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@mui/base

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MUI Base is a library of headless ('unstyled') React components and low-level hooks. You gain complete control over your app's CSS and accessibility features.

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"use strict"; 'use client'; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault").default; var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard").default; Object.defineProperty(exports, "__esModule", { value: true }); exports.Badge = void 0; var React = _interopRequireWildcard(require("react")); var _propTypes = _interopRequireDefault(require("prop-types")); var _composeClasses = require("../composeClasses"); var _useBadge = require("../useBadge"); var _badgeClasses = require("./badgeClasses"); var _utils = require("../utils"); var _ClassNameConfigurator = require("../utils/ClassNameConfigurator"); var _jsxRuntime = require("react/jsx-runtime"); const useUtilityClasses = ownerState => { const { invisible } = ownerState; const slots = { root: ['root'], badge: ['badge', invisible && 'invisible'] }; return (0, _composeClasses.unstable_composeClasses)(slots, (0, _ClassNameConfigurator.useClassNamesOverride)(_badgeClasses.getBadgeUtilityClass)); }; /** * * Demos: * * - [Badge](https://mui.com/base-ui/react-badge/) * * API: * * - [Badge API](https://mui.com/base-ui/react-badge/components-api/#badge) */ const Badge = exports.Badge = /*#__PURE__*/React.forwardRef(function Badge(props, forwardedRef) { const { badgeContent: badgeContentProp, children, invisible: invisibleProp, max: maxProp = 99, slotProps = {}, slots = {}, showZero = false, ...other } = props; const { badgeContent, max, displayValue, invisible } = (0, _useBadge.useBadge)({ ...props, max: maxProp }); const ownerState = { ...props, badgeContent, invisible, max, showZero }; const classes = useUtilityClasses(ownerState); const Root = slots.root ?? 'span'; const rootProps = (0, _utils.useSlotProps)({ elementType: Root, externalSlotProps: slotProps.root, externalForwardedProps: other, additionalProps: { ref: forwardedRef }, ownerState, className: classes.root }); const BadgeComponent = slots.badge ?? 'span'; const badgeProps = (0, _utils.useSlotProps)({ elementType: BadgeComponent, externalSlotProps: slotProps.badge, ownerState, className: classes.badge }); return /*#__PURE__*/(0, _jsxRuntime.jsxs)(Root, { ...rootProps, children: [children, /*#__PURE__*/(0, _jsxRuntime.jsx)(BadgeComponent, { ...badgeProps, children: displayValue })] }); }); process.env.NODE_ENV !== "production" ? Badge.propTypes /* remove-proptypes */ = { // ┌────────────────────────────── Warning ──────────────────────────────┐ // │ These PropTypes are generated from the TypeScript type definitions. │ // │ To update them, edit the TypeScript types and run `pnpm proptypes`. │ // └─────────────────────────────────────────────────────────────────────┘ /** * The content rendered within the badge. */ badgeContent: _propTypes.default.node, /** * The badge will be added relative to this node. */ children: _propTypes.default.node, /** * If `true`, the badge is invisible. * @default false */ invisible: _propTypes.default.bool, /** * Max count to show. * @default 99 */ max: _propTypes.default.number, /** * Controls whether the badge is hidden when `badgeContent` is zero. * @default false */ showZero: _propTypes.default.bool, /** * The props used for each slot inside the Badge. * @default {} */ slotProps: _propTypes.default.shape({ badge: _propTypes.default.oneOfType([_propTypes.default.func, _propTypes.default.object]), root: _propTypes.default.oneOfType([_propTypes.default.func, _propTypes.default.object]) }), /** * The components used for each slot inside the Badge. * Either a string to use a HTML element or a component. * @default {} */ slots: _propTypes.default.shape({ badge: _propTypes.default.elementType, root: _propTypes.default.elementType }) } : void 0;