@nativescript/core
Version:
A JavaScript library providing an easy to use api for interacting with iOS and Android platform APIs.
381 lines (320 loc) • 11.9 kB
TypeScript
import { FileSystemAccess } from './file-system-access';
export enum AndroidDirectory {
ALARMS,
AUDIOBOOKS,
DCIM,
DOCUMENTS,
DOWNLOADS,
MOVIES,
MUSIC,
NOTIFICATIONS,
PICTURES,
PODCASTS,
RINGTONES,
SCREENSHOTS,
}
/**
* Returns FileSystemAccess, a shared singleton utility class to provide methods to access and work with the file system. This is used under the hood of all the file system apis in @nativescript/core and provided as a lower level convenience if needed.
* @returns FileSystemAccess
*/
export function getFileAccess(): FileSystemAccess;
/**
* Represents a single entity on the file system.
*/
export class FileSystemEntity {
/**
* Gets the Date object specifying the last time this entity was modified.
*/
lastModified: Date;
/**
* Gets the name of the entity.
*/
name: string;
/**
* Gets the fully-qualified path (including the extension for a File) of the entity.
*/
path: string;
/**
* Gets the Folder object representing the parent of this entity.
* Will be null for a root folder like Documents or Temporary.
* This property is readonly.
*/
parent: Folder;
/**
* Removes (deletes) the current Entity from the file system.
*/
remove(): Promise<any>;
/**
* Removes (deletes) the current Entity from the file system synchronously.
*/
removeSync(onError?: (error: any) => any): void;
/**
* Renames the current entity using the specified name.
* @param newName The new name to be applied to the entity.
*/
rename(newName: string): Promise<any>;
/**
* Renames the current entity synchronously, using the specified name.
* @param newName The new name to be applied to the entity.
*/
renameSync(newName: string, onError?: (error: any) => any): void;
}
/**
* Contains Android-specific the file system helpers.
*/
class Android {
createFile(options: { relativePath?: string; name: string; mime: string; directory: AndroidDirectory }): File;
}
/**
* Contains iOS-specific the file system helpers.
*/
class iOS {}
/**
* Represents a File entity on the file system.
*/
export class File extends FileSystemEntity {
static readonly android: Android;
static readonly ios: iOS;
/**
* Checks whether a File with the specified path already exists.
* @param path The path to check for.
*/
static exists(path: string): boolean;
/**
* Gets the extension of the file.
*/
extension: string;
/**
* Gets the size in bytes of the file.
*/
size: number;
/**
* Gets a value indicating whether the file is currently locked, meaning a background operation associated with this file is running.
*/
isLocked: boolean;
/**
* Appends the provided string to the file, using the specified encoding (defaults to UTF-8).
* @param content The content to be saved to the file.
* @param encoding An optional value specifying the preferred encoding (defaults to UTF-8).
*/
appendText(content: string, encoding?: string): Promise<any>;
/**
* Appends the provided string to the file synchronously, using the specified encoding (defaults to UTF-8).
* @param content The content to be saved to the file.
* @param onError An optional function to be called if some IO-error occurs.
* @param encoding An optional value specifying the preferred encoding (defaults to UTF-8).
*/
appendTextSync(content: string, onError?: (error: any) => any, encoding?: string): void;
/**
* Appends the provided binary content to the file.
* @param content The binary content to be saved to the file.
*/
append(content: any): Promise<void>;
/**
* Appends the provided binary content to the file synchronously.
* @param content The binary content to be saved to the file.
* @param onError An optional function to be called if some IO-error occurs.
*/
appendSync(content: any, onError?: (error: any) => any): void;
/**
* Copies a file to a given path.
* @param dest The path to the destination file.
* Returns a Promise with a boolean.
*/
copy(dest: string): Promise<boolean>;
/**
* Copies a file to a given path.
* @param dest The path to the destination file.
* @param onError (optional) A callback function to use if any error occurs.
* Returns a Promise with a boolean.
*/
copySync(dest: string, onError?: (error: any) => any): any;
/**
* Gets or creates a File entity at the specified path.
* @param path The path to get/create the file at.
* @param copy An optional value when set, copies the content-uri to a temp file enabling the legacy behaviour
*/
static fromPath(path: string, copy?: boolean): File;
/**
* Reads the content of the file as a string using the specified encoding (defaults to UTF-8).
* @param encoding An optional value specifying the preferred encoding (defaults to UTF-8).
*/
readText(encoding?: string): Promise<string>;
/**
* Reads the content of the file as a string synchronously, using the specified encoding (defaults to UTF-8).
* @param onError An optional function to be called if some IO-error occurs.
* @param encoding An optional value specifying the preferred encoding (defaults to UTF-8).
*/
readTextSync(onError?: (error: any) => any, encoding?: string): string;
/**
* Reads the binary content of the file asynchronously.
*/
read(): Promise<any>;
/**
* Reads the binary content of the file synchronously.
* @param onError An optional function to be called if some IO-error occurs.
*/
readSync(onError?: (error: any) => any): any;
/**
* Writes the provided string to the file, using the specified encoding (defaults to UTF-8).
* @param content The content to be saved to the file.
* @param encoding An optional value specifying the preferred encoding (defaults to UTF-8).
