@nativewrappers/client
Version:
Javascript/Typescript wrapper for the FiveM natives
170 lines (169 loc) • 3.55 kB
TypeScript
import { WeaponComponentCollection } from '../weaponComponent/WeaponComponentCollection';
import { Ped } from '../models';
import { AmmoType, WeaponHash } from '../hashes';
import { Model } from '../Model';
import { WeaponTint } from './WeaponTint';
import { WeaponGroup } from './WeaponGroup';
import { WeaponLivery } from './WeaponLivery';
import { WeaponLiveryColor } from './WeaponLiveryColor';
import { WeaponHudStats } from './WeaponHudStats';
import { WeaponComponentHash } from '../weaponComponent';
/**
* ped weapon
*
*/
export declare class Weapon {
private readonly owner;
private readonly components;
private readonly hash;
constructor(owner: Ped, hash: WeaponHash);
/**
* weapon components
*
* @constructor
*/
get Components(): WeaponComponentCollection;
/**
* weapon hash
*
* @constructor
*/
get Hash(): WeaponHash;
/**
* check ped is unarmed or not
*
* @constructor
*/
get IsUnarmed(): boolean;
/**
* Check if the ped has the current weapon.
*
* @constructor
*/
get IsPresent(): boolean;
/**
* get weapon display name / label
*
* @constructor
*/
get DisplayName(): string;
/**
* get weapon localized name
*
* @constructor
*/
get LocalizedName(): string;
/**
* get weapon model
*
* @constructor
*/
get Model(): Model;
/**
* get weapon tint
*
* @constructor
*/
get Tint(): WeaponTint;
/**
* set weapon tint
*
* @param tint
* @constructor
*/
set Tint(tint: WeaponTint);
/**
* get weapon group
*
* @constructor
*/
get Group(): WeaponGroup;
/**
* get weapon ammo type
*
* @constructor
*/
get AmmoType(): AmmoType;
/**
* get weapon ammo count
*
* @constructor
*/
get Ammo(): number;
/**
* set weapon ammo count
*
* @param count
* @constructor
*/
set Ammo(count: number);
/**
* get weapon max ammo
*
* @constructor
*/
get MaxAmmo(): number;
/**
* get weapon max ammo in clip
*
* @constructor
*/
get MaxAmmoInClip(): number;
/**
* get weapon default clip size
*
* @constructor
*/
get DefaultClipSize(): number;
/**
* toggle weapon infinite ammo
*
* @param toggle
* @constructor
*/
set InfiniteAmmo(toggle: boolean);
/**
* toggle ped infinite ammo clip on all weapons
*
* @param toggle
* @constructor
*/
set InfiniteAmmoClip(toggle: boolean);
/**
* check weapon can use on parachute
*
* @constructor
*/
get CanUseOnParachute(): boolean;
/**
* Check weapon is Mk2 or not
*
* @constructor
*/
get IsMk2(): boolean;
/**
* set weapon livery, only work for Mk2 weapon
*
* @param liveryId
* @param colorId
*/
setLivery(liveryId: WeaponLivery, colorId: WeaponLiveryColor): void;
/**
* get weapon hud stats
*
* @constructor
*/
get HudStats(): WeaponHudStats | undefined;
/**
* get weapon display name / label by hash
*
* @param hash
*/
static getDisplayNameFromHash(hash: WeaponHash): string;
/**
* get component hashes belongs to weapon
*
* @param hash
*/
static getWeaponComponentHashes(hash: WeaponHash): WeaponComponentHash[];
}