@mui/x-internal-gestures
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The core engine of GestureEvents, a modern and robust multi-pointer gesture detection library for JavaScript.
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TypeScript
import { Pointer, PointerAmount, Pointers, PointerType } from "./types/Pointers.js";
export type PointerState = {
id: number;
x: number;
y: number;
isDown?: boolean;
target: Element;
};
export type PointerTargetChange = {
pointer: PointerState;
oldTarget?: Element;
};
export declare class PointerManager {
protected pointers: Map<number, PointerState>;
protected count: number;
readonly mode: PointerType;
constructor(mode: PointerType);
protected clearPointers(): void;
protected addPointers(pointer: PointerState | PointerState[]): void;
protected removePointers(id: number | number[]): void;
protected updatePointers(pointer: PointerState): PointerTargetChange;
protected updatePointers(pointer: PointerState[]): PointerTargetChange[];
nextId(): number;
parseMousePointer(pointer: Pointer | undefined, target: Element): Required<Pointer>;
parsePointers(pointers: Pointers | undefined, target: Element, defaultConfig: Required<Omit<PointerAmount, 'ids'>>): Required<Pointer>[];
protected pointerEnter(pointer: Required<Pointer>): void;
protected pointerLeave(pointer: Required<Pointer>, oldTarget: Element): void;
pointerDown(pointer: Required<Pointer>): void;
pointerMove(pointer: Required<Pointer>): void;
pointerUp(pointer: Required<Pointer>): void;
}