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@natewilcox/zelda-server

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Server application for zelda multiplayer game

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import { IPlayerState } from "@natewilcox/zelda-shared"; export declare class Player extends Phaser.Physics.Arcade.Sprite { id: number; name: string; dir: Phaser.Math.Vector2; speed: number; playerState: IPlayerState; constructor(scene: Phaser.Scene, x: number, y: number, texture: string); moveTowards(x: number, y: number): void; stopMoving(): void; }