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@nativewrappers/redm

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Native wrappers and utilities for use with RedM.

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var WeaponAttachPoints = /* @__PURE__ */ ((WeaponAttachPoints2) => { WeaponAttachPoints2[WeaponAttachPoints2["HandPrimary"] = 0] = "HandPrimary"; WeaponAttachPoints2[WeaponAttachPoints2["HandSecondary"] = 1] = "HandSecondary"; WeaponAttachPoints2[WeaponAttachPoints2["PistolR"] = 2] = "PistolR"; WeaponAttachPoints2[WeaponAttachPoints2["MAX_HAND_ATTACH_POINTS"] = 2] = "MAX_HAND_ATTACH_POINTS"; WeaponAttachPoints2[WeaponAttachPoints2["PistolLeft"] = 3] = "PistolLeft"; WeaponAttachPoints2[WeaponAttachPoints2["Knife"] = 4] = "Knife"; WeaponAttachPoints2[WeaponAttachPoints2["Lasso"] = 5] = "Lasso"; WeaponAttachPoints2[WeaponAttachPoints2["Thrower"] = 6] = "Thrower"; WeaponAttachPoints2[WeaponAttachPoints2["Bow"] = 7] = "Bow"; WeaponAttachPoints2[WeaponAttachPoints2["BowAlternative"] = 8] = "BowAlternative"; WeaponAttachPoints2[WeaponAttachPoints2["Rifle"] = 9] = "Rifle"; WeaponAttachPoints2[WeaponAttachPoints2["RifleAlternative"] = 10] = "RifleAlternative"; WeaponAttachPoints2[WeaponAttachPoints2["Lantern"] = 11] = "Lantern"; WeaponAttachPoints2[WeaponAttachPoints2["TempLantern"] = 12] = "TempLantern"; WeaponAttachPoints2[WeaponAttachPoints2["Melee"] = 13] = "Melee"; WeaponAttachPoints2[WeaponAttachPoints2["MAX_SYNCED_WEAPON_ATTACH_POINTS"] = 13] = "MAX_SYNCED_WEAPON_ATTACH_POINTS"; WeaponAttachPoints2[WeaponAttachPoints2["Hip"] = 14] = "Hip"; WeaponAttachPoints2[WeaponAttachPoints2["Boot"] = 15] = "Boot"; WeaponAttachPoints2[WeaponAttachPoints2["Back"] = 16] = "Back"; WeaponAttachPoints2[WeaponAttachPoints2["Front"] = 18] = "Front"; WeaponAttachPoints2[WeaponAttachPoints2["ShoulderSling"] = 19] = "ShoulderSling"; WeaponAttachPoints2[WeaponAttachPoints2["LeftBreast"] = 20] = "LeftBreast"; WeaponAttachPoints2[WeaponAttachPoints2["RightBreast"] = 21] = "RightBreast"; WeaponAttachPoints2[WeaponAttachPoints2["LeftArmpit"] = 22] = "LeftArmpit"; WeaponAttachPoints2[WeaponAttachPoints2["RightArmpit"] = 23] = "RightArmpit"; WeaponAttachPoints2[WeaponAttachPoints2["LeftArmpitRifle"] = 24] = "LeftArmpitRifle"; WeaponAttachPoints2[WeaponAttachPoints2["Satchel"] = 25] = "Satchel"; WeaponAttachPoints2[WeaponAttachPoints2["LeftArmPitBow"] = 26] = "LeftArmPitBow"; WeaponAttachPoints2[WeaponAttachPoints2["RightHandExtra"] = 27] = "RightHandExtra"; WeaponAttachPoints2[WeaponAttachPoints2["LeftHandExtra"] = 28] = "LeftHandExtra"; WeaponAttachPoints2[WeaponAttachPoints2["RightHandAux"] = 29] = "RightHandAux"; WeaponAttachPoints2[WeaponAttachPoints2["MAX_WEAPON_ATTACH_POINTS"] = 29] = "MAX_WEAPON_ATTACH_POINTS"; WeaponAttachPoints2[WeaponAttachPoints2["WEAPON_ATTACH_POINT_INVALID"] = -1] = "WEAPON_ATTACH_POINT_INVALID"; return WeaponAttachPoints2; })(WeaponAttachPoints || {}); export { WeaponAttachPoints };