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@mui/base

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A library of headless ('unstyled') React UI components and low-level hooks.

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/// <reference types="react" /> /** * Functions that compare fields of a given State object */ export type StateComparers<State> = { [key in keyof State]?: (value1: State[key], value2: State[key]) => boolean; }; export type StateChangeCallback<State> = <StateKey extends keyof State>(event: React.SyntheticEvent | null, field: StateKey, value: State[StateKey], reason: string, state: State) => void; export type ActionWithContext<Action, ContextValue> = Action & { context: ContextValue; }; /** * Parameters of the useControllableReducer hook. */ export interface ControllableReducerParameters<State, Action extends ControllableReducerAction, ActionContext = undefined> { /** * The reducer function. * * @param state The previous state. If controlledProps are defined, the state will contain the values of the controlledProps. * @param action The action to dispatch. The action can be augmented with the `actionContext`. * @returns The updated state. */ reducer: (state: State, action: ActionWithContext<Action, ActionContext>) => State; /** * The controlled props that will override the state items. */ controlledProps?: Partial<State>; /** * The initial state. */ initialState: State; /** * Comparers for each state item. If a state item has a corresponding comparer, it will be used to determine if the state has changed. * This is taken into consideration when firing the `onStateChange` event. * If no comparer is defined, the default equality comparison will be used. */ stateComparers?: StateComparers<State>; /** * The event handler called whenever a field of the state changes. */ onStateChange?: StateChangeCallback<State>; /** * Additional properties that will be added to the action. */ actionContext?: ActionContext; } export type ControllableReducerAction = { /** * The type of the action. */ type?: string; /** * The event that triggered the action. */ event?: React.SyntheticEvent | null; };