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@natewilcox/zelda-server

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Server application for zelda multiplayer game

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import type { GameObject, Component } from "@natewilcox/nathan-core"; export declare class PatchStateComponent implements Component { private scene; private player; constructor(scene: Phaser.Scene); init(go: Phaser.GameObjects.GameObject & GameObject): void; update(dt: number, t: number): void; }