@natewilcox/zelda-server
Version:
Server application for zelda multiplayer game
9 lines (8 loc) • 318 B
TypeScript
import type { GameObject, Component } from "@natewilcox/nathan-core";
export declare class PatchStateComponent implements Component {
private scene;
private player;
constructor(scene: Phaser.Scene);
init(go: Phaser.GameObjects.GameObject & GameObject): void;
update(dt: number, t: number): void;
}