@nativewrappers/client
Version:
Javascript/Typescript wrapper for the FiveM natives
50 lines (49 loc) • 1.25 kB
TypeScript
import { MaterialHash } from './hashes';
import { Ped, Prop, Vehicle } from './models';
import { Vector3 } from './utils';
/**
* Class that represents the result of a raycast.
*/
export declare class RaycastResult {
/**
* Return the entity that was hit.
*/
get HitEntity(): Ped | Vehicle | Prop | null;
/**
* Get the position of the entity that was hit.
*/
get HitPosition(): Vector3;
/**
* Return the vector perpendicular to the tangent plane.
*/
get SurfaceNormal(): Vector3;
/**
* Whether we hit anything.
*/
get DidHit(): boolean;
/**
* Whether the entity hit exists.
*/
get DidHitEntity(): boolean;
/**
* Material type that was hit.
*/
get Material(): MaterialHash;
/**
* Raycast result's handle.
*/
get Result(): number;
private handle;
private hitPositionArg;
private hitSomethingArg;
private entityHandleArg;
private surfaceNormalArg;
private materialArg;
private result;
/**
* Create a RaycastResult object that gets the results from a StartShapeTestRay()
*
* @param handle The handle returned from StartShapeTestRay()
*/
constructor(handle: number);
}