@natewilcox/zelda-server
Version:
Server application for zelda multiplayer game
10 lines (9 loc) • 447 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.SimulationEvents = exports.SimulationEventEmitter = void 0;
exports.SimulationEventEmitter = new Phaser.Events.EventEmitter();
var SimulationEvents;
(function (SimulationEvents) {
SimulationEvents["PlayerJoined"] = "playerJoined";
SimulationEvents["PlayerLeft"] = "playerLeft";
})(SimulationEvents || (exports.SimulationEvents = SimulationEvents = {}));