@mussonindustrial/pyro-mui-joy
Version:
A port of Material UI Joy Theme for Ignition by Inductive Automation
265 lines (223 loc) • 5.95 kB
CSS
/** Misc */
.ia_symbolComponent__liquid {
fill: var(--info);
fill-opacity: 0.7;
stroke-width: 2px;
}
.ia_symbolComponent__liquid--warning {
fill: var(--error);
}
/** Animations */
@keyframes ia_symbolComponent__animate--alternateFill {
0% {
fill: var(--symbolFill--default);
}
50% {
fill: var(--symbolFillAnimation--default);
}
100% {
fill: var(--symbolFill--default);
}
}
@keyframes ia_symbolComponent__animate--alternateFillAlt {
0% {
fill: var(--symbolFillAnimation--default);
}
50% {
fill: var(--symbolFill--default);
}
100% {
fill: var(--symbolFillAnimation--default);
}
}
@keyframes ia_symbolComponent__animate--alternateFill--running {
0% {
fill: var(--symbolFill--running);
}
50% {
fill: var(--symbolFillAnimation--running);
}
100% {
fill: var(--symbolFill--running);
}
}
@keyframes ia_symbolComponent__animate--alternateFillAlt--running {
0% {
fill: var(--symbolFillAnimation--running);
}
50% {
fill: var(--symbolFill--running);
}
100% {
fill: var(--symbolFillAnimation--running);
}
}
@keyframes ia_symbolComponent__animate--rotate {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
@keyframes ia_symbolComponent__animate--rotate3dYAxis {
0% {
transform: rotate3d(0, 1, 0, 0deg);
}
100% {
transform: rotate3d(0, 1, 0, 360deg);
}
}
@keyframes ia_symbolComponent__animate--faulted {
0% {
fill: var(--symbolFill--running);
}
50% {
fill: var(--symbolFill--faulted);
}
100% {
fill: var(--symbolFill--running);
}
}
@keyframes ia_symbolComponent__animate--failedToOpen {
0% {
fill: var(--symbolFill--running);
}
50% {
fill: var(--symbolFill--faulted);
}
100% {
fill: var(--symbolFill--running);
}
}
@keyframes ia_symbolComponent__animate--failedToClose {
0% {
fill: var(--symbolFill--stopped);
}
50% {
fill: var(--symbolFill--faulted);
}
100% {
fill: var(--symbolFill--stopped);
}
}
/** States - To create a custom state copy the default, then post-fix "--{stateName}" ie "--running", finally modify animation/colors of new state as desired */
/** Default */
.ia_symbolComponent {
fill: var(--symbolFill--default);
stroke: var(--symbolStroke--default);
}
.ia_symbolComponent__altFill {
fill: var(--symbolStroke--default);
}
.ia_symbolComponent__inside {
fill: var(--symbolFill--stopped);
}
.ia_symbolComponent__animate--alternateFill {
animation: none;
}
.ia_symbolComponent__animate--alternateFillAlt {
animation: none;
}
.ia_symbolComponent__animate--rotate {
animation: none;
}
.ia_symbolComponent__animate--rotate3dYAxis {
animation: none;
}
/** Running */
.ia_symbolComponent--running {
fill: var(--symbolFill--running);
stroke: var(--symbolStroke--running);
}
.ia_symbolComponent__altFill--running {
fill: var(--symbolStroke--running);
}
.ia_symbolComponent__animate--alternateFill--running {
animation: ia_symbolComponent__animate--alternateFill--running linear
infinite;
}
.ia_symbolComponent__animate--alternateFillAlt--running {
animation: ia_symbolComponent__animate--alternateFillAlt--running linear
infinite;
}
.ia_symbolComponent__animate--rotate--running {
animation: ia_symbolComponent__animate--rotate linear infinite;
}
.ia_symbolComponent__animate--rotate3dYAxis--running {
animation: ia_symbolComponent__animate--rotate3dYAxis linear infinite;
}
/** Stopped */
.ia_symbolComponent--stopped {
fill: var(--symbolFill--stopped);
stroke: var(--symbolStroke--stopped);
}
.ia_symbolComponent__altFill--stopped {
fill: var(--symbolStroke--stopped);
}
/** Faulted */
.ia_symbolComponent--faulted {
fill: var(--symbolFill--faulted);
stroke: var(--symbolStroke--faulted);
animation: ia_symbolComponent__animate--faulted linear infinite;
}
.ia_symbolComponent__altFill--faulted {
fill: var(--symbolStroke--faulted);
}
/** Valve States **/
/** Open */
.ia_symbolComponent--open {
fill: var(--symbolFill--running);
stroke: var(--symbolStroke--running);
}
.ia_symbolComponent__altFill--open {
fill: var(--symbolStroke--running);
}
/** Failed to Open */
.ia_symbolComponent--failedToOpen {
fill: var(--symbolFill--default);
stroke: var(--symbolStroke--faulted);
animation: ia_symbolComponent__animate--failedToOpen linear infinite;
}
.ia_symbolComponent__altFill--failedToOpen {
fill: var(--symbolStroke--faulted);
}
/** Partially Closed */
.ia_symbolComponent--partiallyClosed {
fill: var(--symbolFill--stopped);
stroke: var(--symbolStroke--running);
}
.ia_symbolComponent__altFill--partiallyClosed {
fill: var(--symbolStroke--running);
}
/** Partially Closed - Left Pipe */
.ia_symbolComponent__defaultFill--partiallyClosed {
fill: var(--symbolFill--running);
}
.ia_symbolComponent__defaultFill--reverseFlow--partiallyClosed {
fill: var(--symbolFill--stopped);
}
/* Partially Closed - Right Pipe */
.ia_symbolComponent__defaultFillAlt--partiallyClosed {
fill: var(--symbolFill--stopped);
}
.ia_symbolComponent__defaultFillAlt--reverseFlow--partiallyClosed {
fill: var(--symbolFill--running);
}
/** Closed */
.ia_symbolComponent--closed {
fill: var(--symbolFill--stopped);
stroke: var(--symbolStroke--stopped);
}
.ia_symbolComponent__altFill--closed {
fill: var(--symbolStroke--stopped);
}
/** Failed to Close */
.ia_symbolComponent--failedToClose {
fill: var(--symbolFill--stopped);
stroke: var(--symbolStroke--faulted);
animation: ia_symbolComponent__animate--failedToClose linear infinite;
}
.ia_symbolComponent__altFill--failedToClose {
fill: var(--symbolStroke--faulted);
}