@nativescript/core
Version:
A JavaScript library providing an easy to use api for interacting with iOS and Android platform APIs.
140 lines (116 loc) • 3.38 kB
TypeScript
import { View } from '../core/view';
import { CoreTypes } from '../../core-types';
import { Color } from '../../color';
export { KeyframeAnimation, KeyframeAnimationInfo, KeyframeDeclaration, KeyframeInfo } from './keyframe-animation';
/**
* Defines animation options for the View.animate method.
*/
export interface AnimationDefinition {
/**
* The view whose property is to be animated.
*/
target?: View;
/**
* Animates the opacity of the view. Value should be a number between 0.0 and 1.0
*/
opacity?: number;
/**
* Animates the backgroundColor of the view.
*/
backgroundColor?: Color;
/**
* Animates the translate affine transform of the view.
*/
translate?: Pair;
/**
* Animates the scale affine transform of the view.
*/
scale?: Pair;
/**
* Animates the height of a view.
*/
height?: CoreTypes.PercentLengthType | string;
/**
* Animates the width of a view.
*/
width?: CoreTypes.PercentLengthType | string;
/**
* Animates the rotate affine transform of the view. Value should be a number specifying the rotation amount in degrees.
*/
rotate?: number | Point3D;
/**
* The length of the animation in milliseconds. The default duration is 300 milliseconds.
*/
duration?: number;
/**
* The amount of time, in milliseconds, to delay starting the animation.
*/
delay?: number;
/**
* Specifies how many times the animation should be played. Default is 1.
* iOS animations support fractional iterations, i.e. 1.5.
* To repeat an animation infinitely, use Number.POSITIVE_INFINITY
*/
iterations?: number;
/**
* An optional animation curve. Possible values are contained in the [AnimationCurve enumeration](../modules/_ui_enums_.animationcurve.html).
* Alternatively, you can pass an instance of type UIViewAnimationCurve for iOS or android.animation.TimeInterpolator for Android.
*/
curve?: any;
}
/**
* Defines a key-value pair for css transformation
*/
export type Transformation = {
property: TransformationType;
value: TransformationValue;
};
/**
* Defines possible css transformations
*/
export type TransformationType = 'rotate' | 'rotate3d' | 'rotateX' | 'rotateY' | 'translate' | 'translate3d' | 'translateX' | 'translateY' | 'scale' | 'scale3d' | 'scaleX' | 'scaleY';
/**
* Defines possible css transformation values
*/
export type TransformationValue = Point3D | Pair | number;
/**
* Defines a point in 3d space (x, y and z) for rotation in 3d animations.
*/
export interface Point3D {
x: number;
y: number;
z: number;
}
/**
* Defines a pair of values (horizontal and vertical) for translate and scale animations.
*/
export interface Pair {
x: number;
y: number;
}
/**
* Defines full information for css transformation
*/
export type TransformFunctionsInfo = {
translate: Pair;
rotate: Point3D;
scale: Pair;
};
export interface Cancelable {
cancel(): void;
}
/**
* A Promise that can cancel the animation.
*/
export type AnimationPromise = Promise<void> & Cancelable;
/**
* Defines a animation set.
*/
export class Animation {
constructor(animationDefinitions: Array<AnimationDefinition>, playSequentially?: boolean);
public play: (resetOnFinish?: boolean) => AnimationPromise;
public cancel: () => void;
public isPlaying: boolean;
public _resolveAnimationCurve(curve: any): any;
}
export function _resolveAnimationCurve(curve: any): any;