@nativescript-community/gesturehandler
Version:
Declarative API exposing platform native touch and gesture system to NativeScript.
249 lines (151 loc) • 8.2 kB
TypeScript
/* eslint-disable no-var */
/* eslint-disable no-redeclare */
declare class DummyGestureRecognizer extends UIGestureRecognizer {
static alloc(): DummyGestureRecognizer; // inherited from NSObject
static new(): DummyGestureRecognizer; // inherited from NSObject
}
declare class FlingGestureHandler extends GestureHandler {
static alloc(): FlingGestureHandler; // inherited from NSObject
static new(): FlingGestureHandler; // inherited from NSObject
}
declare class ForceTouchHandler extends GestureHandler {
static alloc(): ForceTouchHandler; // inherited from NSObject
static new(): ForceTouchHandler; // inherited from NSObject
}
declare class GestureHandler extends NSObject implements UIGestureRecognizerDelegate {
static alloc(): GestureHandler; // inherited from NSObject
static findGestureHandlerByRecognizer(recognizer: UIGestureRecognizer): GestureHandler;
static new(): GestureHandler; // inherited from NSObject
delegate: GestureHandlerDelegate;
emitter: GestureHandlerEventEmitter;
enabled: boolean;
readonly recognizer: UIGestureRecognizer;
shouldCancelWhenOutside: boolean;
readonly tag: number;
readonly debugDescription: string; // inherited from NSObjectProtocol
readonly description: string; // inherited from NSObjectProtocol
readonly hash: number; // inherited from NSObjectProtocol
readonly isProxy: boolean; // inherited from NSObjectProtocol
readonly superclass: typeof NSObject; // inherited from NSObjectProtocol
readonly; // inherited from NSObjectProtocol
constructor(o: { tag: number });
bindToView(view: UIView): void;
class(): typeof NSObject;
configure(config: NSDictionary<any, any>): void;
conformsToProtocol(aProtocol: any /* Protocol */): boolean;
containsPointInView(): boolean;
eventExtraData(recognizer: any): NSDictionary<any, any>;
gestureRecognizerShouldBeRequiredToFailByGestureRecognizer(gestureRecognizer: UIGestureRecognizer, otherGestureRecognizer: UIGestureRecognizer): boolean;
gestureRecognizerShouldBegin(gestureRecognizer: UIGestureRecognizer): boolean;
gestureRecognizerShouldReceivePress(gestureRecognizer: UIGestureRecognizer, press: UIPress): boolean;
gestureRecognizerShouldReceiveTouch(gestureRecognizer: UIGestureRecognizer, touch: UITouch): boolean;
gestureRecognizerShouldRecognizeSimultaneouslyWithGestureRecognizer(gestureRecognizer: UIGestureRecognizer, otherGestureRecognizer: UIGestureRecognizer): boolean;
gestureRecognizerShouldRequireFailureOfGestureRecognizer(gestureRecognizer: UIGestureRecognizer, otherGestureRecognizer: UIGestureRecognizer): boolean;
handleGesture(recognizer: any): void;
initWithTag(tag: number): this;
isEqual(object: any): boolean;
isKindOfClass(aClass: typeof NSObject): boolean;
isMemberOfClass(aClass: typeof NSObject): boolean;
performSelector(aSelector: string): any;
performSelectorWithObject(aSelector: string, object: any): any;
performSelectorWithObjectWithObject(aSelector: string, object1: any, object2: any): any;
reset(): void;
cancel(): void;
locationInView(view: UIView): CGPoint;
respondsToSelector(aSelector: string): boolean;
retainCount(): number;
self(): this;
sendEventsInStateForViewWithExtraData(state: GestureHandlerState, view: UIView, extraData: NSDictionary<any, any>): void;
state(): GestureHandlerState;
unbindFromView(): void;
}
interface GestureHandlerDelegate {
gestureHandlerShouldActivateForEvent(handler: GestureHandler, extraData: NSDictionary<any, any>);
gestureHandlerDidChangeStatePrevStateExtraDataView(handler: GestureHandler, state: GestureHandlerState, prevState: GestureHandlerState, extraData: NSDictionary<any, any>, view: UIView): void;
gestureHandlerTouchEventOnViewStateExtraData(handler: GestureHandler, view: UIView, state: GestureHandlerState, extraData: NSDictionary<any, any>): void;
}
declare var GestureHandlerDelegate: {
