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@mui/material

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Material UI is an open-source React component library that implements Google's Material Design. It's comprehensive and can be used in production out of the box.

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import * as React from 'react'; import { InternalStandardProps as StandardProps } from "../index.js"; import { ButtonBaseProps } from "../ButtonBase/index.js"; import { SwitchBaseClasses } from "./switchBaseClasses.js"; import { CreateSlotsAndSlotProps, SlotProps } from "../utils/types.js"; interface SwitchBaseSlots { /** * The component that renders the root slot. * @default ButtonBase */ root: React.ElementType; /** * The component that renders the input slot. * @default 'input' */ input: React.ElementType; } type SwitchBaseSlotsAndSlotProps = CreateSlotsAndSlotProps<SwitchBaseSlots, { /** * Props forwarded to the root slot. * By default, the avaible props are based on the [ButtonBase](https://mui.com/material-ui/api/button-base/#props) component. */ root: SlotProps<React.ElementType<ButtonBaseProps>, {}, SwitchBaseOwnerState>; /** * Props forwarded to the input slot. */ input: SlotProps<'input', {}, SwitchBaseOwnerState>; }>; export interface SwitchBaseProps extends StandardProps<ButtonBaseProps, 'children' | 'onChange' | 'type' | 'value'>, SwitchBaseSlotsAndSlotProps { autoFocus?: boolean; /** * If `true`, the component is checked. */ checked?: boolean; checkedIcon: React.ReactNode; /** * Override or extend the styles applied to the component. */ classes?: Partial<SwitchBaseClasses>; /** * The default checked state. Use when the component is not controlled. */ defaultChecked?: boolean; /** * If `true`, the component is disabled. */ disabled?: boolean; /** * If `true`, the ripple effect is disabled. * @default false */ disableRipple?: boolean; /** * If `true`, the keyboard focus ripple is disabled. * @default false */ disableFocusRipple?: boolean; /** * If given, uses a negative margin to counteract the padding on one * side (this is often helpful for aligning the left or right * side of the icon with content above or below, without ruining the border * size and shape). * @default false */ edge?: 'start' | 'end' | false; icon: React.ReactNode; /** * The id of the `input` element. */ id?: string; /** * [Attributes](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input#Attributes) applied to the `input` element. * @deprecated Use `slotProps.input` instead. This prop will be removed in a future major release. See [Migrating from deprecated APIs](/material-ui/migration/migrating-from-deprecated-apis/) for more details. */ inputProps?: React.InputHTMLAttributes<HTMLInputElement>; /** * Pass a ref to the `input` element. * @deprecated Use `slotProps.input.ref` instead. This prop will be removed in a future major release. See [Migrating from deprecated APIs](/material-ui/migration/migrating-from-deprecated-apis/) for more details. */ inputRef?: React.Ref<any>; /** * Name attribute of the `input` element. */ name?: string; /** * Callback fired when the state is changed. * * @param {React.ChangeEvent<HTMLInputElement>} event The event source of the callback. * You can pull out the new value by accessing `event.target.value` (string). * You can pull out the new checked state by accessing `event.target.checked` (boolean). */ onChange?: (event: React.ChangeEvent<HTMLInputElement>, checked: boolean) => void; readOnly?: boolean; /** * If `true`, the `input` element is required. * @default false */ required?: boolean; tabIndex?: number; type?: React.InputHTMLAttributes<HTMLInputElement>['type']; /** * The value of the component. The DOM API casts this to a string. */ value?: unknown; } export interface SwitchBaseOwnerState extends Omit<SwitchBaseProps, 'slots' | 'slotProps'> {} declare const SwitchBase: React.JSXElementConstructor<SwitchBaseProps>; export default SwitchBase;