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@natewilcox/zelda-server

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Server application for zelda multiplayer game

10 lines (9 loc) 447 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.SimulationEvents = exports.SimulationEventEmitter = void 0; exports.SimulationEventEmitter = new Phaser.Events.EventEmitter(); var SimulationEvents; (function (SimulationEvents) { SimulationEvents["PlayerJoined"] = "playerJoined"; SimulationEvents["PlayerLeft"] = "playerLeft"; })(SimulationEvents || (exports.SimulationEvents = SimulationEvents = {}));