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@nataliapc/mcp-openmsx

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Model context protocol server for openMSX automation and control

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# ON SPRITE GOSUB ## Effect Defines a subroutine to execute when two or more sprites have collided on screen. This 'rule' is activated only when the handling is enabled with `SPRITE` instruction. ## Syntax `ON SPRITE GOSUB <LineNumber>` ## Parameter `<LineNumber>` is a program line number of your subroutine. The subroutine must be terminated with the `RETURN` or `END` instruction. ## Example ```basic 10 SCREEN5 15 ON SPRITE GOSUB 80: SPRITE ON 'Enable colision for all sprites 20 SPRITE$(0)=STRING$(8,255) 30 PUTSPRITE 0,(50,50),10,0 40 PUTSPRITE 1,(54,54),38,0 ' 38 is color 6 + &B0100000 to disable collision for sprite 1 50 IF NOT STRIG(0) GOTO 50 'Press Space to enable OR operator 60 COLOR SPRITE(1)=79 ' 79 is color 15 + &B1000000 to enable OR operation 70 GOTO 70 80 SCREEN 0: PRINT"Sprite collision OK": BEEP: END ``` ## Related to `END`, `PUT SPRITE`, `RETURN`, `SPRITE`, `SPRITE$()` ## Compatibility MSX-BASIC 1.0 or higher ## Source Retrieved from "https://www.msx.org/wiki/ON_SPRITE_GOSUB"