@mui/x-charts-vendor
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Vendored dependencies for MUI X Charts.
1,606 lines (1,578 loc) • 61.9 kB
JavaScript
"use strict";
// https://d3js.org/d3-shape/ v3.2.0 Copyright 2010-2022 Mike Bostock
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require("../../../lib-vendor/d3-path/src/index.js")) : typeof define === 'function' && define.amd ? define(['exports', 'd3-path'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}, global.d3));
})(this, function (exports, d3Path) {
'use strict';
function constant(x) {
return function constant() {
return x;
};
}
const abs = Math.abs;
const atan2 = Math.atan2;
const cos = Math.cos;
const max = Math.max;
const min = Math.min;
const sin = Math.sin;
const sqrt = Math.sqrt;
const epsilon = 1e-12;
const pi = Math.PI;
const halfPi = pi / 2;
const tau = 2 * pi;
function acos(x) {
return x > 1 ? 0 : x < -1 ? pi : Math.acos(x);
}
function asin(x) {
return x >= 1 ? halfPi : x <= -1 ? -halfPi : Math.asin(x);
}
function withPath(shape) {
let digits = 3;
shape.digits = function (_) {
if (!arguments.length) return digits;
if (_ == null) {
digits = null;
} else {
const d = Math.floor(_);
if (!(d >= 0)) throw new RangeError(`invalid digits: ${_}`);
digits = d;
}
return shape;
};
return () => new d3Path.Path(digits);
}
function arcInnerRadius(d) {
return d.innerRadius;
}
function arcOuterRadius(d) {
return d.outerRadius;
}
function arcStartAngle(d) {
return d.startAngle;
}
function arcEndAngle(d) {
return d.endAngle;
}
function arcPadAngle(d) {
return d && d.padAngle; // Note: optional!
}
function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
var x10 = x1 - x0,
y10 = y1 - y0,
x32 = x3 - x2,
y32 = y3 - y2,
t = y32 * x10 - x32 * y10;
if (t * t < epsilon) return;
t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;
return [x0 + t * x10, y0 + t * y10];
}
// Compute perpendicular offset line of length rc.
// http://mathworld.wolfram.com/Circle-LineIntersection.html
function cornerTangents(x0, y0, x1, y1, r1, rc, cw) {
var x01 = x0 - x1,
y01 = y0 - y1,
lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01),
ox = lo * y01,
oy = -lo * x01,
x11 = x0 + ox,
y11 = y0 + oy,
x10 = x1 + ox,
y10 = y1 + oy,
x00 = (x11 + x10) / 2,
y00 = (y11 + y10) / 2,
dx = x10 - x11,
dy = y10 - y11,
d2 = dx * dx + dy * dy,
r = r1 - rc,
D = x11 * y10 - x10 * y11,
d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)),
cx0 = (D * dy - dx * d) / d2,
cy0 = (-D * dx - dy * d) / d2,
cx1 = (D * dy + dx * d) / d2,
cy1 = (-D * dx + dy * d) / d2,
dx0 = cx0 - x00,
dy0 = cy0 - y00,
dx1 = cx1 - x00,
dy1 = cy1 - y00;
// Pick the closer of the two intersection points.
// TODO Is there a faster way to determine which intersection to use?
if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;
return {
cx: cx0,
cy: cy0,
x01: -ox,
y01: -oy,
x11: cx0 * (r1 / r - 1),
y11: cy0 * (r1 / r - 1)
};
}
function arc() {
var innerRadius = arcInnerRadius,
outerRadius = arcOuterRadius,
cornerRadius = constant(0),
padRadius = null,
startAngle = arcStartAngle,
endAngle = arcEndAngle,
padAngle = arcPadAngle,
context = null,
path = withPath(arc);
function arc() {
var buffer,
r,
r0 = +innerRadius.apply(this, arguments),
r1 = +outerRadius.apply(this, arguments),
a0 = startAngle.apply(this, arguments) - halfPi,
a1 = endAngle.apply(this, arguments) - halfPi,
da = abs(a1 - a0),
cw = a1 > a0;
if (!context) context = buffer = path();
// Ensure that the outer radius is always larger than the inner radius.
if (r1 < r0) r = r1, r1 = r0, r0 = r;
// Is it a point?
if (!(r1 > epsilon)) context.moveTo(0, 0);
// Or is it a circle or annulus?
else if (da > tau - epsilon) {
context.moveTo(r1 * cos(a0), r1 * sin(a0));
context.arc(0, 0, r1, a0, a1, !cw);
if (r0 > epsilon) {
context.moveTo(r0 * cos(a1), r0 * sin(a1));
context.arc(0, 0, r0, a1, a0, cw);
}
}
// Or is it a circular or annular sector?
else {
var a01 = a0,
a11 = a1,
a00 = a0,
a10 = a1,
da0 = da,
da1 = da,
ap = padAngle.apply(this, arguments) / 2,
rp = ap > epsilon && (padRadius ? +padRadius.apply(this, arguments) : sqrt(r0 * r0 + r1 * r1)),
rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),
rc0 = rc,
rc1 = rc,
t0,
t1;
// Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.
if (rp > epsilon) {
var p0 = asin(rp / r0 * sin(ap)),
p1 = asin(rp / r1 * sin(ap));
if ((da0 -= p0 * 2) > epsilon) p0 *= cw ? 1 : -1, a00 += p0, a10 -= p0;else da0 = 0, a00 = a10 = (a0 + a1) / 2;
if ((da1 -= p1 * 2) > epsilon) p1 *= cw ? 1 : -1, a01 += p1, a11 -= p1;else da1 = 0, a01 = a11 = (a0 + a1) / 2;
}
var x01 = r1 * cos(a01),
y01 = r1 * sin(a01),
x10 = r0 * cos(a10),
y10 = r0 * sin(a10);
// Apply rounded corners?
