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@nativewrappers/fivem

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Native wrappers and utilities for use with FiveM.

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import { ClassTypes } from "../common/utils/ClassTypes"; import { Vector3 } from "../common/utils/Vector"; import type { Model } from "../Model"; import type { RadioStation } from "../enums/RadioStation"; import { type VehicleClass, type VehicleLandingGearState, type VehicleLockStatus, VehicleRoofState, VehicleSeat } from "../enums/Vehicle"; import { BaseEntity } from "./BaseEntity"; import type { Entity } from "./Entity"; import { EntityBoneCollection } from "./EntityBoneCollection"; import { Ped } from "./Ped"; import { VehicleDoorCollection } from "./VehicleDoorCollection"; import { VehicleModCollection } from "./VehicleModCollection"; import { VehicleWheelCollection } from "./VehicleWheelCollection"; import { VehicleWindowCollection } from "./VehicleWindowCollection"; export declare class Vehicle extends BaseEntity { static getModelDisplayName(vehicleModel: Model): string; static getModelClass(vehicleModel: Model): VehicleClass; static getClassDisplayName(vehicleClass: VehicleClass): string; static exists(vehicle: Vehicle): boolean; static fromHandle(handle: number): Vehicle | null; static fromNetworkId(networkId: number): Vehicle | null; private _doors?; private _mods?; private _wheels?; private _windows?; protected type: ClassTypes; protected bones?: EntityBoneCollection; constructor(handle: number); get Bones(): EntityBoneCollection; exists(): boolean; get DisplayName(): string; get ClassDisplayName(): string; get NumberPlate(): string; set NumberPlate(value: string); get ClassType(): VehicleClass; get BodyHealth(): number; set BodyHealth(value: number); get EngineHealth(): number; set EngineHealth(value: number); get PetrolTankHealth(): number; set PetrolTankHealth(value: number); get FuelLevel(): number; set FuelLevel(value: number); get OilLevel(): number; set OilLevel(value: number); get Gravity(): number; set Gravity(value: number); get IsEngineRunning(): boolean; set IsEngineRunning(value: boolean); get IsEngineStarting(): boolean; set IsEngineStarting(value: boolean); get IsRadioEnabled(): boolean; set IsRadioEnabled(value: boolean); set RadioStation(value: RadioStation); set Speed(value: number); get WheelSpeed(): number; get EstimatedMaxSpeed(): number; get Acceleration(): number; get CurrentRPM(): number; set CurrentRPM(value: number); get HighGear(): number; set HighGear(value: number); get CurrentGear(): number; get SteeringAngle(): number; set SteeringAngle(value: number); get SteeringScale(): number; set SteeringScale(value: number); get IsAlarmSet(): boolean; set IsAlarmSet(value: boolean); get IsAlarmSounding(): boolean; get AlarmTimeLeft(): number; set AlarmTimeLeft(value: number); startAlarm(): void; get IsSirenActive(): boolean; set IsSirenActive(value: boolean); set HasMutedSirens(value: boolean); soundHorn(duration: number, mode?: number): void; get IsWanted(): boolean; set IsWanted(value: boolean); set ProvidesCover(value: boolean); set DropsMoneyOnExplosion(value: boolean); get PreviouslyOwnedByPlayer(): boolean; set PreviouslyOwnedByPlayer(value: boolean); get NeedsToBeHotwired(): boolean; set NeedsToBeHotwired(value: boolean); get AreLightsOn(): boolean; set AreLightsOn(value: boolean); get AreHighBeamsOn(): boolean; set AreHighBeamsOn(value: boolean); get IsInteriorLightOn(): boolean; set IsInteriorLightOn(value: boolean); get IsSearchLightOn(): boolean; set IsSearchLightOn(value: boolean); get IsTaxiLightOn(): boolean; set IsTaxiLightOn(value: boolean); get IsLeftIndicatorLightOn(): boolean; set IsLeftIndicatorLightOn(value: boolean); get IsRightIndicatorLightOn(): boolean; set IsRightIndicatorLightOn(value: boolean); get IsHandbrakeForcedOn(): boolean; set IsHandbrakeForcedOn(value: boolean); set AreBrakeLightsOn(value: boolean); set LightsMultiplier(value: number); set CanBeVisiblyDamaged(value: boolean); set Strong(toggle: boolean); set CanBreak(toggle: boolean); get IsDamaged(): boolean; get IsDriveable(): boolean; set IsDriveable(value: boolean); get IsEngineOnFire(): boolean; get HasRoof(): boolean; get IsLeftHeadLightBroken(): boolean; get IsRightHeadLightBroken(): boolean; get IsRearBumperBrokenOff(): boolean; get IsFrontBumperBrokenOff(): boolean; set IsAxlesStrong(value: boolean); set CanEngineDegrade(value: boolean); set EnginePowerMultiplier(value: number); set EngineTorqueMultiplier(value: number); get LandingGearState(): VehicleLandingGearState; set LandingGearState(value: VehicleLandingGearState); get RoofState(): VehicleRoofState; set RoofState(value: VehicleRoofState); get LockStatus(): VehicleLockStatus; set LockStatus(value: VehicleLockStatus); get MaxBraking(): number; get MaxTraction(): number; get IsOnAllWheels(): boolean; get IsStopped(): boolean; get IsStoppedAtTrafficLights(): boolean; get IsStolen(): boolean; set IsStolen(value: boolean); get IsConvertible(): boolean; set IsBurnoutForced(value: boolean); get IsInBurnout(): boolean; get Driver(): Ped | null; get Ghosted(): boolean; set GhostedForGhostPlayers(isGhostedForGhostPlayers: boolean); set Ghosted(isGhosted: boolean); static set GhostAlpha(alpha: number); get IsInGhostCollision(): boolean; static resetGhostAlpha(): void; get Occupants(): (Ped | null)[]; get Passengers(): (Ped | null)[]; get Doors(): VehicleDoorCollection; get Mods(): VehicleModCollection; get Wheels(): VehicleWheelCollection; get Windows(): VehicleWindowCollection; extraExists(extra: number): boolean; isExtraOn(extra: number): boolean; toggleExtra(extra: number, toggle: boolean): void; getPedOnSeat(seat: VehicleSeat): Ped | null; isSeatFree(seat: VehicleSeat): boolean; wash(): void; get DirtLevel(): number; set DirtLevel(value: number); placeOnGround(): void; repair(): void; explode(): void; explodeNetworked(): void; get CanTiresBurst(): boolean; set CanTiresBurst(value: boolean); set CanWheelsBreak(value: boolean); set CanDeformWheels(value: boolean); get HasBombBay(): boolean; openBombBay(): void; closeBombBay(): void; setHeliYawPitchRollMult(mult: number): void; set TowingCraneRaisedAmount(value: number); get TowedVehicle(): Vehicle; towVehicle(vehicle: Vehicle, rear: boolean): void; detachFromTowTruck(): void; detachTowedVehicle(): void; deform(position: Vector3, damageAmount: number, radius: number): void; get PassengerCapacity(): number; get PassengerCount(): number; set RespotTimer(time: number); getHandlingFloat(fieldName: string): number; setHandlingFloat(fieldName: string, value: number): void; getHandlingInt(fieldName: string): number; setHandlingInt(fieldName: string, value: number): void; getHandlingVector(fieldName: string): Vector3; getEntityAttachedTo(): Entity; }