@nativewrappers/client
Version:
Javascript/Typescript wrapper for the FiveM natives
199 lines (198 loc) • 5.2 kB
JavaScript
import { Game } from './Game';
import { VehicleHash } from './hashes';
import { Vector3 } from './utils';
/**
* Class to create and manage entity models.
*/
export class Model {
/**
* Creates a model object based on the hash key or model string.
*
* @param hash A number or string of the model's hash. Example: "mp_m_freemode_01"
*/
constructor(hash) {
if (typeof hash === 'string') {
this.hash = Game.generateHash(hash);
}
else {
this.hash = hash;
}
}
/**
* Gets the hash of the model.
*
* @returns The hash key.
*/
get Hash() {
return this.hash;
}
/**
* Gets if the model is valid or not.
*
* @returns Whether this model is valid.
*/
get IsValid() {
return IsModelValid(this.hash);
}
/**
* Gets if the model is in cd image or not.
*
* @returns Whether this model is in cd image.
*/
get IsInCdImage() {
return IsModelInCdimage(this.hash);
}
/**
* Gets if the model is loaded or not.
*
* @returns Whether this model is loaded.
*/
get IsLoaded() {
return HasModelLoaded(this.hash);
}
/**
* Gets if the model collision is loaded or not.
*
* @returns Whether this model collision is loaded.
*/
get IsCollisionLoaded() {
return HasCollisionForModelLoaded(this.hash);
}
/**
* Gets if the model is a bicycle or not.
*
* @returns Whether this model is a bicycle.
*/
get IsBicycle() {
return IsThisModelABicycle(this.hash);
}
/**
* Gets if the model is a motorbike or not.
*
* @returns Whether this model is a motorbike.
*/
get IsBike() {
return IsThisModelABike(this.hash);
}
/**
* Gets if the model is a boat or not.
*
* @returns Whether this model is a boat.
*/
get IsBoat() {
return IsThisModelABoat(this.hash);
}
/**
* Gets if the model is a car or not.
*
* @returns Whether this model is a car.
*/
get IsCar() {
return IsThisModelACar(this.hash);
}
/**
* Gets if the model is a cargobob or not.
*
* @returns Whether this model is a cargobob.
*/
get IsCargobob() {
return (this.hash === VehicleHash.Cargobob ||
this.hash === VehicleHash.Cargobob2 ||
this.hash === VehicleHash.Cargobob3 ||
this.hash === VehicleHash.Cargobob4);
}
/**
* Gets if the model is a helicopter or not.
*
* @returns Whether this model is a helicopter.
*/
get IsHelicopter() {
return IsThisModelAHeli(this.hash);
}
/**
* Gets if the model is a Ped or not.
*
* @returns Whether this model is a Ped.
*/
get IsPed() {
return IsModelAPed(this.hash);
}
/**
* Gets if the model is a plane or not.
*
* @returns Whether this model is a plane.
*/
get IsPlane() {
return IsThisModelAPlane(this.hash);
}
/**
* Gets if the model is a prop or not.
*
* @returns Whether this model is a prop.
*/
get IsProp() {
return this.IsValid && !this.IsPed && !this.IsVehicle && !IsWeaponValid(this.hash);
}
/**
* Gets if the model is a quadbike or not.
*
* @returns Whether this model is a quadbike.
*/
get IsQuadbike() {
return IsThisModelAQuadbike(this.hash);
}
/**
* Gets if the model is a train or not.
*
* @returns Whether this model is a train.
*/
get IsTrain() {
return IsThisModelATrain(this.hash);
}
/**
* Gets if the model is a Vehicle or not.
*
* @returns Whether this model is a Vehicle.
*/
get IsVehicle() {
return IsModelAVehicle(this.hash);
}
/**
* Gets the model dimensions.
*
* @returns This model min & max dimensions.
*/
get Dimensions() {
const [minArray, maxArray] = GetModelDimensions(this.hash);
const min = Vector3.fromArray(minArray);
const max = Vector3.fromArray(maxArray);
return { min, max };
}
/**
* Request and load the model with a specified timeout. Default timeout is 1000 (recommended).
*
* @param timeout Maximum allowed time for model to load.
*/
request(timeout = 1000) {
return new Promise(resolve => {
if (!this.IsInCdImage && !this.IsValid && !IsWeaponValid(this.hash)) {
resolve(false);
}
RequestModel(this.hash);
const start = GetGameTimer();
const interval = setInterval(() => {
if (this.IsLoaded || GetGameTimer() - start >= timeout) {
clearInterval(interval);
this.markAsNoLongerNeeded();
resolve(this.IsLoaded);
}
}, 0);
});
}
/**
* Sets the model as no longer needed allowing the game engine to free memory.
*/
markAsNoLongerNeeded() {
SetModelAsNoLongerNeeded(this.hash);
}
}