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@nativewrappers/fivem

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Native wrappers and utilities for use with FiveM.

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import { Color } from "../common/utils/Color"; import { Model } from "../Model"; import { type StateBagChangeHandler } from "../cfx"; import type { Entity } from "./Entity"; import { Ped } from "./Ped"; export declare class Player { private handle; private ped?; private pvp; private stateBagCookies; private source; private type; static AllPlayers(excludeLocalPlayer?: boolean): IterableIterator<Player>; /** * @param handle the handoe of the ped to get the player of * @returns the player, or null if the player doesn't exist */ static fromPedHandle(handle: number): Player | null; /** * @param serverId the server id to get the player of * @returns the player, or null if the player doesn't exist */ static fromServerId(serverId: number): Player | null; /** * @param [minimumDistance=Number.MAX_VALUE] the minimum distance this should check * @param [fromPlayer=GameConstants.Player] the player to get the distance from * @returns the closest player from {@param fromPlayer} and the distance the player was */ static getClosestPlayerPedWithDistance(minimumDistance?: number, fromPlayer?: Player): [Ped | null, number]; /** * @param [minimumDistance=Number.MAX_VALUE] the minimum distance this should check * @param [fromPlayer=GameConstants.Player] the player to get the distance from * @returns the closest player from {@param fromPlayer} and the distance the player was */ static getClosestPlayerPed(minimumDistance?: number, fromPlayer?: Player): Ped | null; /** * @param handle the player handle, or if on the server, their source. */ constructor(handle?: number); get Handle(): number; /** * This is here for compatibility with older versions. */ get Character(): Ped; get Ped(): Ped; get ServerId(): number; get State(): StateBagInterface; AddStateBagChangeHandler(keyFilter: string | null, handler: StateBagChangeHandler): number; /** * A short hand function for AddStateBagChangeHandler, this gets automatically cleaned up on entity deletion. * @param keyFilter the key to filter for or null * @param handler the function to handle the change * @returns a cookie to be used in RemoveStateBagChangeHandler */ listenForStateChange(keyFilter: string | null, handler: StateBagChangeHandler): number; removeStateListener(tgtCookie: number): void; removeAllStateListeners(): void; get Name(): string; get PvPEnabled(): boolean; set PvPEnabled(value: boolean); set Ghosted(isGhosted: boolean); get IsDead(): boolean; set DisableFiring(value: boolean); get EntityPlayerIsAimingAt(): Entity | null; get StealthNoise(): number; get FakeWantedLevel(): number; get PlayerGroup(): number; get HasReserveParachute(): boolean; get HealthRechargeLimit(): number; get IsInvincible(): boolean; get MaxArmor(): number; get ParachuteModelOverride(): Model; get ParachutePackTintIndex(): number; get ParachuteTintIndex(): number; get ParachuteColorTrailColor(): Color; get ReserveParachuteModelOverride(): Model; get ReserveParachuteTintIndex(): number; get PlayerRgbColour(): Color; get Stamina(): number; get SprintTimeRemaining(): number; /** * The players melee target? */ get TargetEntity(): Entity | null; get Team(): number; CanPedHearPlayer(ped: Ped): boolean; }