if (rc > epsilon) {
var x11 = r1 * cos(a11),
y11 = r1 * sin(a11),
x00 = r0 * cos(a00),
y00 = r0 * sin(a00),
oc;
// Restrict the corner radius according to the sector angle. If this
// intersection fails, it’s probably because the arc is too small, so
// disable the corner radius entirely.
if (da < pi) {
if (oc = intersect(x01, y01, x00, y00, x11, y11, x10, y10)) {
var ax = x01 - oc[0],
ay = y01 - oc[1],
bx = x11 - oc[0],
by = y11 - oc[1],
kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2),
lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);
rc0 = min(rc, (r0 - lc) / (kc - 1));
rc1 = min(rc, (r1 - lc) / (kc + 1));
} else {
rc0 = rc1 = 0;
}
}
}
// Is the sector collapsed to a line?
if (!(da1 > epsilon)) context.moveTo(x01, y01);
// Does the sector’s outer ring have rounded corners?
else if (rc1 > epsilon) {
t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw);
t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);
context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);
// Have the corners merged?
if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);
// Otherwise, draw the two corners and the ring.
else {
context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);
context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
}
}
// Or is the outer ring just a circular arc?
else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);
// Is there no inner ring, and it’s a circular sector?
// Or perhaps it’s an annular sector collapsed due to padding?
if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10);
// Does the sector’s inner ring (or point) have rounded corners?
else if (rc0 > epsilon) {
t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw);
t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);
context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);
// Have the corners merged?
if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);
// Otherwise, draw the two corners and the ring.
else {
context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);
context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
}
}
// Or is the inner ring just a circular arc?
else context.arc(0, 0, r0, a10, a00, cw);
}
context.closePath();
if (buffer) return context = null, buffer + "" || null;
}
arc.centroid = function () {
var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2,
a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2;
return [cos(a) * r, sin(a) * r];
};
arc.innerRadius = function (_) {
return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), arc) : innerRadius;
};
arc.outerRadius = function (_) {
return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), arc) : outerRadius;
};
arc.cornerRadius = function (_) {
return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), arc) : cornerRadius;
};
arc.padRadius = function (_) {
return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), arc) : padRadius;
};
arc.startAngle = function (_) {
return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), arc) : startAngle;
};
arc.endAngle = function (_) {
return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), arc) : endAngle;
};
arc.padAngle = function (_) {
return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), arc) : padAngle;
};
arc.context = function (_) {
return arguments.length ? (context = _ == null ? null : _, arc) : context;
};
return arc;
}
var slice = Array.prototype.slice;
function array(x) {
return typeof x === "object" && "length" in x ? x // Array, TypedArray, NodeList, array-like
: Array.from(x); // Map, Set, iterable, string, or anything else
}
function Linear(context) {
this._context = context;
}
Linear.prototype = {
areaStart: function () {
this._line = 0;
},
areaEnd: function () {
this._line = NaN;
},
lineStart: function () {
this._point = 0;
},
lineEnd: function () {
if (this._line || this._line !== 0 && this._point === 1) this._context.closePath();
this._line = 1 - this._line;
},
point: function (x, y) {
x = +x, y = +y;
switch (this._point) {
case 0:
this._point = 1;
this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y);
break;
case 1:
this._point = 2;
// falls through
default:
this._context.lineTo(x, y);
break;
}
}
};
function curveLinear(context) {
return new Linear(context);
}
function x(p) {
return p[0];
}
function y(p) {
return p[1];
}
function line(x$1, y$1) {
var defined = constant(true),
context = null,
curve = curveLinear,
output = null,
path = withPath(line);
x$1 = typeof x$1 === "function" ? x$1 : x$1 === undefined ? x : constant(x$1);
y$1 = typeof y$1 === "function" ? y$1 : y$1 === undefined ? y : constant(y$1);
