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@nativescript/core

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A JavaScript library providing an easy to use api for interacting with iOS and Android platform APIs.

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import type { GestureEventData } from './gestures-types'; import type { View } from '../core/view'; import { GesturesObserverBase, GestureTypes } from './gestures-common'; export * from './gestures-common'; export * from './gestures-types'; export * from './touch-manager'; export declare function observe(target: View, type: GestureTypes, callback: (args: GestureEventData) => void, context?: any): GesturesObserver; export declare class GesturesObserver extends GesturesObserverBase { private readonly _recognizers; private _onTargetLoaded; private _onTargetUnloaded; androidOnTouchEvent(motionEvent: android.view.MotionEvent): void; /** * Observes a singular GestureTypes value (e.g. GestureTypes.tap). * * Does not support observing plural GestureTypes values, e.g. * GestureTypes.tap & GestureTypes.doubleTap. */ observe(type: GestureTypes): void; /** * Given a singular GestureTypes value (e.g. GestureTypes.tap), adds a * UIGestureRecognizer for it and populates a RecognizerCache entry in * this._recognizers. * * Does not support attaching plural GestureTypes values, e.g. * GestureTypes.tap & GestureTypes.doubleTap. */ private _attach; private _detach; disconnect(): void; _executeCallback(args: GestureEventData): void; /** * Creates a UIGestureRecognizer (and populates a RecognizerCache entry in * this._recognizers) corresponding to the singular GestureTypes value passed * in. */ private _createRecognizer; } declare class Pointer { android: any; ios: UITouch; private _view; private _location; private get location(); constructor(touch: UITouch, targetView: View); getX(): number; getY(): number; } export declare class TouchGestureEventData { eventName: string; type: GestureTypes; android: any; action: string; view: View; ios: { touches: NSSet<any>; event: _UIEvent; }; object: any; private _activePointers; private _allPointers; private _mainPointer; prepare(view: View, action: string, touches: NSSet<any>, event: _UIEvent): void; getPointerCount(): number; private getMainPointer; getActivePointers(): Array<Pointer>; getAllPointers(): Array<Pointer>; getX(): number; getY(): number; }