@naturalcycles/js-lib
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Standard library for universal (browser + Node.js) javascript
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text/typescript
// Vendored from https://github.com/ai/nanoid/blob/main/index.browser.js
// All credit to nanoid authors: https://github.com/ai/nanoid
// Reason for vendoring: (still) cannot import esm, and Nanoid went ESM-only since 4.0
/// <reference lib="dom" preserve="true" />
/* eslint-disable no-bitwise */
// "0-9a-zA-Z-_", same as base64url alphabet
const urlAlphabet = 'useandom-26T198340PX75pxJACKVERYMINDBUSHWOLF_GQZbfghjklqvwyzrict'
/**
* Function that takes a length (defaults to 21) and generates a random string id of that length.
*/
export type NanoidFunction = (length?: number) => string
type NanoidRandomFunction = (bytes: number) => Uint8Array
export function nanoidBrowser(length = 21): string {
let id = ''
const bytes = globalThis.crypto.getRandomValues(new Uint8Array(length))
while (length--) {
// Using the bitwise AND operator to "cap" the value of
// the random byte from 255 to 63, in that way we can make sure
// that the value will be a valid index for the "chars" string.
id += urlAlphabet[bytes[length]! & 63]
}
return id
}
const defaultRandomFunction: NanoidRandomFunction = (bytes: number) =>
globalThis.crypto.getRandomValues(new Uint8Array(bytes))
export function nanoidBrowserCustomAlphabet(alphabet: string, length = 21): NanoidFunction {
return customRandom(alphabet, length, defaultRandomFunction)
}
function customRandom(
alphabet: string,
defaultSize: number,
getRandom: NanoidRandomFunction,
): NanoidFunction {
// First, a bitmask is necessary to generate the ID. The bitmask makes bytes
// values closer to the alphabet size. The bitmask calculates the closest
// `2^31 - 1` number, which exceeds the alphabet size.
// For example, the bitmask for the alphabet size 30 is 31 (00011111).
// `Math.clz32` is not used, because it is not available in browsers.
const mask = (2 << Math.log2(alphabet.length - 1)) - 1
// Though, the bitmask solution is not perfect since the bytes exceeding
// the alphabet size are refused. Therefore, to reliably generate the ID,
// the random bytes redundancy has to be satisfied.
// Note: every hardware random generator call is performance expensive,
// because the system call for entropy collection takes a lot of time.
// So, to avoid additional system calls, extra bytes are requested in advance.
// Next, a step determines how many random bytes to generate.
// The number of random bytes gets decided upon the ID size, mask,
// alphabet size, and magic number 1.6 (using 1.6 peaks at performance
// according to benchmarks).
// `-~f => Math.ceil(f)` if f is a float
// `-~i => i + 1` if i is an integer
const step = -~((1.6 * mask * defaultSize) / alphabet.length)
return (size = defaultSize) => {
let id = ''
while (true) {
const bytes = getRandom(step)
// A compact alternative for `for (var i = 0; i < step; i++)`.
let j = step
while (j--) {
// Adding `|| ''` refuses a random byte that exceeds the alphabet size.
id += alphabet[bytes[j]! & mask] || ''
if (id.length === size) return id
}
}
}
}