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@nbamford123/arwes

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Futuristic Sci-Fi and Cyberpunk Graphical User Interface Framework for Web Apps

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'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _react = require('react'); var _react2 = _interopRequireDefault(_react); var _propTypes = require('prop-types'); var _propTypes2 = _interopRequireDefault(_propTypes); var _classnames = require('classnames'); var _classnames2 = _interopRequireDefault(_classnames); var _Animation = require('../Animation'); var _Animation2 = _interopRequireDefault(_Animation); var _Highlight = require('../Highlight'); var _Highlight2 = _interopRequireDefault(_Highlight); var _Frame = require('../Frame'); var _Frame2 = _interopRequireDefault(_Frame); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var Button = function (_Component) { _inherits(Button, _Component); function Button() { var _ref; var _temp, _this, _ret; _classCallCheck(this, Button); for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_ref = Button.__proto__ || Object.getPrototypeOf(Button)).call.apply(_ref, [this].concat(args))), _this), _this.onClick = function (ev) { var _this$props = _this.props, disabled = _this$props.disabled, onClick = _this$props.onClick, animate = _this$props.animate, sounds = _this$props.sounds; if (!disabled) { onClick && onClick(ev); if (animate) { sounds.click && sounds.click.play(); } } }, _temp), _possibleConstructorReturn(_this, _ret); } _createClass(Button, [{ key: 'render', value: function render() { var _this2 = this; var _props = this.props, Animation = _props.Animation, Highlight = _props.Highlight, Frame = _props.Frame, theme = _props.theme, classes = _props.classes, sounds = _props.sounds, animation = _props.animation, animate = _props.animate, show = _props.show, layer = _props.layer, level = _props.level, disabled = _props.disabled, active = _props.active, className = _props.className, buttonProps = _props.buttonProps, children = _props.children, etc = _objectWithoutProperties(_props, ['Animation', 'Highlight', 'Frame', 'theme', 'classes', 'sounds', 'animation', 'animate', 'show', 'layer', 'level', 'disabled', 'active', 'className', 'buttonProps', 'children']); var cls = (0, _classnames2.default)(classes.root, className); return _react2.default.createElement( Animation, _extends({ show: show, animate: animate, timeout: theme.animTime }, animation), function (anim) { return _react2.default.createElement( 'div', _extends({ className: cls }, etc, { onClick: _this2.onClick }), _react2.default.createElement( Frame, { hover: true, animate: animate, show: show, corners: 1, level: level, layer: disabled ? 'disabled' : layer, disabled: disabled, active: active }, _react2.default.createElement( Highlight, { animate: !disabled, layer: layer }, _react2.default.createElement( 'button', _extends({ className: classes.button, disabled: disabled }, buttonProps), typeof children === 'function' ? children(anim) : children ) ) ) ); } ); } /** * Internal click event listener. * @param {Event} ev */ }]); return Button; }(_react.Component); Button.propTypes = { Animation: _propTypes2.default.any.isRequired, Highlight: _propTypes2.default.any.isRequired, Frame: _propTypes2.default.any.isRequired, theme: _propTypes2.default.any.isRequired, classes: _propTypes2.default.any.isRequired, animate: _propTypes2.default.bool, show: _propTypes2.default.bool, animation: _propTypes2.default.object, /** * It uses the `click` player. */ sounds: _propTypes2.default.object, layer: _propTypes2.default.oneOf(['primary', 'secondary', 'header', 'control', 'success', 'alert', 'disabled']), disabled: _propTypes2.default.bool, active: _propTypes2.default.bool, /** * The inside `<Frame />` level. */ level: _propTypes2.default.number, /** * Props to pass down to the `<button />` element. */ buttonProps: _propTypes2.default.object, /** * If function, receives the animation status object. */ children: _propTypes2.default.any }; Button.defaultProps = { Animation: _Animation2.default, Highlight: _Highlight2.default, Frame: _Frame2.default, sounds: {}, show: true, layer: 'control', level: 2 }; exports.default = Button;