function line(data) {
var i,
n = (data = array(data)).length,
d,
defined0 = false,
buffer;
if (context == null) output = curve(buffer = path());
for (i = 0; i <= n; ++i) {
if (!(i < n && defined(d = data[i], i, data)) === defined0) {
if (defined0 = !defined0) output.lineStart();else output.lineEnd();
}
if (defined0) output.point(+x$1(d, i, data), +y$1(d, i, data));
}
if (buffer) return output = null, buffer + "" || null;
}
line.x = function (_) {
return arguments.length ? (x$1 = typeof _ === "function" ? _ : constant(+_), line) : x$1;
};
line.y = function (_) {
return arguments.length ? (y$1 = typeof _ === "function" ? _ : constant(+_), line) : y$1;
};
line.defined = function (_) {
return arguments.length ? (defined = typeof _ === "function" ? _ : constant(!!_), line) : defined;
};
line.curve = function (_) {
return arguments.length ? (curve = _, context != null && (output = curve(context)), line) : curve;
};
line.context = function (_) {
return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), line) : context;
};
return line;
}
function area(x0, y0, y1) {
var x1 = null,
defined = constant(true),
context = null,
curve = curveLinear,
output = null,
path = withPath(area);
x0 = typeof x0 === "function" ? x0 : x0 === undefined ? x : constant(+x0);
y0 = typeof y0 === "function" ? y0 : y0 === undefined ? constant(0) : constant(+y0);
y1 = typeof y1 === "function" ? y1 : y1 === undefined ? y : constant(+y1);
function area(data) {
var i,
j,
k,
n = (data = array(data)).length,
d,
defined0 = false,
buffer,
x0z = new Array(n),
y0z = new Array(n);
if (context == null) output = curve(buffer = path());
for (i = 0; i <= n; ++i) {
if (!(i < n && defined(d = data[i], i, data)) === defined0) {
if (defined0 = !defined0) {
j = i;
output.areaStart();
output.lineStart();
} else {
output.lineEnd();
output.lineStart();
for (k = i - 1; k >= j; --k) {
output.point(x0z[k], y0z[k]);
}
output.lineEnd();
output.areaEnd();
}
}
if (defined0) {
x0z[i] = +x0(d, i, data), y0z[i] = +y0(d, i, data);
output.point(x1 ? +x1(d, i, data) : x0z[i], y1 ? +y1(d, i, data) : y0z[i]);
}
}
if (buffer) return output = null, buffer + "" || null;
}
function arealine() {
return line().defined(defined).curve(curve).context(context);
}
area.x = function (_) {
return arguments.length ? (x0 = typeof _ === "function" ? _ : constant(+_), x1 = null, area) : x0;
};
area.x0 = function (_) {
return arguments.length ? (x0 = typeof _ === "function" ? _ : constant(+_), area) : x0;
};
area.x1 = function (_) {
return arguments.length ? (x1 = _ == null ? null : typeof _ === "function" ? _ : constant(+_), area) : x1;
};
area.y = function (_) {
return arguments.length ? (y0 = typeof _ === "function" ? _ : constant(+_), y1 = null, area) : y0;
};
area.y0 = function (_) {
return arguments.length ? (y0 = typeof _ === "function" ? _ : constant(+_), area) : y0;
};
area.y1 = function (_) {
return arguments.length ? (y1 = _ == null ? null : typeof _ === "function" ? _ : constant(+_), area) : y1;
};
area.lineX0 = area.lineY0 = function () {
return arealine().x(x0).y(y0);
};
area.lineY1 = function () {
return arealine().x(x0).y(y1);
};
area.lineX1 = function () {
return arealine().x(x1).y(y0);
};
area.defined = function (_) {
return arguments.length ? (defined = typeof _ === "function" ? _ : constant(!!_), area) : defined;
};
area.curve = function (_) {
return arguments.length ? (curve = _, context != null && (output = curve(context)), area) : curve;
};
area.context = function (_) {
return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), area) : context;
};
return area;
}
function descending$1(a, b) {
return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;
}
function identity(d) {
return d;
}
function pie() {
var value = identity,
sortValues = descending$1,
sort = null,
startAngle = constant(0),
endAngle = constant(tau),
padAngle = constant(0);
function pie(data) {
var i,
n = (data = array(data)).length,
j,
k,
sum = 0,
index = new Array(n),
arcs = new Array(n),
a0 = +startAngle.apply(this, arguments),
da = Math.min(tau, Math.max(-tau, endAngle.apply(this, arguments) - a0)),
a1,
p = Math.min(Math.abs(da) / n, padAngle.apply(this, arguments)),
pa = p * (da < 0 ? -1 : 1),
v;
for (i = 0; i < n; ++i) {
if ((v = arcs[index[i] = i] = +value(data[i], i, data)) > 0) {
sum += v;
}
}
// Optionally sort the arcs by previously-computed values or by data.
if (sortValues != null) index.sort(function (i, j) {
return sortValues(arcs[i], arcs[j]);
});else if (sort != null) index.sort(function (i, j) {
return sort(data[i], data[j]);
});
// Compute the arcs! They are stored in the original data's order.
