@nativewrappers/redm
Version:
Native wrappers and utilities for use with RedM.
25 lines (24 loc) • 850 B
JavaScript
var __defProp = Object.defineProperty;
var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
import { CommonPlayer } from "./entities/CommonPlayer";
class CommonGameConstants {
static {
__name(this, "CommonGameConstants");
}
// the actual player object that will get initialized on the first call to the `get Player()`
static player = null;
// The player id of the local client
static PlayerId = PlayerId();
// The server id of the local client.
static ServerId = GetPlayerServerId(CommonGameConstants.PlayerId);
// The player class of the local object
static get Player() {
if (CommonGameConstants.player === null) {
CommonGameConstants.player = new CommonPlayer(CommonGameConstants.PlayerId);
}
return CommonGameConstants.player;
}
}
export {
CommonGameConstants
};