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@mui/material

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Material UI is an open-source React component library that implements Google's Material Design. It's comprehensive and can be used in production out of the box.

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"use strict"; 'use client'; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault").default; var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard").default; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var React = _interopRequireWildcard(require("react")); var _clsx = _interopRequireDefault(require("clsx")); var _propTypes = _interopRequireDefault(require("prop-types")); var _composeClasses = _interopRequireDefault(require("@mui/utils/composeClasses")); var _styles = require("../styles"); var _zeroStyled = require("../zero-styled"); var _memoTheme = _interopRequireDefault(require("../utils/memoTheme")); var _DefaultPropsProvider = require("../DefaultPropsProvider"); var _skeletonClasses = require("./skeletonClasses"); var _jsxRuntime = require("react/jsx-runtime"); const useUtilityClasses = ownerState => { const { classes, variant, animation, hasChildren, width, height } = ownerState; const slots = { root: ['root', variant, animation, hasChildren && 'withChildren', hasChildren && !width && 'fitContent', hasChildren && !height && 'heightAuto'] }; return (0, _composeClasses.default)(slots, _skeletonClasses.getSkeletonUtilityClass, classes); }; const pulseKeyframe = (0, _zeroStyled.keyframes)` 0% { opacity: 1; } 50% { opacity: 0.4; } 100% { opacity: 1; } `; const waveKeyframe = (0, _zeroStyled.keyframes)` 0% { transform: translateX(-100%); } 50% { /* +0.5s of delay between each loop */ transform: translateX(100%); } 100% { transform: translateX(100%); } `; // This implementation is for supporting both Styled-components v4+ and Pigment CSS. // A global animation has to be created here for Styled-components v4+ (https://github.com/styled-components/styled-components/blob/main/packages/styled-components/src/utils/errors.md#12). // which can be done by checking typeof indeterminate1Keyframe !== 'string' (at runtime, Pigment CSS transform keyframes`` to a string). const pulseAnimation = typeof pulseKeyframe !== 'string' ? (0, _zeroStyled.css)` animation: ${pulseKeyframe} 2s ease-in-out 0.5s infinite; ` : null; const waveAnimation = typeof waveKeyframe !== 'string' ? (0, _zeroStyled.css)` &::after { animation: ${waveKeyframe} 2s linear 0.5s infinite; } ` : null; const SkeletonRoot = (0, _zeroStyled.styled)('span', { name: 'MuiSkeleton', slot: 'Root', overridesResolver: (props, styles) => { const { ownerState } = props; return [styles.root, styles[ownerState.variant], ownerState.animation !== false && styles[ownerState.animation], ownerState.hasChildren && styles.withChildren, ownerState.hasChildren && !ownerState.width && styles.fitContent, ownerState.hasChildren && !ownerState.height && styles.heightAuto]; } })((0, _memoTheme.default)(({ theme }) => { const radiusUnit = (0, _styles.unstable_getUnit)(theme.shape.borderRadius) || 'px'; const radiusValue = (0, _styles.unstable_toUnitless)(theme.shape.borderRadius); return { display: 'block', // Create a "on paper" color with sufficient contrast retaining the color backgroundColor: theme.vars ? theme.vars.palette.Skeleton.bg : (0, _styles.alpha)(theme.palette.text.primary, theme.palette.mode === 'light' ? 