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@nativewrappers/redm

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Native wrappers and utilities for use with RedM.

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var KnockOffVehicle = /* @__PURE__ */ ((KnockOffVehicle2) => { KnockOffVehicle2[KnockOffVehicle2["Default"] = 0] = "Default"; KnockOffVehicle2[KnockOffVehicle2["Never"] = 1] = "Never"; KnockOffVehicle2[KnockOffVehicle2["Easy"] = 2] = "Easy"; KnockOffVehicle2[KnockOffVehicle2["Hard"] = 3] = "Hard"; return KnockOffVehicle2; })(KnockOffVehicle || {}); var TamingState = /* @__PURE__ */ ((TamingState2) => { TamingState2[TamingState2["Invalid"] = 0] = "Invalid"; TamingState2[TamingState2["Inactive"] = 1] = "Inactive"; TamingState2[TamingState2["TargetDetected"] = 2] = "TargetDetected"; TamingState2[TamingState2["CalledOut"] = 3] = "CalledOut"; TamingState2[TamingState2["Mountable"] = 4] = "Mountable"; TamingState2[TamingState2["BeingPatted"] = 5] = "BeingPatted"; TamingState2[TamingState2["BreakingActive"] = 6] = "BreakingActive"; TamingState2[TamingState2["Spooked"] = 7] = "Spooked"; TamingState2[TamingState2["Retreating"] = 8] = "Retreating"; TamingState2[TamingState2["Fleeing"] = 9] = "Fleeing"; return TamingState2; })(TamingState || {}); var eDamageCleanliness = /* @__PURE__ */ ((eDamageCleanliness2) => { eDamageCleanliness2[eDamageCleanliness2["Poor"] = 0] = "Poor"; eDamageCleanliness2[eDamageCleanliness2["Good"] = 1] = "Good"; eDamageCleanliness2[eDamageCleanliness2["Perfect"] = 2] = "Perfect"; return eDamageCleanliness2; })(eDamageCleanliness || {}); export { KnockOffVehicle, TamingState, eDamageCleanliness };