for (i = 0, k = sum ? (da - n * pa) / sum : 0; i < n; ++i, a0 = a1) {
j = index[i], v = arcs[j], a1 = a0 + (v > 0 ? v * k : 0) + pa, arcs[j] = {
data: data[j],
index: i,
value: v,
startAngle: a0,
endAngle: a1,
padAngle: p
};
}
return arcs;
}
pie.value = function (_) {
return arguments.length ? (value = typeof _ === "function" ? _ : constant(+_), pie) : value;
};
pie.sortValues = function (_) {
return arguments.length ? (sortValues = _, sort = null, pie) : sortValues;
};
pie.sort = function (_) {
return arguments.length ? (sort = _, sortValues = null, pie) : sort;
};
pie.startAngle = function (_) {
return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), pie) : startAngle;
};
pie.endAngle = function (_) {
return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), pie) : endAngle;
};
pie.padAngle = function (_) {
return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), pie) : padAngle;
};
return pie;
}
var curveRadialLinear = curveRadial(curveLinear);
function Radial(curve) {
this._curve = curve;
}
Radial.prototype = {
areaStart: function () {
this._curve.areaStart();
},
areaEnd: function () {
this._curve.areaEnd();
},
lineStart: function () {
this._curve.lineStart();
},
lineEnd: function () {
this._curve.lineEnd();
},
point: function (a, r) {
this._curve.point(r * Math.sin(a), r * -Math.cos(a));
}
};
function curveRadial(curve) {
function radial(context) {
return new Radial(curve(context));
}
radial._curve = curve;
return radial;
}
function lineRadial(l) {
var c = l.curve;
l.angle = l.x, delete l.x;
l.radius = l.y, delete l.y;
l.curve = function (_) {
return arguments.length ? c(curveRadial(_)) : c()._curve;
};
return l;
}
function lineRadial$1() {
return lineRadial(line().curve(curveRadialLinear));
}
function areaRadial() {
var a = area().curve(curveRadialLinear),
c = a.curve,
x0 = a.lineX0,
x1 = a.lineX1,
y0 = a.lineY0,
y1 = a.lineY1;
a.angle = a.x, delete a.x;
a.startAngle = a.x0, delete a.x0;
a.endAngle = a.x1, delete a.x1;
a.radius = a.y, delete a.y;
a.innerRadius = a.y0, delete a.y0;
a.outerRadius = a.y1, delete a.y1;
a.lineStartAngle = function () {
return lineRadial(x0());
}, delete a.lineX0;
a.lineEndAngle = function () {
return lineRadial(x1());
}, delete a.lineX1;
a.lineInnerRadius = function () {
return lineRadial(y0());
}, delete a.lineY0;
a.lineOuterRadius = function () {
return lineRadial(y1());
}, delete a.lineY1;
a.curve = function (_) {
return arguments.length ? c(curveRadial(_)) : c()._curve;
};
return a;
}
function pointRadial(x, y) {
return [(y = +y) * Math.cos(x -= Math.PI / 2), y * Math.sin(x)];
}
class Bump {
constructor(context, x) {
this._context = context;
this._x = x;
}
areaStart() {
this._line = 0;
}
areaEnd() {
this._line = NaN;
}
lineStart() {
this._point = 0;
}
lineEnd() {
if (this._line || this._line !== 0 && this._point === 1) this._context.closePath();
this._line = 1 - this._line;
}
point(x, y) {
x = +x, y = +y;
switch (this._point) {
case 0:
{
this._point = 1;
if (this._line) this._context.lineTo(x, y);else this._context.moveTo(x, y);
break;
}
case 1:
this._point = 2;
// falls through
default:
{
if (this._x) this._context.bezierCurveTo(this._x0 = (this._x0 + x) / 2, this._y0, this._x0, y, x, y);else this._context.bezierCurveTo(this._x0, this._y0 = (this._y0 + y) / 2, x, this._y0, x, y);
break;
}
}
this._x0 = x, this._y0 = y;
}
}
class BumpRadial {
constructor(context) {
this._context = context;
}
lineStart() {
this._point = 0;
}
lineEnd() {}
point(x, y) {
x = +x, y = +y;
if (this._point === 0) {
this._point = 1;
} else {
const p0 = pointRadial(this._x0, this._y0);
const p1 = pointRadial(this._x0, this._y0 = (this._y0 + y) / 2);
const p2 = pointRadial(x, this._y0);
const p3 = pointRadial(x, y);
this._context.moveTo(...p0);
this._context.bezierCurveTo(...p1, ...p2, ...p3);
}
this._x0 = x, this._y0 = y;
}
}
function bumpX(context) {
return new Bump(context, true);
}
function bumpY(context) {
return new Bump(context, false);
}
function bumpRadial(context) {
return new BumpRadial(context);
}
function linkSource(d) {
return d.source;
}
function linkTarget(d) {
return d.target;
}
function link(curve) {
let source = linkSource,
target = linkTarget,
x$1 = x,
y$1 = y,
context = null,
output = null,
path = withPath(link);
function link() {
let buffer;
const argv = slice.call(arguments);
const s = source.apply(this, argv);
const t = target.apply(this, argv);
if (context == null) output = curve(buffer = path());
output.lineStart();
argv[0] = s, output.point(+x$1.apply(this, argv), +y$1.apply(this, argv));