prototype: GestureHandlerDelegate;
};
declare const enum GestureHandlerDirection {
Right = 1,
Left = 2,
Up = 4,
Down = 8,
}
declare class GestureHandlerEvent extends NSObject {
static alloc(): GestureHandlerEvent; // inherited from NSObject
static new(): GestureHandlerEvent; // inherited from NSObject
readonly view: UIView;
constructor(o: { view: UIView; handlerTag: number; state: GestureHandlerState; extraData: NSDictionary<any, any> });
initWithViewHandlerTagStateExtraData(view: UIView, handlerTag: number, state: GestureHandlerState, extraData: NSDictionary<any, any>): this;
}
interface GestureHandlerEventEmitter {
sendStateChangeEvent(event: GestureHandlerStateChange): void;
sendTouchEvent(event: GestureHandlerEvent): void;
}
declare var GestureHandlerEventEmitter: {
prototype: GestureHandlerEventEmitter;
};
declare class GestureHandlerManager extends NSObject {
static alloc(): GestureHandlerManager; // inherited from NSObject
static new(): GestureHandlerManager; // inherited from NSObject
attachGestureHandlerToView(handlerTag: number, view: UIView): void;
createGestureHandlerTagConfig(handlerName: string, handlerTag: number, config: NSDictionary<any, any>): GestureHandler;
dropGestureHandler(handlerTag: number): void;
registerGestureHandler(handler: GestureHandler): void;
updateGestureHandlerConfig(handlerTag: number, config: NSDictionary<any, any>): void;
}
declare class GestureHandlerRegistry extends NSObject {
static alloc(): GestureHandlerRegistry; // inherited from NSObject
static new(): GestureHandlerRegistry; // inherited from NSObject
attachHandlerWithTagToView(handlerTag: number, view: UIView): void;
dropHandlerWithTag(handlerTag: number): void;
handlerWithTag(handlerTag: number): GestureHandler;
registerGestureHandler(gestureHandler: GestureHandler): void;
}
declare const enum GestureHandlerState {
Undetermined = 0,
Failed = 1,
Began = 2,
Cancelled = 3,
Active = 4,
End = 5,
}
declare class GestureHandlerStateChange extends NSObject {
static alloc(): GestureHandlerStateChange; // inherited from NSObject
static new(): GestureHandlerStateChange; // inherited from NSObject
readonly view: UIView;
constructor(o: { view: UIView; handlerTag: number; state: GestureHandlerState; prevState: GestureHandlerState; extraData: NSDictionary<any, any> });
initWithViewHandlerTagStatePrevStateExtraData(view: UIView, handlerTag: number, state: GestureHandlerState, prevState: GestureHandlerState, extraData: NSDictionary<any, any>): this;
}
declare class LongPressGestureHandler extends GestureHandler {
static alloc(): LongPressGestureHandler; // inherited from NSObject
static new(): LongPressGestureHandler; // inherited from NSObject
}
declare class NativeViewGestureHandler extends GestureHandler {
static alloc(): NativeViewGestureHandler; // inherited from NSObject
static new(): NativeViewGestureHandler; // inherited from NSObject
}
declare class PanGestureHandler extends GestureHandler {
static alloc(): PanGestureHandler; // inherited from NSObject
static new(): PanGestureHandler; // inherited from NSObject
}
declare class PinchGestureHandler extends GestureHandler {
static alloc(): PinchGestureHandler; // inherited from NSObject
static new(): PinchGestureHandler; // inherited from NSObject
}
interface RootViewGestureRecognizerDelegate extends UIGestureRecognizerDelegate {
gestureRecognizerDidActivateInRootView(gestureRecognizer: UIGestureRecognizer, rootView: UIView): void;
}
declare var RootViewGestureRecognizerDelegate: {
prototype: RootViewGestureRecognizerDelegate;
};
declare class RotationGestureHandler extends GestureHandler {
static alloc(): RotationGestureHandler; // inherited from NSObject
static new(): RotationGestureHandler; // inherited from NSObject
}
declare class TapGestureHandler extends GestureHandler {
static alloc(): TapGestureHandler; // inherited from NSObject
static new(): TapGestureHandler; // inherited from NSObject
}