@nbamford123/arwes
Version:
Futuristic Sci-Fi and Cyberpunk Graphical User Interface Framework for Web Apps
203 lines (159 loc) • 7.17 kB
JavaScript
'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
var _propTypes = require('prop-types');
var _propTypes2 = _interopRequireDefault(_propTypes);
var _classnames = require('classnames');
var _classnames2 = _interopRequireDefault(_classnames);
var _Animation = require('../Animation');
var _Animation2 = _interopRequireDefault(_Animation);
var _Highlight = require('../Highlight');
var _Highlight2 = _interopRequireDefault(_Highlight);
var _Frame = require('../Frame');
var _Frame2 = _interopRequireDefault(_Frame);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var Button = function (_Component) {
_inherits(Button, _Component);
function Button() {
var _ref;
var _temp, _this, _ret;
_classCallCheck(this, Button);
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_ref = Button.__proto__ || Object.getPrototypeOf(Button)).call.apply(_ref, [this].concat(args))), _this), _this.onClick = function (ev) {
var _this$props = _this.props,
disabled = _this$props.disabled,
onClick = _this$props.onClick,
animate = _this$props.animate,
sounds = _this$props.sounds;
if (!disabled) {
onClick && onClick(ev);
if (animate) {
sounds.click && sounds.click.play();
}
}
}, _temp), _possibleConstructorReturn(_this, _ret);
}
_createClass(Button, [{
key: 'render',
value: function render() {
var _this2 = this;
var _props = this.props,
Animation = _props.Animation,
Highlight = _props.Highlight,
Frame = _props.Frame,
theme = _props.theme,
classes = _props.classes,
sounds = _props.sounds,
animation = _props.animation,
animate = _props.animate,
show = _props.show,
layer = _props.layer,
level = _props.level,
disabled = _props.disabled,
active = _props.active,
className = _props.className,
buttonProps = _props.buttonProps,
children = _props.children,
etc = _objectWithoutProperties(_props, ['Animation', 'Highlight', 'Frame', 'theme', 'classes', 'sounds', 'animation', 'animate', 'show', 'layer', 'level', 'disabled', 'active', 'className', 'buttonProps', 'children']);
var cls = (0, _classnames2.default)(classes.root, className);
return _react2.default.createElement(
Animation,
_extends({
show: show,
animate: animate,
timeout: theme.animTime
}, animation),
function (anim) {
return _react2.default.createElement(
'div',
_extends({
className: cls
}, etc, {
onClick: _this2.onClick
}),
_react2.default.createElement(
Frame,
{
hover: true,
animate: animate,
show: show,
corners: 1,
level: level,
layer: disabled ? 'disabled' : layer,
disabled: disabled,
active: active
},
_react2.default.createElement(
Highlight,
{ animate: !disabled, layer: layer },
_react2.default.createElement(
'button',
_extends({
className: classes.button,
disabled: disabled
}, buttonProps),
typeof children === 'function' ? children(anim) : children
)
)
)
);
}
);
}
/**
* Internal click event listener.
* @param {Event} ev
*/
}]);
return Button;
}(_react.Component);
Button.propTypes = {
Animation: _propTypes2.default.any.isRequired,
Highlight: _propTypes2.default.any.isRequired,
Frame: _propTypes2.default.any.isRequired,
theme: _propTypes2.default.any.isRequired,
classes: _propTypes2.default.any.isRequired,
animate: _propTypes2.default.bool,
show: _propTypes2.default.bool,
animation: _propTypes2.default.object,
/**
* It uses the `click` player.
*/
sounds: _propTypes2.default.object,
layer: _propTypes2.default.oneOf(['primary', 'secondary', 'header', 'control', 'success', 'alert', 'disabled']),
disabled: _propTypes2.default.bool,
active: _propTypes2.default.bool,
/**
* The inside `<Frame />` level.
*/
level: _propTypes2.default.number,
/**
* Props to pass down to the `<button />` element.
*/
buttonProps: _propTypes2.default.object,
/**
* If function, receives the animation status object.
*/
children: _propTypes2.default.any
};
Button.defaultProps = {
Animation: _Animation2.default,
Highlight: _Highlight2.default,
Frame: _Frame2.default,
sounds: {},
show: true,
layer: 'control',
level: 2
};
exports.default = Button;