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@nativewrappers/client

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Javascript/Typescript wrapper for the FiveM natives

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import { Dimensions } from './interfaces/Dimensions'; /** * Class to create and manage entity models. */ export declare class Model { /** * Hash of this model. */ private hash; /** * Creates a model object based on the hash key or model string. * * @param hash A number or string of the model's hash. Example: "mp_m_freemode_01" */ constructor(hash: number | string); /** * Gets the hash of the model. * * @returns The hash key. */ get Hash(): number; /** * Gets if the model is valid or not. * * @returns Whether this model is valid. */ get IsValid(): boolean; /** * Gets if the model is in cd image or not. * * @returns Whether this model is in cd image. */ get IsInCdImage(): boolean; /** * Gets if the model is loaded or not. * * @returns Whether this model is loaded. */ get IsLoaded(): boolean; /** * Gets if the model collision is loaded or not. * * @returns Whether this model collision is loaded. */ get IsCollisionLoaded(): boolean; /** * Gets if the model is a bicycle or not. * * @returns Whether this model is a bicycle. */ get IsBicycle(): boolean; /** * Gets if the model is a motorbike or not. * * @returns Whether this model is a motorbike. */ get IsBike(): boolean; /** * Gets if the model is a boat or not. * * @returns Whether this model is a boat. */ get IsBoat(): boolean; /** * Gets if the model is a car or not. * * @returns Whether this model is a car. */ get IsCar(): boolean; /** * Gets if the model is a cargobob or not. * * @returns Whether this model is a cargobob. */ get IsCargobob(): boolean; /** * Gets if the model is a helicopter or not. * * @returns Whether this model is a helicopter. */ get IsHelicopter(): boolean; /** * Gets if the model is a Ped or not. * * @returns Whether this model is a Ped. */ get IsPed(): boolean; /** * Gets if the model is a plane or not. * * @returns Whether this model is a plane. */ get IsPlane(): boolean; /** * Gets if the model is a prop or not. * * @returns Whether this model is a prop. */ get IsProp(): boolean; /** * Gets if the model is a quadbike or not. * * @returns Whether this model is a quadbike. */ get IsQuadbike(): boolean; /** * Gets if the model is a train or not. * * @returns Whether this model is a train. */ get IsTrain(): boolean; /** * Gets if the model is a Vehicle or not. * * @returns Whether this model is a Vehicle. */ get IsVehicle(): boolean; /** * Gets the model dimensions. * * @returns This model min & max dimensions. */ get Dimensions(): Dimensions; /** * Request and load the model with a specified timeout. Default timeout is 1000 (recommended). * * @param timeout Maximum allowed time for model to load. */ request(timeout?: number): Promise<boolean>; /** * Sets the model as no longer needed allowing the game engine to free memory. */ markAsNoLongerNeeded(): void; }