0.11 : 0.13), height: '1.2em', variants: [{ props: { variant: 'text' }, style: { marginTop: 0, marginBottom: 0, height: 'auto', transformOrigin: '0 55%', transform: 'scale(1, 0.60)', borderRadius: `${radiusValue}${radiusUnit}/${Math.round(radiusValue / 0.6 * 10) / 10}${radiusUnit}`, '&:empty:before': { content: '"\\00a0"' } } }, { props: { variant: 'circular' }, style: { borderRadius: '50%' } }, { props: { variant: 'rounded' }, style: { borderRadius: (theme.vars || theme).shape.borderRadius } }, { props: ({ ownerState }) => ownerState.hasChildren, style: { '& > *': { visibility: 'hidden' } } }, { props: ({ ownerState }) => ownerState.hasChildren && !ownerState.width, style: { maxWidth: 'fit-content' } }, { props: ({ ownerState }) => ownerState.hasChildren && !ownerState.height, style: { height: 'auto' } }, { props: { animation: 'pulse' }, style: pulseAnimation || { animation: `${pulseKeyframe} 2s ease-in-out 0.5s infinite` } }, { props: { animation: 'wave' }, style: { position: 'relative', overflow: 'hidden', /* Fix bug in Safari https://bugs.webkit.org/show_bug.cgi?id=68196 */ WebkitMaskImage: '-webkit-radial-gradient(white, black)', '&::after': { background: `linear-gradient( 90deg, transparent, ${(theme.vars || theme).palette.action.hover}, transparent )`, content: '""', position: 'absolute', transform: 'translateX(-100%)' /* Avoid flash during server-side hydration */, bottom: 0, left: 0, right: 0, top: 0 } } }, { props: { animation: 'wave' }, style: waveAnimation || { '&::after': { animation: `${waveKeyframe} 2s linear 0.5s infinite` } } }] }; })); const Skeleton = /*#__PURE__*/React.forwardRef(function Skeleton(inProps, ref) { const props = (0, _DefaultPropsProvider.useDefaultProps)({ props: inProps, name: 'MuiSkeleton' }); const { animation = 'pulse', className, component = 'span', height, style, variant = 'text', width, ...other } = props; const ownerState = { ...props, animation, component, variant, hasChildren: Boolean(other.children) }; const classes = useUtilityClasses(ownerState); return /*#__PURE__*/(0, _jsxRuntime.jsx)(SkeletonRoot, { as: component, ref: ref, className: (0, _clsx.default)(classes.root, className), ownerState: ownerState, ...other, style: { width, height, ...style } }); }); process.env.NODE_ENV !== "production" ? Skeleton.propTypes /* remove-proptypes */ = { // ┌────────────────────────────── Warning ──────────────────────────────┐ // │ These PropTypes are generated from the TypeScript type definitions. │ // │ To update them, edit the d.ts file and run `pnpm proptypes`. │ // └─────────────────────────────────────────────────────────────────────┘ /** * The animation. * If `false` the animation effect is disabled. * @default 'pulse' */ animation: _propTypes.default.oneOf(['pulse', 'wave', false]), /** * Optional children to infer width and height from. */ children: _propTypes.default.node, /** * Override or extend the styles applied to the component. */ classes: _propTypes.default.object, /** * @ignore */ className: _propTypes.default.string, /** * The component used for the root node. * Either a string to use a HTML element or a component. */ component: _propTypes.default.elementType, /** * Height of the skeleton. * Useful when you don't want to adapt the skeleton to a text element but for instance a card. */ height: _propTypes.default.oneOfType([_propTypes.default.number, _propTypes.default.string]), /** * @ignore */ style: _propTypes.default.object, /** * The system prop that allows defining system overrides as well as additional CSS styles. */ sx: _propTypes.default.oneOfType([_propTypes.default.arrayOf(_propTypes.default.oneOfType([_propTypes.default.func, _propTypes.default.object, _propTypes.default.bool])), _propTypes.default.func, _propTypes.default.object]), /** * The type of content that will be rendered. * @default 'text' */ variant: _propTypes.default /* @typescript-to-proptypes-ignore */.oneOfType([_propTypes.default.oneOf(['circular', 'rectangular', 'rounded', 'text']), _propTypes.default.string]), /** * Width of the skeleton. * Useful when the skeleton is inside an inline element with no width of its own. */ width: _propTypes.default.oneOfType([_propTypes.default.number, _propTypes.default.string]) } : void 0; var _default = exports.default = Skeleton;