@natewilcox/zelda-server
Version:
Server application for zelda multiplayer game
33 lines (32 loc) • 1.31 kB
JavaScript
;
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Object.defineProperty(exports, "__esModule", { value: true });
exports.PlayerState = void 0;
const schema_1 = require("@colyseus/schema");
class PlayerState extends schema_1.Schema {
constructor(id, clientId, x, y) {
super();
this.id = id;
this.clientId = clientId;
this.x = x;
this.y = y;
}
}
exports.PlayerState = PlayerState;
__decorate([
(0, schema_1.type)('number')
], PlayerState.prototype, "id", void 0);
__decorate([
(0, schema_1.type)('string')
], PlayerState.prototype, "clientId", void 0);
__decorate([
(0, schema_1.type)('number')
], PlayerState.prototype, "x", void 0);
__decorate([
(0, schema_1.type)('number')
], PlayerState.prototype, "y", void 0);