@nativescript/core
Version:
A JavaScript library providing an easy to use api for interacting with iOS and Android platform APIs.
81 lines • 2.81 kB
JavaScript
import { queueMacrotask } from '../utils/macrotask-scheduler';
import { FPSCallback } from '../fps-meter/fps-native';
import { getTimeInFrameBase } from './animation-native';
import { Trace } from '../trace';
let animationId = 0;
let currentFrameAnimationCallbacks = {}; // requests that were scheduled in this frame and must be called ASAP
let currentFrameScheduled = false;
let nextFrameAnimationCallbacks = {}; // requests there were scheduled in another request and must be called in the next frame
let shouldStop = true;
let inAnimationFrame = false;
let fpsCallback;
let lastFrameTime = 0;
function getNewId() {
return animationId++;
}
function ensureNative() {
if (fpsCallback) {
return;
}
fpsCallback = new FPSCallback(doFrame);
}
function callAnimationCallbacks(thisFrameCbs, frameTime) {
inAnimationFrame = true;
for (const animationId in thisFrameCbs) {
if (thisFrameCbs[animationId]) {
try {
thisFrameCbs[animationId](frameTime);
}
catch (err) {
const msg = err ? err.stack || err : err;
Trace.write(`Error in requestAnimationFrame: ${msg}`, Trace.categories.Error, Trace.messageType.error);
}
}
}
inAnimationFrame = false;
}
function doCurrentFrame() {
// if we're not getting accurate frame times
// set last frame time as the current time
if (!fpsCallback || !fpsCallback.running) {
lastFrameTime = getTimeInFrameBase();
}
currentFrameScheduled = false;
const thisFrameCbs = currentFrameAnimationCallbacks;
currentFrameAnimationCallbacks = {};
callAnimationCallbacks(thisFrameCbs, lastFrameTime);
}
function doFrame(currentTimeMillis) {
lastFrameTime = currentTimeMillis;
shouldStop = true;
const thisFrameCbs = nextFrameAnimationCallbacks;
nextFrameAnimationCallbacks = {};
callAnimationCallbacks(thisFrameCbs, lastFrameTime);
if (shouldStop) {
fpsCallback.stop(); // TODO: check performance without stopping to allow consistent frame times
}
}
function ensureCurrentFrameScheduled() {
if (!currentFrameScheduled) {
currentFrameScheduled = true;
queueMacrotask(doCurrentFrame);
}
}
export function requestAnimationFrame(cb) {
const animId = getNewId();
if (!inAnimationFrame) {
ensureCurrentFrameScheduled();
currentFrameAnimationCallbacks[animId] = zonedCallback(cb);
return animId;
}
ensureNative();
nextFrameAnimationCallbacks[animId] = zonedCallback(cb);
shouldStop = false;
fpsCallback.start();
return animId;
}
export function cancelAnimationFrame(id) {
delete currentFrameAnimationCallbacks[id];
delete nextFrameAnimationCallbacks[id];
}
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