@nativewrappers/redm
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Native wrappers and utilities for use with RedM.
40 lines (39 loc) • 2.8 kB
JavaScript
var WeaponAttachPoints = /* @__PURE__ */ ((WeaponAttachPoints2) => {
WeaponAttachPoints2[WeaponAttachPoints2["HandPrimary"] = 0] = "HandPrimary";
WeaponAttachPoints2[WeaponAttachPoints2["HandSecondary"] = 1] = "HandSecondary";
WeaponAttachPoints2[WeaponAttachPoints2["PistolR"] = 2] = "PistolR";
WeaponAttachPoints2[WeaponAttachPoints2["MAX_HAND_ATTACH_POINTS"] = 2] = "MAX_HAND_ATTACH_POINTS";
WeaponAttachPoints2[WeaponAttachPoints2["PistolLeft"] = 3] = "PistolLeft";
WeaponAttachPoints2[WeaponAttachPoints2["Knife"] = 4] = "Knife";
WeaponAttachPoints2[WeaponAttachPoints2["Lasso"] = 5] = "Lasso";
WeaponAttachPoints2[WeaponAttachPoints2["Thrower"] = 6] = "Thrower";
WeaponAttachPoints2[WeaponAttachPoints2["Bow"] = 7] = "Bow";
WeaponAttachPoints2[WeaponAttachPoints2["BowAlternative"] = 8] = "BowAlternative";
WeaponAttachPoints2[WeaponAttachPoints2["Rifle"] = 9] = "Rifle";
WeaponAttachPoints2[WeaponAttachPoints2["RifleAlternative"] = 10] = "RifleAlternative";
WeaponAttachPoints2[WeaponAttachPoints2["Lantern"] = 11] = "Lantern";
WeaponAttachPoints2[WeaponAttachPoints2["TempLantern"] = 12] = "TempLantern";
WeaponAttachPoints2[WeaponAttachPoints2["Melee"] = 13] = "Melee";
WeaponAttachPoints2[WeaponAttachPoints2["MAX_SYNCED_WEAPON_ATTACH_POINTS"] = 13] = "MAX_SYNCED_WEAPON_ATTACH_POINTS";
WeaponAttachPoints2[WeaponAttachPoints2["Hip"] = 14] = "Hip";
WeaponAttachPoints2[WeaponAttachPoints2["Boot"] = 15] = "Boot";
WeaponAttachPoints2[WeaponAttachPoints2["Back"] = 16] = "Back";
WeaponAttachPoints2[WeaponAttachPoints2["Front"] = 18] = "Front";
WeaponAttachPoints2[WeaponAttachPoints2["ShoulderSling"] = 19] = "ShoulderSling";
WeaponAttachPoints2[WeaponAttachPoints2["LeftBreast"] = 20] = "LeftBreast";
WeaponAttachPoints2[WeaponAttachPoints2["RightBreast"] = 21] = "RightBreast";
WeaponAttachPoints2[WeaponAttachPoints2["LeftArmpit"] = 22] = "LeftArmpit";
WeaponAttachPoints2[WeaponAttachPoints2["RightArmpit"] = 23] = "RightArmpit";
WeaponAttachPoints2[WeaponAttachPoints2["LeftArmpitRifle"] = 24] = "LeftArmpitRifle";
WeaponAttachPoints2[WeaponAttachPoints2["Satchel"] = 25] = "Satchel";
WeaponAttachPoints2[WeaponAttachPoints2["LeftArmPitBow"] = 26] = "LeftArmPitBow";
WeaponAttachPoints2[WeaponAttachPoints2["RightHandExtra"] = 27] = "RightHandExtra";
WeaponAttachPoints2[WeaponAttachPoints2["LeftHandExtra"] = 28] = "LeftHandExtra";
WeaponAttachPoints2[WeaponAttachPoints2["RightHandAux"] = 29] = "RightHandAux";
WeaponAttachPoints2[WeaponAttachPoints2["MAX_WEAPON_ATTACH_POINTS"] = 29] = "MAX_WEAPON_ATTACH_POINTS";
WeaponAttachPoints2[WeaponAttachPoints2["WEAPON_ATTACH_POINT_INVALID"] = -1] = "WEAPON_ATTACH_POINT_INVALID";
return WeaponAttachPoints2;
})(WeaponAttachPoints || {});
export {
WeaponAttachPoints
};