@nativewrappers/fivem
Version:
Native wrappers and utilities for use with FiveM.
88 lines (87 loc) • 3.51 kB
TypeScript
import { Color } from "../common/utils/Color";
import { Model } from "../Model";
import { type StateBagChangeHandler } from "../cfx";
import type { Entity } from "./Entity";
import { Ped } from "./Ped";
export declare class Player {
private handle;
private ped?;
private pvp;
private stateBagCookies;
private source;
private type;
static AllPlayers(excludeLocalPlayer?: boolean): IterableIterator<Player>;
/**
* @param handle the handoe of the ped to get the player of
* @returns the player, or null if the player doesn't exist
*/
static fromPedHandle(handle: number): Player | null;
/**
* @param serverId the server id to get the player of
* @returns the player, or null if the player doesn't exist
*/
static fromServerId(serverId: number): Player | null;
/**
* @param [minimumDistance=Number.MAX_VALUE] the minimum distance this should check
* @param [fromPlayer=GameConstants.Player] the player to get the distance from
* @returns the closest player from {@param fromPlayer} and the distance the player was
*/
static getClosestPlayerPedWithDistance(minimumDistance?: number, fromPlayer?: Player): [Ped | null, number];
/**
* @param [minimumDistance=Number.MAX_VALUE] the minimum distance this should check
* @param [fromPlayer=GameConstants.Player] the player to get the distance from
* @returns the closest player from {@param fromPlayer} and the distance the player was
*/
static getClosestPlayerPed(minimumDistance?: number, fromPlayer?: Player): Ped | null;
/**
* @param handle the player handle, or if on the server, their source.
*/
constructor(handle?: number);
get Handle(): number;
/**
* This is here for compatibility with older versions.
*/
get Character(): Ped;
get Ped(): Ped;
get ServerId(): number;
get State(): StateBagInterface;
AddStateBagChangeHandler(keyFilter: string | null, handler: StateBagChangeHandler): number;
/**
* A short hand function for AddStateBagChangeHandler, this gets automatically cleaned up on entity deletion.
* @param keyFilter the key to filter for or null
* @param handler the function to handle the change
* @returns a cookie to be used in RemoveStateBagChangeHandler
*/
listenForStateChange(keyFilter: string | null, handler: StateBagChangeHandler): number;
removeStateListener(tgtCookie: number): void;
removeAllStateListeners(): void;
get Name(): string;
get PvPEnabled(): boolean;
set PvPEnabled(value: boolean);
set Ghosted(isGhosted: boolean);
get IsDead(): boolean;
set DisableFiring(value: boolean);
get EntityPlayerIsAimingAt(): Entity | null;
get StealthNoise(): number;
get FakeWantedLevel(): number;
get PlayerGroup(): number;
get HasReserveParachute(): boolean;
get HealthRechargeLimit(): number;
get IsInvincible(): boolean;
get MaxArmor(): number;
get ParachuteModelOverride(): Model;
get ParachutePackTintIndex(): number;
get ParachuteTintIndex(): number;
get ParachuteColorTrailColor(): Color;
get ReserveParachuteModelOverride(): Model;
get ReserveParachuteTintIndex(): number;
get PlayerRgbColour(): Color;
get Stamina(): number;
get SprintTimeRemaining(): number;
/**
* The players melee target?
*/
get TargetEntity(): Entity | null;
get Team(): number;
CanPedHearPlayer(ped: Ped): boolean;
}