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@nativescript/core

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A JavaScript library providing an easy to use api for interacting with iOS and Android platform APIs.

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import type { View } from '../ui/core/view'; import { CoreTypes } from '../core-types'; import { NativeWindow } from './native-window-common'; import type { WindowRole } from './window-base'; /** * iOS implementation of NativeWindow. * Wraps a UIWindow and, when the app is scene-based, the UIWindowScene hosting it. */ export declare class IOSNativeWindow extends NativeWindow { private _scene; private _window; /** * @internal – set while a scene session destruction request is in flight, so the * following scene disconnect is read as a close rather than a detach. */ _closeRequested: boolean; /** * @internal – whether the id comes from a scene session identity. Without one the * window cannot be matched to a reconnecting session or to a discarded one. */ _hasSessionIdentity: boolean; constructor(scene: UIWindowScene | undefined, window: UIWindow, id?: string, isPrimary?: boolean, role?: WindowRole); /** * @internal – bind a new scene/window pair to this window session after a detach. */ _reattach(scene: UIWindowScene, uiWindow: UIWindow): void; get ios(): { scene: UIWindowScene; uiWindow: UIWindow; }; /** * Platform-specific: set the view as root content of this UIWindow. */ protected _setNativeContent(view: View): void; /** * Close this window/scene. */ close(): void; protected _getOrientation(): 'portrait' | 'landscape' | 'unknown'; protected _getSystemAppearance(): 'light' | 'dark' | null; protected _getLayoutDirection(): CoreTypes.LayoutDirectionType | null; private _getOrientationValue; _getSystemAppearanceValue(userInterfaceStyle: number): 'dark' | 'light'; _getLayoutDirectionValue(layoutDirection: number): CoreTypes.LayoutDirectionType; private _getViewController; private _setViewControllerView; protected _onReleaseRootView(rootView: View): void; protected _onDestroy(): void; /** * The window identity of a scene: the session persistent identifier, which iOS keeps * across a disconnect and hands back when it reconnects the same session. * * Returns `undefined` when the scene carries no session identity — such a window gets * a minted id and will not be recognised on reconnect. */ static getSceneId(scene: UIWindowScene): string | undefined; }