@mui/material
Version:
Material UI is an open-source React component library that implements Google's Material Design. It's comprehensive and can be used in production out of the box.
276 lines (270 loc) • 8.91 kB
JavaScript
'use client';
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault").default;
var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard").default;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var React = _interopRequireWildcard(require("react"));
var _clsx = _interopRequireDefault(require("clsx"));
var _propTypes = _interopRequireDefault(require("prop-types"));
var _composeClasses = _interopRequireDefault(require("@mui/utils/composeClasses"));
var _styles = require("../styles");
var _zeroStyled = require("../zero-styled");
var _memoTheme = _interopRequireDefault(require("../utils/memoTheme"));
var _DefaultPropsProvider = require("../DefaultPropsProvider");
var _skeletonClasses = require("./skeletonClasses");
var _jsxRuntime = require("react/jsx-runtime");
const useUtilityClasses = ownerState => {
const {
classes,
variant,
animation,
hasChildren,
width,
height
} = ownerState;
const slots = {
root: ['root', variant, animation, hasChildren && 'withChildren', hasChildren && !width && 'fitContent', hasChildren && !height && 'heightAuto']
};
return (0, _composeClasses.default)(slots, _skeletonClasses.getSkeletonUtilityClass, classes);
};
const pulseKeyframe = (0, _zeroStyled.keyframes)`
0% {
opacity: 1;
}
50% {
opacity: 0.4;
}
100% {
opacity: 1;
}
`;
const waveKeyframe = (0, _zeroStyled.keyframes)`
0% {
transform: translateX(-100%);
}
50% {
/* +0.5s of delay between each loop */
transform: translateX(100%);
}
100% {
transform: translateX(100%);
}
`;
// This implementation is for supporting both Styled-components v4+ and Pigment CSS.
// A global animation has to be created here for Styled-components v4+ (https://github.com/styled-components/styled-components/blob/main/packages/styled-components/src/utils/errors.md#12).
// which can be done by checking typeof indeterminate1Keyframe !== 'string' (at runtime, Pigment CSS transform keyframes`` to a string).
const pulseAnimation = typeof pulseKeyframe !== 'string' ? (0, _zeroStyled.css)`
animation: ${pulseKeyframe} 2s ease-in-out 0.5s infinite;
` : null;
const waveAnimation = typeof waveKeyframe !== 'string' ? (0, _zeroStyled.css)`
&::after {
animation: ${waveKeyframe} 2s linear 0.5s infinite;
}
` : null;
const SkeletonRoot = (0, _zeroStyled.styled)('span', {
name: 'MuiSkeleton',
slot: 'Root',
overridesResolver: (props, styles) => {
const {
ownerState
} = props;
return [styles.root, styles[ownerState.variant], ownerState.animation !== false && styles[ownerState.animation], ownerState.hasChildren && styles.withChildren, ownerState.hasChildren && !ownerState.width && styles.fitContent, ownerState.hasChildren && !ownerState.height && styles.heightAuto];
}
})((0, _memoTheme.default)(({
theme
}) => {
const radiusUnit = (0, _styles.unstable_getUnit)(theme.shape.borderRadius) || 'px';
const radiusValue = (0, _styles.unstable_toUnitless)(theme.shape.borderRadius);
return {
display: 'block',
// Create a "on paper" color with sufficient contrast retaining the color
backgroundColor: theme.vars ? theme.vars.palette.Skeleton.bg : (0, _styles.alpha)(theme.palette.text.primary, theme.palette.mode === 'light' ? 0.11 : 0.13),
height: '1.2em',
variants: [{
props: {
variant: 'text'
},
style: {
marginTop: 0,
marginBottom: 0,
height: 'auto',
transformOrigin: '0 55%',
transform: 'scale(1, 0.60)',
borderRadius: `${radiusValue}${radiusUnit}/${Math.round(radiusValue / 0.6 * 10) / 10}${radiusUnit}`,
'&:empty:before': {
content: '"\\00a0"'
}
}
}, {
props: {
variant: 'circular'
},
style: {
borderRadius: '50%'
}
}, {
props: {
variant: 'rounded'
},
style: {
borderRadius: (theme.vars || theme).shape.borderRadius
