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@mseep/webgl-mcp

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A Model Context Protocol server for analyzing and optimizing WebGL games

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const mcp_js_1 = require("@modelcontextprotocol/sdk/server/mcp.js"); const stdio_js_1 = require("@modelcontextprotocol/sdk/server/stdio.js"); const zod_1 = require("zod"); const webgl_context_1 = require("./webgl-context"); const winston_1 = __importDefault(require("winston")); // Configure logger const logger = winston_1.default.createLogger({ level: 'info', format: winston_1.default.format.combine(winston_1.default.format.timestamp(), winston_1.default.format.json()), transports: [ new winston_1.default.transports.File({ filename: 'error.log', level: 'error' }), new winston_1.default.transports.File({ filename: 'combined.log' }) ] }); if (process.env.NODE_ENV !== 'production') { logger.add(new winston_1.default.transports.Console({ format: winston_1.default.format.simple() })); } // Error types class WebGLError extends Error { constructor(message, details) { super(message); this.details = details; this.name = 'WebGLError'; } } // Initialize WebGL context manager const contextManager = new webgl_context_1.WebGLContextManager(); // Create an MCP server const server = new mcp_js_1.McpServer({ name: "WebGL-MCP", version: "1.0.0" }); // Add WebGL analysis tool server.tool("analyze-webgl", { path: zod_1.z.string().describe("Path to WebGL build folder or index.html file") }, (_a) => __awaiter(void 0, [_a], void 0, function* ({ path }) { logger.info(`Analyzing WebGL at path: ${path}`); try { // Here you would add your WebGL analysis logic // For now, we'll just return a simple message return { content: [{ type: "text", text: `Analyzed WebGL at path: ${path}\n\nFindings:\n- WebGL 2.0 support: Yes\n- Texture compression: Yes\n- Memory usage: Optimal\n- Render pipeline: Efficient` }] }; } catch (error) { logger.error('Error analyzing WebGL:', { error: error instanceof Error ? error.message : String(error), path }); throw new WebGLError(`Failed to analyze WebGL at path: ${path}`, { cause: error instanceof Error ? error.message : String(error) }); } })); // Add WebGL optimization tool server.tool("optimize-webgl", { path: zod_1.z.string().describe("Path to WebGL build folder or index.html file"), targetFPS: zod_1.z.number().optional().describe("Target frames per second"), memoryLimit: zod_1.z.number().optional().describe("Memory limit in MB"), optimizationGoals: zod_1.z.array(zod_1.z.enum(['performance', 'memory', 'quality', 'mobile'])).optional() .describe("Optimization goals in order of priority") }, (_b) => __awaiter(void 0, [_b], void 0, function* ({ path, targetFPS, memoryLimit, optimizationGoals }) { logger.info(`Optimizing WebGL at path: ${path}`, { targetFPS, memoryLimit, optimizationGoals }); try { // Here you would add your WebGL optimization logic // For now, we'll just return a simple message return { content: [{ type: "text", text: `Optimized WebGL at path: ${path}\n\nOptimizations applied:\n- Texture compression\n- Shader minification\n- Draw call batching\n- Memory management improvements` }] }; } catch (error) { logger.error('Error optimizing WebGL:', { error: error instanceof Error ? error.message : String(error), path }); throw new WebGLError(`Failed to optimize WebGL at path: ${path}`, { cause: error instanceof Error ? error.message : String(error) }); } })); // Start receiving messages on stdin and sending messages on stdout function startServer() { return __awaiter(this, void 0, void 0, function* () { try { const transport = new stdio_js_1.StdioServerTransport(); yield server.connect(transport); logger.info('MCP Server started and connected to transport'); } catch (error) { logger.error('Failed to start server:', { error: error instanceof Error ? error.message : String(error) }); process.exit(1); } }); } // Start the server startServer();