@nativewrappers/fivem
Version:
Native wrappers and utilities for use with FiveM.
114 lines (113 loc) • 2.68 kB
JavaScript
var __defProp = Object.defineProperty;
var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
import { Vector3 } from "./common/utils/Vector";
import { GetEntityClassFromId } from "./utils/GetEntityFromEntityIds";
class Blip {
static {
__name(this, "Blip");
}
handle;
constructor(handle) {
this.handle = handle;
}
get Handle() {
return this.handle;
}
get Position() {
return Vector3.fromArray(GetBlipInfoIdCoord(this.handle));
}
set Position(location) {
SetBlipCoords(this.handle, location.x, location.y, location.z);
}
set Rotation(rotation) {
SetBlipRotation(this.handle, rotation);
}
set Scale(scale) {
SetBlipScale(this.handle, scale);
}
get Type() {
return GetBlipInfoIdType(this.handle);
}
get Alpha() {
return GetBlipAlpha(this.handle);
}
set Alpha(alpha) {
SetBlipAlpha(this.handle, alpha);
}
set Priority(priority) {
SetBlipPriority(this.handle, priority);
}
set NumberLabel(number) {
ShowNumberOnBlip(this.handle, number);
}
get Color() {
return GetBlipColour(this.handle);
}
set Color(color) {
SetBlipColour(this.handle, color);
}
get Sprite() {
return GetBlipSprite(this.handle);
}
set Sprite(sprite) {
SetBlipSprite(this.handle, sprite);
}
set Display(display) {
SetBlipDisplay(this.handle, display);
}
set Name(name) {
BeginTextCommandSetBlipName("STRING");
AddTextComponentSubstringPlayerName(name);
EndTextCommandSetBlipName(this.handle);
}
setNameToPlayerName(player) {
SetBlipNameToPlayerName(this.handle, player.Handle);
}
get Entity() {
return GetEntityClassFromId(GetBlipInfoIdEntityIndex(this.handle));
}
set ShowHeadingIndicator(show) {
ShowHeadingIndicatorOnBlip(this.handle, show);
}
set ShowRoute(show) {
SetBlipRoute(this.handle, show);
}
set IsFriendly(friendly) {
SetBlipAsFriendly(this.handle, friendly);
}
set IsFriend(friend) {
SetBlipFriend(this.handle, friend);
}
set IsCrew(crew) {
SetBlipCrew(this.handle, crew);
}
get IsFlashing() {
return IsBlipFlashing(this.handle);
}
set IsFlashing(flashing) {
SetBlipFlashes(this.handle, flashing);
}
get IsOnMinimap() {
return IsBlipOnMinimap(this.handle);
}
get IsShortRange() {
return IsBlipShortRange(this.handle);
}
set IsShortRange(shortRange) {
SetBlipAsShortRange(this.handle, shortRange);
}
removeNumberLabel() {
HideNumberOnBlip(this.handle);
}
delete() {
if (this.exists()) {
RemoveBlip(this.handle);
}
}
exists() {
return DoesBlipExist(this.handle);
}
}
export {
Blip
};