@natewilcox/zelda-server
Version:
Server application for zelda multiplayer game
20 lines (19 loc) • 637 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.PatchStateComponent = void 0;
class PatchStateComponent {
constructor(scene) {
this.scene = scene;
}
init(go) {
this.player = go;
console.log(`player ${this.player.id} will be patched.`);
}
update(dt, t) {
this.player.playerState.x = this.player.x;
this.player.playerState.y = this.player.y;
//console.log(`patching player ${this.player.playerState.id} at ${this.player.playerState.x}, ${this.player.playerState.y}.`);
}
;
}
exports.PatchStateComponent = PatchStateComponent;