@mui/base
Version:
A library of headless ('unstyled') React UI components and low-level hooks.
57 lines (56 loc) • 2.09 kB
TypeScript
/// <reference types="react" />
/**
* Functions that compare fields of a given State object
*/
export type StateComparers<State> = {
[key in keyof State]?: (value1: State[key], value2: State[key]) => boolean;
};
export type StateChangeCallback<State> = <StateKey extends keyof State>(event: React.SyntheticEvent | null, field: StateKey, value: State[StateKey], reason: string, state: State) => void;
export type ActionWithContext<Action, ContextValue> = Action & {
context: ContextValue;
};
/**
* Parameters of the useControllableReducer hook.
*/
export interface ControllableReducerParameters<State, Action extends ControllableReducerAction, ActionContext = undefined> {
/**
* The reducer function.
*
* @param state The previous state. If controlledProps are defined, the state will contain the values of the controlledProps.
* @param action The action to dispatch. The action can be augmented with the `actionContext`.
* @returns The updated state.
*/
reducer: (state: State, action: ActionWithContext<Action, ActionContext>) => State;
/**
* The controlled props that will override the state items.
*/
controlledProps?: Partial<State>;
/**
* The initial state.
*/
initialState: State;
/**
* Comparers for each state item. If a state item has a corresponding comparer, it will be used to determine if the state has changed.
* This is taken into consideration when firing the `onStateChange` event.
* If no comparer is defined, the default equality comparison will be used.
*/
stateComparers?: StateComparers<State>;
/**
* The event handler called whenever a field of the state changes.
*/
onStateChange?: StateChangeCallback<State>;
/**
* Additional properties that will be added to the action.
*/
actionContext?: ActionContext;
}
export type ControllableReducerAction = {
/**
* The type of the action.
*/
type?: string;
/**
* The event that triggered the action.
*/
event?: React.SyntheticEvent | null;
};