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@mussonindustrial/pyro-mui-joy

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A port of Material UI Joy Theme for Ignition by Inductive Automation

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/** Misc */ .ia_symbolComponent__liquid { fill: var(--info); fill-opacity: 0.7; stroke-width: 2px; } .ia_symbolComponent__liquid--warning { fill: var(--error); } /** Animations */ @keyframes ia_symbolComponent__animate--alternateFill { 0% { fill: var(--symbolFill--default); } 50% { fill: var(--symbolFillAnimation--default); } 100% { fill: var(--symbolFill--default); } } @keyframes ia_symbolComponent__animate--alternateFillAlt { 0% { fill: var(--symbolFillAnimation--default); } 50% { fill: var(--symbolFill--default); } 100% { fill: var(--symbolFillAnimation--default); } } @keyframes ia_symbolComponent__animate--alternateFill--running { 0% { fill: var(--symbolFill--running); } 50% { fill: var(--symbolFillAnimation--running); } 100% { fill: var(--symbolFill--running); } } @keyframes ia_symbolComponent__animate--alternateFillAlt--running { 0% { fill: var(--symbolFillAnimation--running); } 50% { fill: var(--symbolFill--running); } 100% { fill: var(--symbolFillAnimation--running); } } @keyframes ia_symbolComponent__animate--rotate { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } } @keyframes ia_symbolComponent__animate--rotate3dYAxis { 0% { transform: rotate3d(0, 1, 0, 0deg); } 100% { transform: rotate3d(0, 1, 0, 360deg); } } @keyframes ia_symbolComponent__animate--faulted { 0% { fill: var(--symbolFill--running); } 50% { fill: var(--symbolFill--faulted); } 100% { fill: var(--symbolFill--running); } } @keyframes ia_symbolComponent__animate--failedToOpen { 0% { fill: var(--symbolFill--running); } 50% { fill: var(--symbolFill--faulted); } 100% { fill: var(--symbolFill--running); } } @keyframes ia_symbolComponent__animate--failedToClose { 0% { fill: var(--symbolFill--stopped); } 50% { fill: var(--symbolFill--faulted); } 100% { fill: var(--symbolFill--stopped); } } /** States - To create a custom state copy the default, then post-fix "--{stateName}" ie "--running", finally modify animation/colors of new state as desired */ /** Default */ .ia_symbolComponent { fill: var(--symbolFill--default); stroke: var(--symbolStroke--default); } .ia_symbolComponent__altFill { fill: var(--symbolStroke--default); } .ia_symbolComponent__inside { fill: var(--symbolFill--stopped); } .ia_symbolComponent__animate--alternateFill { animation: none; } .ia_symbolComponent__animate--alternateFillAlt { animation: none; } .ia_symbolComponent__animate--rotate { animation: none; } .ia_symbolComponent__animate--rotate3dYAxis { animation: none; } /** Running */ .ia_symbolComponent--running { fill: var(--symbolFill--running); stroke: var(--symbolStroke--running); } .ia_symbolComponent__altFill--running { fill: var(--symbolStroke--running); } .ia_symbolComponent__animate--alternateFill--running { animation: ia_symbolComponent__animate--alternateFill--running linear infinite; } .ia_symbolComponent__animate--alternateFillAlt--running { animation: ia_symbolComponent__animate--alternateFillAlt--running linear infinite; } .ia_symbolComponent__animate--rotate--running { animation: ia_symbolComponent__animate--rotate linear infinite; } .ia_symbolComponent__animate--rotate3dYAxis--running { animation: ia_symbolComponent__animate--rotate3dYAxis linear infinite; } /** Stopped */ .ia_symbolComponent--stopped { fill: var(--symbolFill--stopped); stroke: var(--symbolStroke--stopped); } .ia_symbolComponent__altFill--stopped { fill: var(--symbolStroke--stopped); } /** Faulted */ .ia_symbolComponent--faulted { fill: var(--symbolFill--faulted); stroke: var(--symbolStroke--faulted); animation: ia_symbolComponent__animate--faulted linear infinite; } .ia_symbolComponent__altFill--faulted { fill: var(--symbolStroke--faulted); } /** Valve States **/ /** Open */ .ia_symbolComponent--open { fill: var(--symbolFill--running); stroke: var(--symbolStroke--running); } .ia_symbolComponent__altFill--open { fill: var(--symbolStroke--running); } /** Failed to Open */ .ia_symbolComponent--failedToOpen { fill: var(--symbolFill--default); stroke: var(--symbolStroke--faulted); animation: ia_symbolComponent__animate--failedToOpen linear infinite; } .ia_symbolComponent__altFill--failedToOpen { fill: var(--symbolStroke--faulted); } /** Partially Closed */ .ia_symbolComponent--partiallyClosed { fill: var(--symbolFill--stopped); stroke: var(--symbolStroke--running); } .ia_symbolComponent__altFill--partiallyClosed { fill: var(--symbolStroke--running); } /** Partially Closed - Left Pipe */ .ia_symbolComponent__defaultFill--partiallyClosed { fill: var(--symbolFill--running); } .ia_symbolComponent__defaultFill--reverseFlow--partiallyClosed { fill: var(--symbolFill--stopped); } /* Partially Closed - Right Pipe */ .ia_symbolComponent__defaultFillAlt--partiallyClosed { fill: var(--symbolFill--stopped); } .ia_symbolComponent__defaultFillAlt--reverseFlow--partiallyClosed { fill: var(--symbolFill--running); } /** Closed */ .ia_symbolComponent--closed { fill: var(--symbolFill--stopped); stroke: var(--symbolStroke--stopped); } .ia_symbolComponent__altFill--closed { fill: var(--symbolStroke--stopped); } /** Failed to Close */ .ia_symbolComponent--failedToClose { fill: var(--symbolFill--stopped); stroke: var(--symbolStroke--faulted); animation: ia_symbolComponent__animate--failedToClose linear infinite; } .ia_symbolComponent__altFill--failedToClose { fill: var(--symbolStroke--faulted); }