argv[0] = t, output.point(+x$1.apply(this, argv), +y$1.apply(this, argv));
output.lineEnd();
if (buffer) return output = null, buffer + "" || null;
}
link.source = function (_) {
return arguments.length ? (source = _, link) : source;
};
link.target = function (_) {
return arguments.length ? (target = _, link) : target;
};
link.x = function (_) {
return arguments.length ? (x$1 = typeof _ === "function" ? _ : constant(+_), link) : x$1;
};
link.y = function (_) {
return arguments.length ? (y$1 = typeof _ === "function" ? _ : constant(+_), link) : y$1;
};
link.context = function (_) {
return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), link) : context;
};
return link;
}
function linkHorizontal() {
return link(bumpX);
}
function linkVertical() {
return link(bumpY);
}
function linkRadial() {
const l = link(bumpRadial);
l.angle = l.x, delete l.x;
l.radius = l.y, delete l.y;
return l;
}
const sqrt3$2 = sqrt(3);
var asterisk = {
draw(context, size) {
const r = sqrt(size + min(size / 28, 0.75)) * 0.59436;
const t = r / 2;
const u = t * sqrt3$2;
context.moveTo(0, r);
context.lineTo(0, -r);
context.moveTo(-u, -t);
context.lineTo(u, t);
context.moveTo(-u, t);
context.lineTo(u, -t);
}
};
var circle = {
draw(context, size) {
const r = sqrt(size / pi);
context.moveTo(r, 0);
context.arc(0, 0, r, 0, tau);
}
};
var cross = {
draw(context, size) {
const r = sqrt(size / 5) / 2;
context.moveTo(-3 * r, -r);
context.lineTo(-r, -r);
context.lineTo(-r, -3 * r);
context.lineTo(r, -3 * r);
context.lineTo(r, -r);
context.lineTo(3 * r, -r);
context.lineTo(3 * r, r);
context.lineTo(r, r);
context.lineTo(r, 3 * r);
context.lineTo(-r, 3 * r);
context.lineTo(-r, r);
context.lineTo(-3 * r, r);
context.closePath();
}
};
const tan30 = sqrt(1 / 3);
const tan30_2 = tan30 * 2;
var diamond = {
draw(context, size) {
const y = sqrt(size / tan30_2);
const x = y * tan30;
context.moveTo(0, -y);
context.lineTo(x, 0);
context.lineTo(0, y);
context.lineTo(-x, 0);
context.closePath();
}
};
var diamond2 = {
draw(context, size) {
const r = sqrt(size) * 0.62625;
context.moveTo(0, -r);
context.lineTo(r, 0);
context.lineTo(0, r);
context.lineTo(-r, 0);
context.closePath();
}
};
var plus = {
draw(context, size) {
const r = sqrt(size - min(size / 7, 2)) * 0.87559;
context.moveTo(-r, 0);
context.lineTo(r, 0);
context.moveTo(0, r);
context.lineTo(0, -r);
}
};
var square = {
draw(context, size) {
const w = sqrt(size);
const x = -w / 2;
context.rect(x, x, w, w);
}
};
var square2 = {
draw(context, size) {
const r = sqrt(size) * 0.4431;
context.moveTo(r, r);
context.lineTo(r, -r);
context.lineTo(-r, -r);
context.lineTo(-r, r);
context.closePath();
}
};
const ka = 0.89081309152928522810;
const kr = sin(pi / 10) / sin(7 * pi / 10);
const kx = sin(tau / 10) * kr;
const ky = -cos(tau / 10) * kr;
var star = {
draw(context, size) {
const r = sqrt(size * ka);
const x = kx * r;
const y = ky * r;
context.moveTo(0, -r);
context.lineTo(x, y);
for (let i = 1; i < 5; ++i) {
const a = tau * i / 5;
const c = cos(a);
const s = sin(a);
context.lineTo(s * r, -c * r);
context.lineTo(c * x - s * y, s * x + c * y);
}
context.closePath();
}
};
const sqrt3$1 = sqrt(3);
var triangle = {
draw(context, size) {
const y = -sqrt(size / (sqrt3$1 * 3));
context.moveTo(0, y * 2);
context.lineTo(-sqrt3$1 * y, -y);
context.lineTo(sqrt3$1 * y, -y);
context.closePath();
}
};
const sqrt3 = sqrt(3);
var triangle2 = {
draw(context, size) {
const s = sqrt(size) * 0.6824;
const t = s / 2;
const u = s * sqrt3 / 2; // cos(Math.PI / 6)
context.moveTo(0, -s);
context.lineTo(u, t);
context.lineTo(-u, t);
context.closePath();
}
};
const c = -0.5;
const s = sqrt(3) / 2;
const k = 1 / sqrt(12);
const a = (k / 2 + 1) * 3;
var wye = {
draw(context, size) {
const r = sqrt(size / a);
const x0 = r / 2,
y0 = r * k;
const x1 = x0,
y1 = r * k + r;
const x2 = -x1,
y2 = y1;
context.moveTo(x0, y0);
context.lineTo(x1, y1);
context.lineTo(x2, y2);
context.lineTo(c * x0 - s * y0, s * x0 + c * y0);
context.lineTo(c * x1 - s * y1, s * x1 + c * y1);
context.lineTo(c * x2 - s * y2, s * x2 + c * y2);
context.lineTo(c * x0 + s * y0, c * y0 - s * x0);
context.lineTo(c * x1 + s * y1, c * y1 - s * x1);
context.lineTo(c * x2 + s * y2, c * y2 - s * x2);
context.closePath();
}
};
var times = {
draw(context, size) {
const r = sqrt(size - min(size / 6, 1.7)) * 0.6189;
context.moveTo(-r, -r);
context.lineTo(r, r);
context.moveTo(-r, r);
context.lineTo(r, -r);
}
};
// These symbols are designed to be filled.
const symbolsFill = [circle, cross, diamond, square, star, triangle, wye];
// These symbols are designed to be stroked (with a width of 1.5px and round caps).
