@natewilcox/zelda-server
Version:
Server application for zelda multiplayer game
12 lines (11 loc) • 386 B
TypeScript
import { IPlayerState } from "@natewilcox/zelda-shared";
export declare class Player extends Phaser.Physics.Arcade.Sprite {
id: number;
name: string;
dir: Phaser.Math.Vector2;
speed: number;
playerState: IPlayerState;
constructor(scene: Phaser.Scene, x: number, y: number, texture: string);
moveTowards(x: number, y: number): void;
stopMoving(): void;
}