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@nativewrappers/client

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Javascript/Typescript wrapper for the FiveM natives

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/// <reference types="@citizenfx/client" /> import { Prop, Vehicle, Model, Color } from '..'; import { StateBagChangeHandler } from '../cfx'; import { Ped } from './'; export declare class Player { private handle; private ped; private pvp; private stateBagCookies; static fromPedHandle(handle: number): Player; static fromServerId(serverId: number): Player; /** * @param handle the player handle, or if on the server, their source. */ constructor(handle?: number); get Handle(): number; /** * This is here for compatibility with older versions. */ get Character(): Ped; get Ped(): Ped; get ServerId(): number; get State(): StateBagInterface; AddStateBagChangeHandler(keyFilter: string | null, handler: StateBagChangeHandler): number; /** * A short hand function for AddStateBagChangeHandler, this gets automatically cleaned up on entity deletion. * @param keyFilter the key to filter for or null * @param handler the function to handle the change * @returns a cookie to be used in RemoveStateBagChangeHandler */ listenForStateChange(keyFilter: string | null, handler: StateBagChangeHandler): number; removeStateListener(tgtCookie: number): void; removeAllStateListeners(): void; get Name(): string; get PvPEnabled(): boolean; set PvPEnabled(value: boolean); get IsDead(): boolean; get EntityPlayerIsAimingAt(): Ped | Vehicle | Prop | null; get StealthNoise(): number; get FakeWantedLevel(): number; get PlayerGroup(): number; get HasReserveParachute(): boolean; get HealthRechargeLimit(): number; get IsInvincible(): boolean; get MaxArmor(): number; get ParachuteModelOverride(): Model; get ParachutePackTintIndex(): number; get ParachuteTintIndex(): number; get ParachuteColorTrailColor(): Color; get ReserveParachuteModelOverride(): Model; get ReserveParachuteTintIndex(): number; get PlayerRgbColour(): Color; get Stamina(): number; get SprintTimeRemaining(): number; /** * The players melee target? */ get TargetEntity(): Ped | Vehicle | Prop | null; get Team(): number; CanPedHearPlayer(ped: Ped): boolean; }