const symbolsStroke = [circle, plus, times, triangle2, asterisk, square2, diamond2];
function Symbol(type, size) {
let context = null,
path = withPath(symbol);
type = typeof type === "function" ? type : constant(type || circle);
size = typeof size === "function" ? size : constant(size === undefined ? 64 : +size);
function symbol() {
let buffer;
if (!context) context = buffer = path();
type.apply(this, arguments).draw(context, +size.apply(this, arguments));
if (buffer) return context = null, buffer + "" || null;
}
symbol.type = function (_) {
return arguments.length ? (type = typeof _ === "function" ? _ : constant(_), symbol) : type;
};
symbol.size = function (_) {
return arguments.length ? (size = typeof _ === "function" ? _ : constant(+_), symbol) : size;
};
symbol.context = function (_) {
return arguments.length ? (context = _ == null ? null : _, symbol) : context;
};
return symbol;
}
function noop() {}
function point$3(that, x, y) {
that._context.bezierCurveTo((2 * that._x0 + that._x1) / 3, (2 * that._y0 + that._y1) / 3, (that._x0 + 2 * that._x1) / 3, (that._y0 + 2 * that._y1) / 3, (that._x0 + 4 * that._x1 + x) / 6, (that._y0 + 4 * that._y1 + y) / 6);
}
function Basis(context) {
this._context = context;
}
Basis.prototype = {
areaStart: function () {
this._line = 0;
},
areaEnd: function () {
this._line = NaN;
},
lineStart: function () {
this._x0 = this._x1 = this._y0 = this._y1 = NaN;
this._point = 0;
},
lineEnd: function () {
switch (this._point) {
case 3:
point$3(this, this._x1, this._y1);
// falls through
case 2:
this._context.lineTo(this._x1, this._y1);
break;
}
if (this._line || this._line !== 0 && this._point === 1) this._context.closePath();
this._line = 1 - this._line;
},
point: function (x, y) {
x = +x, y = +y;
switch (this._point) {
case 0:
this._point = 1;
this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y);
break;
case 1:
this._point = 2;
break;
case 2:
this._point = 3;
this._context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6);
// falls through
default:
point$3(this, x, y);
break;
}
this._x0 = this._x1, this._x1 = x;
this._y0 = this._y1, this._y1 = y;
}
};
function basis(context) {
return new Basis(context);
}
function BasisClosed(context) {
this._context = context;
}
BasisClosed.prototype = {
areaStart: noop,
areaEnd: noop,
lineStart: function () {
this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = NaN;
this._point = 0;
},
lineEnd: function () {
switch (this._point) {
case 1:
{
this._context.moveTo(this._x2, this._y2);
this._context.closePath();
break;
}
case 2:
{
this._context.moveTo((this._x2 + 2 * this._x3) / 3, (this._y2 + 2 * this._y3) / 3);
this._context.lineTo((this._x3 + 2 * this._x2) / 3, (this._y3 + 2 * this._y2) / 3);
this._context.closePath();
break;
}
case 3:
{
this.point(this._x2, this._y2);
this.point(this._x3, this._y3);
this.point(this._x4, this._y4);
break;
}
}
},
point: function (x, y) {
x = +x, y = +y;
switch (this._point) {
case 0:
this._point = 1;
this._x2 = x, this._y2 = y;
break;
case 1:
this._point = 2;
this._x3 = x, this._y3 = y;
break;
case 2:
this._point = 3;
this._x4 = x, this._y4 = y;
this._context.moveTo((this._x0 + 4 * this._x1 + x) / 6, (this._y0 + 4 * this._y1 + y) / 6);
break;
default:
point$3(this, x, y);
break;
}
this._x0 = this._x1, this._x1 = x;
this._y0 = this._y1, this._y1 = y;
}
};
function basisClosed(context) {
return new BasisClosed(context);
}
function BasisOpen(context) {
this._context = context;
}
BasisOpen.prototype = {
areaStart: function () {
this._line = 0;
},
areaEnd: function () {
this._line = NaN;
},
lineStart: function () {
this._x0 = this._x1 = this._y0 = this._y1 = NaN;
this._point = 0;
},
lineEnd: function () {
if (this._line || this._line !== 0 && this._point === 3) this._context.closePath();
this._line = 1 - this._line;
},
point: function (x, y) {
x = +x, y = +y;
switch (this._point) {
case 0:
this._point = 1;
break;
case 1:
this._point = 2;
break;
case 2:
this._point = 3;
var x0 = (this._x0 + 4 * this._x1 + x) / 6,
y0 = (this._y0 + 4 * this._y1 + y) / 6;
this._line ? this._context.lineTo(x0, y0) : this._context.moveTo(x0, y0);
break;
case 3:
this._point = 4;
// falls through
default:
point$3(this, x, y);
break;
}
this._x0 = this._x1, this._x1 = x;
this._y0 = this._y1, this._y1 = y;
}
};
function basisOpen(context) {
return new BasisOpen(context);
}
function Bundle(context, beta) {
this._basis = new Basis(context);
this._beta = beta;
}
Bundle.prototype = {
lineStart: function () {
this._x = [];
this._y = [];
this._basis.lineStart();
},
lineEnd: function () {
var x = this._x,
y = this._y,
j = x.length - 1;
if (j > 0) {
var x0 = x[0],
y0 = y[0],
dx = x[j] - x0,
dy = y[j] - y0,
i = -1,
t;
while (++i <= j) {
t = i / j;
this._basis.point(this._beta * x[i] + (1 - this._beta) * (x0 + t * dx), this._beta * y[i] + (1 - this._beta) * (y0 + t * dy));
}
}
this._x = this._y = null;
this._basis.lineEnd();
},
point: function (x, y) {
this._x.push(+x);
this._y.push(+y);
}
};
var bundle = function custom(beta) {
function bundle(context) {
return beta === 1 ? new Basis(context) : new Bundle(context, beta);
}
bundle.beta = function (beta) {
return custom(+beta);
};
return bundle;
}(0.85);
function point$2(that, x, y) {
that._context.bezierCurveTo(that._x1 + that._k * (that._x2 - that._x0), that._y1 + that._k * (that._y2 - that._y0), that._x2 + that._k * (that._x1 - x), that._y2 + that._k * (that._y1 - y), that._x2, that._y2);
