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@mseep/webgl-mcp

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A Model Context Protocol server for analyzing and optimizing WebGL games

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# WebGL MCP Documentation ## Table of Contents 1. [Getting Started](getting-started.md) - Installation - Basic Setup - First Analysis 2. [Engine Detection](engine-detection.md) - Supported Engines - Detection Accuracy - Custom Engine Signatures - Analysis Results 3. [WebGL Analysis](webgl-analysis.md) - Capability Detection - Performance Metrics - Memory Monitoring - Extension Support 4. [Optimization](optimization.md) - Template Optimization - Mobile Optimization - Asset Loading - Memory Management - Touch Input 5. [API Reference](api/README.md) - Resources - Tools - Prompts - WebSocket API 6. [Integration](integration/README.md) - Cursor IDE - Custom IDEs - CI/CD Pipeline - Cloud Deployment 7. [Examples](examples/README.md) - Unity WebGL - Godot Export - Mobile Games - Custom Engine 8. [Contributing](contributing.md) - Development Setup - Code Style - Testing - Pull Requests 9. [Troubleshooting](troubleshooting.md) - Common Issues - Error Messages - Performance Problems - Browser Compatibility 10. [Release Notes](release-notes.md) - Version History - Breaking Changes - Migration Guides