*/
writeText(content: string, encoding?: string): Promise<any>;
/**
* Writes the provided string to the file synchronously, using the specified encoding (defaults to UTF-8).
* @param content The content to be saved to the file.
* @param onError An optional function to be called if some IO-error occurs.
* @param encoding An optional value specifying the preferred encoding (defaults to UTF-8).
*/
writeTextSync(content: string, onError?: (error: any) => any, encoding?: string): void;
/**
* Writes the provided binary content to the file.
* @param content The binary content to be saved to the file.
*/
write(content: any): Promise<void>;
/**
* Writes the provided binary content to the file synchronously.
* @param content The binary content to be saved to the file.
* @param onError An optional function to be called if some IO-error occurs.
*/
writeSync(content: any, onError?: (error: any) => any): void;
}
/**
* Represents a Folder (directory) entity on the file system.
*/
export class Folder extends FileSystemEntity {
/**
* Determines whether this instance is a KnownFolder (accessed through the KnownFolders object).
*/
isKnown: boolean;
/**
* Gets or creates a Folder entity at the specified path.
* @param path The path to get/create the folder at.
*/
static fromPath(path: string): Folder;
/**
* Checks whether a Folder with the specified path already exists.
* @param path The path to check for.
*/
static exists(path: string): boolean;
/**
* Checks whether this Folder contains an Entity with the specified name.
* The path of the folder is added to the name to resolve the complete path to check for.
* @param name The name of the entity to check for.
*/
contains(name: string): boolean;
/**
* Deletes all the files and folders (recursively), contained within this Folder.
*/
clear(): Promise<any>;
/**
* Deletes all the files and folders (recursively), contained within this Folder synchronously.
* @param onError An optional function to be called if some error occurs.
*/
clearSync(onError?: (error: any) => void): void;
/**
* Gets or creates a File entity with the specified name within this Folder.
* @param name The name of the file to get/create.
*/
getFile(name: string): File;
/**
* Gets or creates a Folder entity with the specified name within this Folder.
* @param name The name of the folder to get/create.
*/
getFolder(name: string): Folder;
/**
* Gets all the top-level entities residing within this folder.
*/
getEntities(): Promise<Array<FileSystemEntity>>;
/**
* Gets all the top-level entities residing within this folder synchronously.
* @param onError An optional function to be called if some error occurs.
*/
getEntitiesSync(onError?: (error: any) => any): Array<FileSystemEntity>;
/**
* Enumerates all the top-level FileSystem entities residing within this folder.
* @param onEntity A callback that receives the current entity. If the callback returns false this will mean for the iteration to stop.
*/
eachEntity(onEntity: (entity: FileSystemEntity) => boolean);
}
/**
* Provides access to the top-level Folders instances that are accessible from the application. Use these as entry points to access the FileSystem.
*/
export module knownFolders {
/**
* Gets the Documents folder available for the current application. This Folder is private for the application and not accessible from Users/External apps.
*/
export function documents(): Folder;
/**
* Gets the Documents folder available for the current application on an external storage. This Folder is private for the application and not accessible from Users/External apps.
* On android this requires READ_EXTERNAL_STORAGE/WRITE_EXTERNAL_STORAGE permissions
* There is no external storage on iOS os it is the same as `documents()`
*/
export function externalDocuments(): Folder;
/**
* Gets the Temporary (Caches) folder available for the current application. This Folder is private for the application and not accessible from Users/External apps.
*/
export function temp(): Folder;
/**
* Gets the root folder for the current application. This Folder is private for the application and not accessible from Users/External apps.
* iOS - this folder is read-only and contains the app and all its resources.
*/
export function currentApp(): Folder;
/**
* Contains iOS-specific known folders.
*/
module ios {
/**
* Gets the NSLibraryDirectory. Note that the folder will not be created if it did not exist.
*/
export function library(): Folder;
/**
* Gets the NSDeveloperDirectory. Note that the folder will not be created if it did not exist.
*/
export function developer(): Folder;
/**
* Gets the NSDesktopDirectory. Note that the folder will not be created if it did not exist.
*/
export function desktop(): Folder;
/**
* Gets the NSDownloadsDirectory. Note that the folder will not be created if it did not exist.
*/
export function downloads(): Folder;
/**
* Gets the NSMoviesDirectory. Note that the folder will not be created if it did not exist.
*/
export function movies(): Folder;
/**
* Gets the NSMusicDirectory. Note that the folder will not be created if it did not exist.
*/
export function music(): Folder;
/**
* Gets the NSPicturesDirectory. Note that the folder will not be created if it did not exist.
*/
export function pictures(): Folder;
/**
* Gets the NSSharedPublicDirectory. Note that the folder will not be created if it did not exist.
*/
export function sharedPublic(): Folder;
}
}
/**
* Enables path-specific operations like join, extension, etc.
*/
export module path {
/**
* Normalizes a path, taking care of occurrances like ".." and "//".
* @param path The path to be normalized.
*/
export function normalize(path: string): string;
/**
* Joins all the provided string components, forming a valid and normalized path.
* @param paths An array of string components to be joined.
*/
export function join(...paths: string[]): string;
/**
* Gets the string used to separate file paths.
*/
export const separator: string;
}