}
function Cardinal(context, tension) {
this._context = context;
this._k = (1 - tension) / 6;
}
Cardinal.prototype = {
areaStart: function () {
this._line = 0;
},
areaEnd: function () {
this._line = NaN;
},
lineStart: function () {
this._x0 = this._x1 = this._x2 = this._y0 = this._y1 = this._y2 = NaN;
this._point = 0;
},
lineEnd: function () {
switch (this._point) {
case 2:
this._context.lineTo(this._x2, this._y2);
break;
case 3:
point$2(this, this._x1, this._y1);
break;
}
if (this._line || this._line !== 0 && this._point === 1) this._context.closePath();
this._line = 1 - this._line;
},
point: function (x, y) {
x = +x, y = +y;
switch (this._point) {
case 0:
this._point = 1;
this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y);
break;
case 1:
this._point = 2;
this._x1 = x, this._y1 = y;
break;
case 2:
this._point = 3;
// falls through
default:
point$2(this, x, y);
break;
}
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
}
};
var cardinal = function custom(tension) {
function cardinal(context) {
return new Cardinal(context, tension);
}
cardinal.tension = function (tension) {
return custom(+tension);
};
return cardinal;
}(0);
function CardinalClosed(context, tension) {
this._context = context;
this._k = (1 - tension) / 6;
}
CardinalClosed.prototype = {
areaStart: noop,
areaEnd: noop,
lineStart: function () {
this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 = this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;
this._point = 0;
},
lineEnd: function () {
switch (this._point) {
case 1:
{
this._context.moveTo(this._x3, this._y3);
this._context.closePath();
break;
}
case 2:
{
this._context.lineTo(this._x3, this._y3);
this._context.closePath();
break;
}
case 3:
{
this.point(this._x3, this._y3);
this.point(this._x4, this._y4);
this.point(this._x5, this._y5);
break;
}
}
},
point: function (x, y) {
x = +x, y = +y;
switch (this._point) {
case 0:
this._point = 1;
this._x3 = x, this._y3 = y;
break;
case 1:
this._point = 2;
this._context.moveTo(this._x4 = x, this._y4 = y);
break;
case 2:
this._point = 3;
this._x5 = x, this._y5 = y;
break;
default:
point$2(this, x, y);
break;
}
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
}
};
var cardinalClosed = function custom(tension) {
function cardinal(context) {
return new CardinalClosed(context, tension);
}
cardinal.tension = function (tension) {
return custom(+tension);
};
return cardinal;
}(0);
function CardinalOpen(context, tension) {
this._context = context;
this._k = (1 - tension) / 6;
}
CardinalOpen.prototype = {
areaStart: function () {
this._line = 0;
},
areaEnd: function () {
this._line = NaN;
},
lineStart: function () {
this._x0 = this._x1 = this._x2 = this._y0 = this._y1 = this._y2 = NaN;
this._point = 0;
},
lineEnd: function () {
if (this._line || this._line !== 0 && this._point === 3) this._context.closePath();
this._line = 1 - this._line;
},
point: function (x, y) {
x = +x, y = +y;
switch (this._point) {
case 0:
this._point = 1;
break;
case 1:
this._point = 2;
break;
case 2:
this._point = 3;
this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2);
break;
case 3:
this._point = 4;
// falls through
default:
point$2(this, x, y);
break;
}
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
}
};
var cardinalOpen = function custom(tension) {
function cardinal(context) {
return new CardinalOpen(context, tension);
}
cardinal.tension = function (tension) {
return custom(+tension);
};
return cardinal;
}(0);
function point$1(that, x, y) {
var x1 = that._x1,
y1 = that._y1,
x2 = that._x2,
y2 = that._y2;
if (that._l01_a > epsilon) {
var a = 2 * that._l01_2a + 3 * that._l01_a * that._l12_a + that._l12_2a,
n = 3 * that._l01_a * (that._l01_a + that._l12_a);
x1 = (x1 * a - that._x0 * that._l12_2a + that._x2 * that._l01_2a) / n;
y1 = (y1 * a - that._y0 * that._l12_2a + that._y2 * that._l01_2a) / n;
}
if (that._l23_a > epsilon) {
var b = 2 * that._l23_2a + 3 * that._l23_a * that._l12_a + that._l12_2a,
m = 3 * that._l23_a * (that._l23_a + that._l12_a);
x2 = (x2 * b + that._x1 * that._l23_2a - x * that._l12_2a) / m;
y2 = (y2 * b + that._y1 * that._l23_2a - y * that._l12_2a) / m;
}
that._context.bezierCurveTo(x1, y1, x2, y2, that._x2, that._y2);
}
function CatmullRom(context, alpha) {
this._context = context;
this._alpha = alpha;
}
CatmullRom.prototype = {
areaStart: function () {
this._line = 0;
},
areaEnd: function () {
this._line = NaN;
},
lineStart: function () {
this._x0 = this._x1 = this._x2 = this._y0 = this._y1 = this._y2 = NaN;
this._l01_a = this._l12_a = this._l23_a = this._l01_2a = this._l12_2a = this._l23_2a = this._point = 0;
},
lineEnd: function () {
switch (this._point) {
case 2:
this._context.lineTo(this._x2, this._y2);
break;
case 3:
this.point(this._x2, this._y2);
break;
}
if (this._line || this._line !== 0 && this._point === 1) this._context.closePath();
this._line = 1 - this._line;
},
point: function (x, y) {
x = +x, y = +y;
if (this._point) {
var x23 = this._x2 - x,
y23 = this._y2 - y;
this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));
}
switch (this._point) {
case 0:
this._point = 1;
this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y);
break;
case 1:
this._point = 2;
break;
case 2:
this._point = 3;
// falls through
default:
point$1(this, x, y);
break;
}
this._l01_a = this._l12_a, this._l12_a = this._l23_a;
this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
}
};
