@nebula.gl/layers
Version:
A suite of 3D-enabled data editing layers, suitable for deck.gl
25 lines • 1.39 kB
TypeScript
import { FeatureCollection, Feature, Position } from '@nebula.gl/edit-modes';
import { ClickEvent, PointerMoveEvent, StartDraggingEvent, StopDraggingEvent } from '../event-types';
import { ModeHandler, EditAction, EditHandle } from './mode-handler';
export declare class CompositeModeHandler extends ModeHandler {
handlers: Array<ModeHandler>;
options: Record<string, any>;
constructor(handlers: Array<ModeHandler>, options?: Record<string, any>);
_coalesce<T>(callback: (arg0: ModeHandler) => T, resultEval?: (arg0: T) => boolean | null | undefined): T;
setFeatureCollection(featureCollection: FeatureCollection): void;
setModeConfig(modeConfig: any): void;
setSelectedFeatureIndexes(indexes: number[]): void;
handleClick(event: ClickEvent): EditAction | null | undefined;
handlePointerMove(event: PointerMoveEvent): {
editAction: EditAction | null | undefined;
cancelMapPan: boolean;
};
handleStartDragging(event: StartDraggingEvent): EditAction | null | undefined;
handleStopDragging(event: StopDraggingEvent): EditAction | null | undefined;
getTentativeFeature(): Feature | null | undefined;
getEditHandles(picks?: Array<Record<string, any>>, groundCoords?: Position): EditHandle[];
getCursor({ isDragging }: {
isDragging: boolean;
}): string;
}
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