@nativewrappers/fivem
Version:
Native wrappers and utilities for use with FiveM.
47 lines (46 loc) • 1.8 kB
TypeScript
import { Vector3 } from "./common/utils/Vector";
import type { CameraShake } from "./enums/CameraShake";
import type { BaseEntity } from "./models/BaseEntity";
import { PedBone } from "./models/PedBone";
export declare class Camera {
static readonly shakeNames: string[];
private handle;
constructor(handle: number);
get Handle(): number;
get IsActive(): boolean;
set IsActive(active: boolean);
get Position(): Vector3;
set Position(position: Vector3);
get Rotation(): Vector3;
set Rotation(rotation: Vector3);
/**
* Gets the direction the camera is facing. Same as ForwardVector
*/
get Direction(): Vector3;
set Direction(direction: Vector3);
get ForwardVector(): Vector3;
get FieldOfView(): number;
set FieldOfView(fieldOfView: number);
get NearClip(): number;
set NearClip(nearClip: number);
get FarClip(): number;
set FarClip(farClip: number);
set NearDepthOfField(nearDepthOfField: number);
get FarDepthOfField(): number;
set FarDepthOfField(farDepthOfField: number);
set DepthOfFieldStrength(strength: number);
set MotionBlurStrength(strength: number);
shake(shakeType: CameraShake, amplitude: number): void;
stopShaking(): void;
get IsShaking(): boolean;
set ShakeAmplitude(amplitude: number);
playAnim(animName: string, animDict: string, position: Vector3, rotation: Vector3): Promise<void>;
pointAt(target: BaseEntity | PedBone | Vector3, offset?: Vector3): void;
stopPointing(): void;
interpTo(to: Camera, duration: number, easePosition: boolean, easeRotation: boolean): void;
get IsInterpolating(): boolean;
attachTo(object: BaseEntity | PedBone, offset: Vector3): void;
detach(): void;
delete(): void;
exists(): boolean;
}