var catmullRom = function custom(alpha) {
function catmullRom(context) {
return alpha ? new CatmullRom(context, alpha) : new Cardinal(context, 0);
}
catmullRom.alpha = function (alpha) {
return custom(+alpha);
};
return catmullRom;
}(0.5);
function CatmullRomClosed(context, alpha) {
this._context = context;
this._alpha = alpha;
}
CatmullRomClosed.prototype = {
areaStart: noop,
areaEnd: noop,
lineStart: function () {
this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 = this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;
this._l01_a = this._l12_a = this._l23_a = this._l01_2a = this._l12_2a = this._l23_2a = this._point = 0;
},
lineEnd: function () {
switch (this._point) {
case 1:
{
this._context.moveTo(this._x3, this._y3);
this._context.closePath();
break;
}
case 2:
{
this._context.lineTo(this._x3, this._y3);
this._context.closePath();
break;
}
case 3:
{
this.point(this._x3, this._y3);
this.point(this._x4, this._y4);
this.point(this._x5, this._y5);
break;
}
}
},
point: function (x, y) {
x = +x, y = +y;
if (this._point) {
var x23 = this._x2 - x,
y23 = this._y2 - y;
this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));
}
switch (this._point) {
case 0:
this._point = 1;
this._x3 = x, this._y3 = y;
break;
case 1:
this._point = 2;
this._context.moveTo(this._x4 = x, this._y4 = y);
break;
case 2:
this._point = 3;
this._x5 = x, this._y5 = y;
break;
default:
point$1(this, x, y);
break;
}
this._l01_a = this._l12_a, this._l12_a = this._l23_a;
this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
}
};
var catmullRomClosed = function custom(alpha) {
function catmullRom(context) {
return alpha ? new CatmullRomClosed(context, alpha) : new CardinalClosed(context, 0);
}
catmullRom.alpha = function (alpha) {
return custom(+alpha);
};
return catmullRom;
}(0.5);
function CatmullRomOpen(context, alpha) {
this._context = context;
this._alpha = alpha;
}
CatmullRomOpen.prototype = {
areaStart: function () {
this._line = 0;
},
areaEnd: function () {
this._line = NaN;
},
lineStart: function () {
this._x0 = this._x1 = this._x2 = this._y0 = this._y1 = this._y2 = NaN;
this._l01_a = this._l12_a = this._l23_a = this._l01_2a = this._l12_2a = this._l23_2a = this._point = 0;
},
lineEnd: function () {
if (this._line || this._line !== 0 && this._point === 3) this._context.closePath();
this._line = 1 - this._line;
},
point: function (x, y) {
x = +x, y = +y;
if (this._point) {
var x23 = this._x2 - x,
y23 = this._y2 - y;
this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));
}
switch (this._point) {
case 0:
this._point = 1;
break;
case 1:
this._point = 2;
break;
case 2:
this._point = 3;
this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2);
break;
case 3:
this._point = 4;
// falls through
default:
point$1(this, x, y);
break;
}
this._l01_a = this._l12_a, this._l12_a = this._l23_a;
this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
}
};
var catmullRomOpen = function custom(alpha) {
function catmullRom(context) {
return alpha ? new CatmullRomOpen(context, alpha) : new CardinalOpen(context, 0);
}
catmullRom.alpha = function (alpha) {
return custom(+alpha);
};
return catmullRom;
}(0.5);
function LinearClosed(context) {
this._context = context;
}
LinearClosed.prototype = {
areaStart: noop,
areaEnd: noop,
lineStart: function () {
this._point = 0;
},
lineEnd: function () {
if (this._point) this._context.closePath();
},
point: function (x, y) {
x = +x, y = +y;
if (this._point) this._context.lineTo(x, y);else this._point = 1, this._context.moveTo(x, y);
}
};
function linearClosed(context) {
return new LinearClosed(context);
}
function sign(x) {
return x < 0 ? -1 : 1;
}
// Calculate the slopes of the tangents (Hermite-type interpolation) based on
// the following paper: Steffen, M. 1990. A Simple Method for Monotonic
// Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO.
// NOV(II), P. 443, 1990.
function slope3(that, x2, y2) {
var h0 = that._x1 - that._x0,
h1 = x2 - that._x1,
s0 = (that._y1 - that._y0) / (h0 || h1 < 0 && -0),
s1 = (y2 - that._y1) / (h1 || h0 < 0 && -0),
p = (s0 * h1 + s1 * h0) / (h0 + h1);
return (sign(s0) + sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0;
}
// Calculate a one-sided slope.
function slope2(that, t) {
var h = that._x1 - that._x0;
return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t;
}
// According to https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations
// "you can express cubic Hermite interpolation in terms of cubic Bézier curves
// with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1".
function point(that, t0, t1) {
var x0 = that._x0,
y0 = that._y0,
x1 = that._x1,
y1 = that._y1,
dx = (x1 - x0) / 3;
that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, x1, y1);
}
function MonotoneX(context) {
this._context = context;
}
MonotoneX.prototype = {
areaStart: function () {
this._line = 0;
},
areaEnd: function () {
this._line = NaN;
},
lineStart: function () {
this._x0 = this._x1 = this._y0 = this._y1 = this._t0 = NaN;
this._point = 0;
},
lineEnd: function () {
switch (this._point) {
case 2:
this._context.lineTo(this._x1, this._y1);
break;
case 3:
point(this, this._t0, slope2(this, this._t0));
break;
}
if (this._line || this._line !== 0 && this._point === 1) this._context.closePath();
this._line = 1 - this._line;
},
point: function (x, y) {
var t1 = NaN;
x = +x, y = +y;
if (x === this._x1 && y === this._y1) return; // Ignore coincid