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@natewilcox/zelda-server

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Server application for zelda multiplayer game

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import { Command } from "@colyseus/command"; import { GameRoom } from "../rooms/GameRoom"; type Payload = { client: any; x: number; y: number; }; export declare class JoinCommand extends Command<GameRoom, Payload> { execute({ client, x, y }: Payload): Promise<void>; } export {};