@mui/x-internal-gestures
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The core engine of GestureEvents, a modern and robust multi-pointer gesture detection library for JavaScript.
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TypeScript
import { Pointers } from "../types/Pointers.js";
export type PinchUserGestureOptions = {
/**
* The target element to start the pinch on.
*/
target: Element;
/**
* The pointers configuration to be used.
*
* It can be an object with the amount and distance properties, or an array of pointers.
*
* @default
* { amount: 2, distance: 50 }
*/
pointers?: Pointers;
/**
* The distance to pinch by in pixels.
*
* ```ts
* 0 // No pinch
* 50 // Pinch out
* -50 // Pinch in
* ```
*/
distance: number;
/**
* The duration of the pinch in milliseconds.
*
* @default 500
*/
duration?: number;
/**
* The amount of steps to be performed.
*
* @default 10
*/
steps?: number;
/**
* The angle of the pinch in degrees.
*
* ```ts
* 0 // Horizontal pinch
* 90 // Vertical pinch
* 45 // Diagonal pinch
* ```
*
* @default 0
*/
angle?: number;
/**
* Defines if the pointers should be released after the pinch gesture.
*
* If set to true, all pointers will be released.
* If set to an array of ids, only the pointers with the given ids will be released.
* If set to false, no pointers will be released.
*
* Useful for running expects while the pointers are still pressed.
* Or to test partially releasing pointers.
*
* @default true
*/
releasePointers?: boolean | number[];
};
export type PinchUserGestureRoot = {
/**
* Sets up the pinch gesture with the given options.
*
* @param {PinchUserGestureOptions} options - Configuration for the pinch gesture
* @returns {Promise<void>} A promise that resolves when the gesture is complete
*/
pinch: (options: PinchUserGestureOptions) => Promise<void>;
};