}
}, {
props: ({
ownerState
}) => ownerState.hasChildren,
style: {
'& > *': {
visibility: 'hidden'
}
}
}, {
props: ({
ownerState
}) => ownerState.hasChildren && !ownerState.width,
style: {
maxWidth: 'fit-content'
}
}, {
props: ({
ownerState
}) => ownerState.hasChildren && !ownerState.height,
style: {
height: 'auto'
}
}, {
props: {
animation: 'pulse'
},
style: pulseAnimation || {
animation: `${pulseKeyframe} 2s ease-in-out 0.5s infinite`
}
}, {
props: {
animation: 'wave'
},
style: {
position: 'relative',
overflow: 'hidden',
/* Fix bug in Safari https://bugs.webkit.org/show_bug.cgi?id=68196 */
WebkitMaskImage: '-webkit-radial-gradient(white, black)',
'&::after': {
background: `linear-gradient(
90deg,
transparent,
${(theme.vars || theme).palette.action.hover},
transparent
)`,
content: '""',
position: 'absolute',
transform: 'translateX(-100%)' /* Avoid flash during server-side hydration */,
bottom: 0,
left: 0,
right: 0,
top: 0
}
}
}, {
props: {
animation: 'wave'
},
style: waveAnimation || {
'&::after': {
animation: `${waveKeyframe} 2s linear 0.5s infinite`
}
}
}]
};
}));
const Skeleton = /*#__PURE__*/React.forwardRef(function Skeleton(inProps, ref) {
const props = (0, _DefaultPropsProvider.useDefaultProps)({
props: inProps,
name: 'MuiSkeleton'
});
const {
animation = 'pulse',
className,
component = 'span',
height,
style,
variant = 'text',
width,
...other
} = props;
const ownerState = {
...props,
animation,
component,
variant,
hasChildren: Boolean(other.children)
};
const classes = useUtilityClasses(ownerState);
return /*#__PURE__*/(0, _jsxRuntime.jsx)(SkeletonRoot, {
as: component,
ref: ref,
className: (0, _clsx.default)(classes.root, className),
ownerState: ownerState,
...other,
style: {
width,
height,
...style
}
});
});
process.env.NODE_ENV !== "production" ? Skeleton.propTypes /* remove-proptypes */ = {
// ┌────────────────────────────── Warning ──────────────────────────────┐
// │ These PropTypes are generated from the TypeScript type definitions. │
// │ To update them, edit the d.ts file and run `pnpm proptypes`. │
// └─────────────────────────────────────────────────────────────────────┘
/**
* The animation.
* If `false` the animation effect is disabled.
* @default 'pulse'
*/
animation: _propTypes.default.oneOf(['pulse', 'wave', false]),
/**
* Optional children to infer width and height from.
*/
children: _propTypes.default.node,
/**
* Override or extend the styles applied to the component.
*/
classes: _propTypes.default.object,
/**
* @ignore
*/
className: _propTypes.default.string,
/**
* The component used for the root node.
* Either a string to use a HTML element or a component.
*/
component: _propTypes.default.elementType,
/**
* Height of the skeleton.
* Useful when you don't want to adapt the skeleton to a text element but for instance a card.
*/
height: _propTypes.default.oneOfType([_propTypes.default.number, _propTypes.default.string]),
/**
* @ignore
*/
style: _propTypes.default.object,
/**
* The system prop that allows defining system overrides as well as additional CSS styles.
*/
sx: _propTypes.default.oneOfType([_propTypes.default.arrayOf(_propTypes.default.oneOfType([_propTypes.default.func, _propTypes.default.object, _propTypes.default.bool])), _propTypes.default.func, _propTypes.default.object]),
/**
* The type of content that will be rendered.
* @default 'text'
*/
variant: _propTypes.default /* @typescript-to-proptypes-ignore */.oneOfType([_propTypes.default.oneOf(['circular', 'rectangular', 'rounded', 'text']), _propTypes.default.string]),
/**
* Width of the skeleton.
* Useful when the skeleton is inside an inline element with no width of its own.
*/
width: _propTypes.default.oneOfType([_propTypes.default.number, _propTypes.default.string])
} : void 0;
var _default = exports.default = Skeleton;
;