@nbamford123/arwes
Version:
Futuristic Sci-Fi and Cyberpunk Graphical User Interface Framework for Web Apps
306 lines (239 loc) • 9.6 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
var _propTypes = require('prop-types');
var _propTypes2 = _interopRequireDefault(_propTypes);
var _classnames = require('classnames');
var _classnames2 = _interopRequireDefault(_classnames);
require('../tools/request-animation-frame');
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var Words = function (_Component) {
_inherits(Words, _Component);
function Words() {
_classCallCheck(this, Words);
var _this = _possibleConstructorReturn(this, (Words.__proto__ || Object.getPrototypeOf(Words)).apply(this, arguments));
_this.currentAnimationFrame = null;
_this.state = {
text: '',
animating: false
};
return _this;
}
// Current animation frame identifier.
_createClass(Words, [{
key: 'componentDidMount',
value: function componentDidMount() {
if (this.props.animate && this.props.show) {
this.animateIn();
}
}
}, {
key: 'componentDidUpdate',
value: function componentDidUpdate(prevProps) {
var _props = this.props,
animate = _props.animate,
show = _props.show,
children = _props.children;
var animateChanged = animate !== prevProps.animate;
var showChanged = show !== prevProps.show;
var childrenChanged = children !== prevProps.children;
// Animation changed
if (animate) {
if (showChanged) {
show ? this.animateIn() : this.animateOut();
} else if (childrenChanged) {
this.animateIn();
}
}
// Not animated anymore
if (!animate && animateChanged) {
this.stopAnimation();
}
}
}, {
key: 'componentWillUnmount',
value: function componentWillUnmount() {
this.stopAnimation();
}
}, {
key: 'render',
value: function render() {
var _cx;
var _props2 = this.props,
theme = _props2.theme,
classes = _props2.classes,
sounds = _props2.sounds,
animate = _props2.animate,
show = _props2.show,
animation = _props2.animation,
layer = _props2.layer,
blinkText = _props2.blinkText,
className = _props2.className,
children = _props2.children,
etc = _objectWithoutProperties(_props2, ['theme', 'classes', 'sounds', 'animate', 'show', 'animation', 'layer', 'blinkText', 'className', 'children']);
var _state = this.state,
animating = _state.animating,
text = _state.text;
var cls = (0, _classnames2.default)(classes.root, (_cx = {}, _defineProperty(_cx, classes.hide, animate && !show && !animating), _defineProperty(_cx, classes.animating, animating), _cx), className);
return _react2.default.createElement(
'span',
_extends({ className: (0, _classnames2.default)(cls) }, etc),
_react2.default.createElement(
'span',
{ className: classes.children },
children
),
animating && _react2.default.createElement(
'span',
{ className: classes.text },
text,
_react2.default.createElement('span', {
className: classes.blink,
dangerouslySetInnerHTML: { __html: blinkText }
})
)
);
}
}, {
key: 'animateIn',
value: function animateIn() {
this.cancelNextAnimation();
this.startAnimation(true);
}
}, {
key: 'animateOut',
value: function animateOut() {
this.cancelNextAnimation();
this.startAnimation(false);
}
/**
* Stop current animation and sounds.
*/
}, {
key: 'stopAnimation',
value: function stopAnimation() {
this.cancelNextAnimation();
this.setState({ animating: false });
var _props3 = this.props,
animate = _props3.animate,
sounds = _props3.sounds;
if (animate) {
sounds.typing && sounds.typing.stop();
}
}
}, {
key: 'cancelNextAnimation',
value: function cancelNextAnimation() {
window.cancelAnimationFrame(this.currentAnimationFrame);
}
/**
* Start animating the words and playing sounds.
* @param {Boolean} isIn - If entering.
*/
}, {
key: 'startAnimation',
value: function startAnimation(isIn) {
var _this2 = this;
var _props4 = this.props,
theme = _props4.theme,
children = _props4.children,
animate = _props4.animate,
sounds = _props4.sounds,
animation = _props4.animation;
if (children.length === 0) {
return;
}
if (animate) {
sounds.typing && sounds.typing.play();
}
// 1s / frames per second (FPS)
// 60 FPS are the default in requestAnimationFrame
var interval = 1000 / 60;
// The time it will take to add/remove a character per frame
var realDuration = interval * children.length;
var _ref = animation || {},
_ref$timeout = _ref.timeout,
timeout = _ref$timeout === undefined ? theme.animTime : _ref$timeout;
var duration = Math.min(realDuration, timeout);
this.cancelNextAnimation();
this.setState({
animating: true,
text: isIn ? '' : children
});
var length = children.length;
var start = performance.now();
var progress = null;
var nextAnimation = function nextAnimation(timestamp) {
if (!start) {
start = timestamp;
}
progress = Math.max(timestamp - start, 0);
if (!isIn) {
progress = duration - progress;
}
// partialLength(n) = animationProgressDuration(ms)
// textTotalLength(n) = totalDuration(ms)
var newLength = Math.round(progress * length / duration);
var text = children.substring(0, newLength);
_this2.setState({ text: text });
var continueAnimation = isIn ? newLength <= length : newLength > 0;
if (continueAnimation) {
_this2.currentAnimationFrame = window.requestAnimationFrame(nextAnimation);
} else {
_this2.stopAnimation();
}
};
this.currentAnimationFrame = window.requestAnimationFrame(nextAnimation);
}
}]);
return Words;
}(_react.Component);
Words.propTypes = {
theme: _propTypes2.default.any.isRequired,
classes: _propTypes2.default.any.isRequired,
animate: _propTypes2.default.bool,
show: _propTypes2.default.bool,
/**
* Animation settings.
*/
animation: _propTypes2.default.shape({
/**
* Animation duration in ms.
*/
timeout: _propTypes2.default.number
}),
/**
* It uses the `typing` player.
*/
sounds: _propTypes2.default.object,
/**
* Can have disabled the layer by providing `''`.
*/
layer: _propTypes2.default.oneOf(['', 'primary', 'secondary', 'header', 'control', 'success', 'alert', 'disabled']),
/**
* The character to print when typing animation.
*/
blinkText: _propTypes2.default.string,
/**
* Plain text to render and animate if enabled.
*/
children: _propTypes2.default.string.isRequired
};
Words.defaultProps = {
sounds: {},
show: true,
layer: '',
blinkText: '▋',
children: ''
};
exports.default = Words;