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@nativewrappers/redm

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Native wrappers and utilities for use with RedM.

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import type { Dimensions } from "./interfaces/Dimensions"; /** * Class to create and manage entity models. */ export declare class Model implements Disposable { /** * Hash of this model. */ protected hash: number; protected requestCount: number; /** * Returns the amount of times this model has been requested from the client, useful for finding situations where the client fails to release the ref */ get RequestCount(): number; /** * Creates a model object based on the hash key or model string. * * @param hash A number or string of the model's hash. Example: "mp_m_freemode_01" */ constructor(hash: number | string); [Symbol.dispose](): void; /** * Gets the hash of the model. * * @returns The hash key. */ get Hash(): number; /** * Gets if the model is valid or not. * * @returns Whether this model is valid. */ get IsValid(): boolean; /** * Gets if the model is in cd image or not. * * @returns Whether this model is in cd image. */ get IsInCdImage(): boolean; /** * Gets if the model is loaded or not. * * @returns Whether this model is loaded. */ get IsLoaded(): boolean; /** * Gets if the model collision is loaded or not. * * @returns Whether this model collision is loaded. */ get IsCollisionLoaded(): boolean; /** * Gets if the model is a boat or not. * * @returns Whether this model is a boat. */ get IsBoat(): boolean; /** * Gets if the model is a Ped or not. * * @returns Whether this model is a Ped. */ get IsPed(): boolean; /** * Gets if the model is a prop or not. * * @returns Whether this model is a prop. */ get IsProp(): boolean; /** * Gets if the model is a train or not. * * @returns Whether this model is a train. */ get IsTrain(): boolean; /** * Gets if the model is a Vehicle or not. * * @returns Whether this model is a Vehicle. */ get IsVehicle(): boolean; get IsWeapon(): boolean; /** * Gets the model dimensions. * * @returns This model min & max dimensions. */ get Dimensions(): Dimensions; requestModel(): void; /** * Request and load the model with a specified timeout. Default timeout is 1000 (recommended). * This function will not automatically set the model as no longer needed when * done. * * @param timeoutMs Maximum allowed time for model to load. */ request(timeoutMs?: number): Promise<boolean>; /** * Sets the model as no longer needed allowing the game engine to free memory. */ markAsNoLongerNeeded(): void; }