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@naturalcycles/js-lib

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Standard library for universal (browser + Node.js) javascript

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// Vendored from https://github.com/ai/nanoid/blob/main/index.browser.js // All credit to nanoid authors: https://github.com/ai/nanoid // Reason for vendoring: (still) cannot import esm, and Nanoid went ESM-only since 4.0 /// <reference lib="dom" preserve="true" /> /* eslint-disable no-bitwise */ // "0-9a-zA-Z-_", same as base64url alphabet const urlAlphabet = 'useandom-26T198340PX75pxJACKVERYMINDBUSHWOLF_GQZbfghjklqvwyzrict' /** * Function that takes a length (defaults to 21) and generates a random string id of that length. */ export type NanoidFunction = (length?: number) => string type NanoidRandomFunction = (bytes: number) => Uint8Array export function nanoidBrowser(length = 21): string { let id = '' const bytes = globalThis.crypto.getRandomValues(new Uint8Array(length)) while (length--) { // Using the bitwise AND operator to "cap" the value of // the random byte from 255 to 63, in that way we can make sure // that the value will be a valid index for the "chars" string. id += urlAlphabet[bytes[length]! & 63] } return id } const defaultRandomFunction: NanoidRandomFunction = (bytes: number) => globalThis.crypto.getRandomValues(new Uint8Array(bytes)) export function nanoidBrowserCustomAlphabet(alphabet: string, length = 21): NanoidFunction { return customRandom(alphabet, length, defaultRandomFunction) } function customRandom( alphabet: string, defaultSize: number, getRandom: NanoidRandomFunction, ): NanoidFunction { // First, a bitmask is necessary to generate the ID. The bitmask makes bytes // values closer to the alphabet size. The bitmask calculates the closest // `2^31 - 1` number, which exceeds the alphabet size. // For example, the bitmask for the alphabet size 30 is 31 (00011111). // `Math.clz32` is not used, because it is not available in browsers. const mask = (2 << Math.log2(alphabet.length - 1)) - 1 // Though, the bitmask solution is not perfect since the bytes exceeding // the alphabet size are refused. Therefore, to reliably generate the ID, // the random bytes redundancy has to be satisfied. // Note: every hardware random generator call is performance expensive, // because the system call for entropy collection takes a lot of time. // So, to avoid additional system calls, extra bytes are requested in advance. // Next, a step determines how many random bytes to generate. // The number of random bytes gets decided upon the ID size, mask, // alphabet size, and magic number 1.6 (using 1.6 peaks at performance // according to benchmarks). // `-~f => Math.ceil(f)` if f is a float // `-~i => i + 1` if i is an integer const step = -~((1.6 * mask * defaultSize) / alphabet.length) return (size = defaultSize) => { let id = '' while (true) { const bytes = getRandom(step) // A compact alternative for `for (var i = 0; i < step; i++)`. let j = step while (j--) { // Adding `|| ''` refuses a random byte that exceeds the alphabet size. id += alphabet[bytes[j]! & mask] || '' if (id.length === size) return id } } } }