@nativewrappers/fivem
Version:
Native wrappers and utilities for use with FiveM.
211 lines (210 loc) • 5 kB
JavaScript
var __defProp = Object.defineProperty;
var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
import { Delay } from "./common/utils/Delay";
import { Vector3 } from "./common/utils/Vector";
import { VehicleHash } from "./hashes/VehicleHash";
class Model {
static {
__name(this, "Model");
}
/**
* Hash of this model.
*/
hash;
requestedModel = false;
/**
* Creates a model object based on the hash key or model string.
*
* @param hash A number or string of the model's hash. Example: "mp_m_freemode_01"
*/
constructor(hash) {
if (typeof hash === "string") {
this.hash = GetHashKey(hash);
} else {
this.hash = hash;
}
}
[Symbol.dispose]() {
if (this.requestedModel) {
this.markAsNoLongerNeeded();
}
}
/**
* Gets the hash of the model.
*
* @returns The hash key.
*/
get Hash() {
return this.hash;
}
/**
* Gets if the model is valid or not.
*
* @returns Whether this model is valid.
*/
get IsValid() {
return IsModelValid(this.hash);
}
/**
* Gets if the model is in cd image or not.
*
* @returns Whether this model is in cd image.
*/
get IsInCdImage() {
return IsModelInCdimage(this.hash);
}
/**
* Gets if the model is loaded or not.
*
* @returns Whether this model is loaded.
*/
get IsLoaded() {
return HasModelLoaded(this.hash);
}
/**
* Gets if the model collision is loaded or not.
*
* @returns Whether this model collision is loaded.
*/
get IsCollisionLoaded() {
return HasCollisionForModelLoaded(this.hash);
}
/**
* Gets if the model is a bicycle or not.
*
* @returns Whether this model is a bicycle.
*/
get IsBicycle() {
return IsThisModelABicycle(this.hash);
}
/**
* Gets if the model is a motorbike or not.
*
* @returns Whether this model is a motorbike.
*/
get IsBike() {
return IsThisModelABike(this.hash);
}
/**
* Gets if the model is a boat or not.
*
* @returns Whether this model is a boat.
*/
get IsBoat() {
return IsThisModelABoat(this.hash);
}
/**
* Gets if the model is a car or not.
*
* @returns Whether this model is a car.
*/
get IsCar() {
return IsThisModelACar(this.hash);
}
/**
* Gets if the model is a cargobob or not.
*
* @returns Whether this model is a cargobob.
*/
get IsCargobob() {
return this.hash === VehicleHash.Cargobob || this.hash === VehicleHash.Cargobob2 || this.hash === VehicleHash.Cargobob3 || this.hash === VehicleHash.Cargobob4;
}
/**
* Gets if the model is a helicopter or not.
*
* @returns Whether this model is a helicopter.
*/
get IsHelicopter() {
return IsThisModelAHeli(this.hash);
}
/**
* Gets if the model is a Ped or not.
*
* @returns Whether this model is a Ped.
*/
get IsPed() {
return IsModelAPed(this.hash);
}
/**
* Gets if the model is a plane or not.
*
* @returns Whether this model is a plane.
*/
get IsPlane() {
return IsThisModelAPlane(this.hash);
}
/**
* Gets if the model is a prop or not.
*
* @returns Whether this model is a prop.
*/
get IsProp() {
return this.IsValid && !this.IsPed && !this.IsVehicle && !IsWeaponValid(this.hash);
}
/**
* Gets if the model is a quadbike or not.
*
* @returns Whether this model is a quadbike.
*/
get IsQuadbike() {
return IsThisModelAQuadbike(this.hash);
}
/**
* Gets if the model is a train or not.
*
* @returns Whether this model is a train.
*/
get IsTrain() {
return IsThisModelATrain(this.hash);
}
/**
* Gets if the model is a Vehicle or not.
*
* @returns Whether this model is a Vehicle.
*/
get IsVehicle() {
return IsModelAVehicle(this.hash);
}
/**
* Gets the model dimensions.
*
* @returns This model min & max dimensions.
*/
get Dimensions() {
const [minArray, maxArray] = GetModelDimensions(this.hash);
const min = Vector3.fromArray(minArray);
const max = Vector3.fromArray(maxArray);
return { min, max };
}
/**
* Request and load the model with a specified timeout. Default timeout is 1000 (recommended).
* This function will not automatically set the model as no longer needed when
* done.
*
* @param timeoutMs Maximum allowed time for model to load.
*/
async request(timeoutMs = 1e3) {
if (!this.IsInCdImage && !this.IsValid && !IsWeaponValid(this.hash)) {
return false;
}
if (this.IsLoaded) {
return true;
}
RequestModel(this.hash);
const timeout = GetGameTimer() + timeoutMs;
while (!this.IsLoaded && GetGameTimer() < timeout) {
await Delay(0);
}
this.requestedModel = true;
return this.IsLoaded;
}
/**
* Sets the model as no longer needed allowing the game engine to free memory.
*/
markAsNoLongerNeeded() {
SetModelAsNoLongerNeeded(this.hash);
}
}
export {
Model
};