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@mui/base

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MUI Base is a library of headless ('unstyled') React components and low-level hooks. You gain complete control over your app's CSS and accessibility features.

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"use strict"; 'use client'; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault").default; var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard").default; Object.defineProperty(exports, "__esModule", { value: true }); exports.Switch = void 0; var React = _interopRequireWildcard(require("react")); var _propTypes = _interopRequireDefault(require("prop-types")); var _composeClasses = require("../composeClasses"); var _useSwitch = require("../useSwitch"); var _utils = require("../utils"); var _ClassNameConfigurator = require("../utils/ClassNameConfigurator"); var _switchClasses = require("./switchClasses"); var _jsxRuntime = require("react/jsx-runtime"); const useUtilityClasses = ownerState => { const { checked, disabled, focusVisible, readOnly } = ownerState; const slots = { root: ['root', checked && 'checked', disabled && 'disabled', focusVisible && 'focusVisible', readOnly && 'readOnly'], thumb: ['thumb'], input: ['input'], track: ['track'] }; return (0, _composeClasses.unstable_composeClasses)(slots, (0, _ClassNameConfigurator.useClassNamesOverride)(_switchClasses.getSwitchUtilityClass)); }; /** * The foundation for building custom-styled switches. * * Demos: * * - [Switch](https://mui.com/base-ui/react-switch/) * * API: * * - [Switch API](https://mui.com/base-ui/react-switch/components-api/#switch) */ const Switch = exports.Switch = /*#__PURE__*/React.forwardRef(function Switch(props, forwardedRef) { const { checked: checkedProp, defaultChecked, disabled: disabledProp, onBlur, onChange, onFocus, onFocusVisible, readOnly: readOnlyProp, required, slotProps = {}, slots = {}, ...other } = props; const { getInputProps, checked, disabled, focusVisible, readOnly } = (0, _useSwitch.useSwitch)(props); const ownerState = { ...props, checked, disabled, focusVisible, readOnly }; const classes = useUtilityClasses(ownerState); const Root = slots.root ?? 'span'; const rootProps = (0, _utils.useSlotProps)({ elementType: Root, externalSlotProps: slotProps.root, externalForwardedProps: other, additionalProps: { ref: forwardedRef }, ownerState, className: classes.root }); const Thumb = slots.thumb ?? 'span'; const thumbProps = (0, _utils.useSlotProps)({ elementType: Thumb, externalSlotProps: slotProps.thumb, ownerState, className: classes.thumb }); const Input = slots.input ?? 'input'; const inputProps = (0, _utils.useSlotProps)({ elementType: Input, getSlotProps: getInputProps, externalSlotProps: slotProps.input, ownerState, className: classes.input }); const Track = slots.track === null ? () => null : slots.track ?? 'span'; const trackProps = (0, _utils.useSlotProps)({ elementType: Track, externalSlotProps: slotProps.track, ownerState, className: classes.track }); return /*#__PURE__*/(0, _jsxRuntime.jsxs)(Root, { ...rootProps, children: [/*#__PURE__*/(0, _jsxRuntime.jsx)(Track, { ...trackProps }), /*#__PURE__*/(0, _jsxRuntime.jsx)(Thumb, { ...thumbProps }), /*#__PURE__*/(0, _jsxRuntime.jsx)(Input, { ...inputProps })] }); }); process.env.NODE_ENV !== "production" ? Switch.propTypes /* remove-proptypes */ = { // ┌────────────────────────────── Warning ──────────────────────────────┐ // │ These PropTypes are generated from the TypeScript type definitions. │ // │ To update them, edit the TypeScript types and run `pnpm proptypes`. │ // └─────────────────────────────────────────────────────────────────────┘ /** * If `true`, the component is checked. */ checked: _propTypes.default.bool, /** * Class name applied to the root element. */ className: _propTypes.default.string, /** * The default checked state. Use when the component is not controlled. */ defaultChecked: _propTypes.default.bool, /** * If `true`, the component is disabled. */ disabled: _propTypes.default.bool, /** * @ignore */ onBlur: _propTypes.default.func, /** * Callback fired when the state is changed. * * @param {React.ChangeEvent<HTMLInputElement>} event The event source of the callback. * You can pull out the new value by accessing `event.target.value` (string). * You can pull out the new checked state by accessing `event.target.checked` (boolean). */ onChange: _propTypes.default.func, /** * @ignore */ onFocus: _propTypes.default.func, /** * @ignore */ onFocusVisible: _propTypes.default.func, /** * If `true`, the component is read only. */ readOnly: _propTypes.default.bool, /** * If `true`, the `input` element is required. */ required: _propTypes.default.bool, /** * The props used for each slot inside the Switch. * @default {} */ slotProps: _propTypes.default.shape({ input: _propTypes.default.oneOfType([_propTypes.default.func, _propTypes.default.object]), root: _propTypes.default.oneOfType([_propTypes.default.func, _propTypes.default.object]), thumb: _propTypes.default.oneOfType([_propTypes.default.func, _propTypes.default.object]), track: _propTypes.default.oneOfType([_propTypes.default.func, _propTypes.default.object]) }), /** * The components used for each slot inside the Switch. * Either a string to use a HTML element or a component. * @default {} */ slots: _propTypes.default /* @typescript-to-proptypes-ignore */.shape({ input: _propTypes.default.elementType, root: _propTypes.default.elementType, thumb: _propTypes.default.elementType, track: _propTypes.default.oneOfType([_propTypes.default.elementType, _propTypes.default.oneOf([null])]) }) } : void 0;