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The LLM-First JavaScript Framework
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# boreDOM 🥱
**The LLM-First JavaScript Framework**
boreDOM is a specialized runtime designed to allow Large Language Models (LLMs) to generate, maintain, and deliver complex web applications contained entirely within a **single HTML file**.
It eliminates the **"context window thrashing"** caused by modern build tools, bundlers, and multi-file dependencies, allowing LLMs to focus purely on logic and structure.
## 🥱 Why boreDOM?
Modern frameworks (React, Vue, Svelte) are optimized for *human teams* working in *long-term repositories*. They rely on:
- Complex build steps (`npm install`, `vite`)
- File splitting (Components, CSS, Logic scattered)
- Implicit knowledge (Config files, distinct syntaxes)
For an LLM, this is **Cognitive Overload**. To change a button color, it needs context from three different files. To add a feature, it must hallucinate a build pipeline.
**boreDOM flips the script:**
1. **Single File Delivery**: Logic, UI, Styles, and Runtime live in one `.html` file. Zero context switching.
2. **Explicit Context**: Everything needed to run the component is defined *on* the component.
3. **Zero-Build**: It runs directly in the browser. What you generate is what you see.
## 🥱 Core Philosophy
1. **Zero-Build Componentization**: Components are defined via standard HTML `<template>`, `<style>`, and `<script>` tags. boreDOM upgrades them into **light DOM** Custom Elements at runtime.
2. **Declarative Bindings**: UI updates are handled via `data-` attributes (`data-text`, `data-list`), reducing the need for fragile DOM manipulation code.
3. **Composable Styling**: Component styles remain separate and can be layered via CSS Layers for reuse.
## 🥱 Scope
- The **default and supported path** is single-file, zero-build apps.
- The repository includes an **experimental** multi-file authoring workflow under `packages/` that compiles back to single-file output.
- Use experimental mode only when you explicitly need it.
## 🥱 Usage Example
An entire interactive Counter app in one file:
```html
<html>
<body>
<!-- 1. INITIAL STATE -->
<script id="initial-state" type="application/json">
{ "count": 0 }
</script>
<!-- 2. USE COMPONENT -->
<simple-counter></simple-counter>
<!-- 3. DEFINE COMPONENT -->
<!-- Scoped Styles -->
<style data-component="simple-counter">
@layer components.simple-counter {
simple-counter .counter { display: flex; gap: 10px; font-family: sans-serif; }
simple-counter button { background: #007bff; color: white; border: none; padding: 5px 10px; }
}
</style>
<!-- HTML Template -->
<template data-component="simple-counter">
<div class="counter">
<button data-dispatch="decrement">-</button>
<span data-text="local.count" style="font-weight: bold;"></span>
<button data-dispatch="increment">+</button>
</div>
</template>
<!-- Logic (ES Module) -->
<script type="text/boredom" data-component="simple-counter">
export default ({ on, local }) => {
// 1. Initialize Local State
local.count = 0;
on("increment", ({ local }) => { local.count++ });
on("decrement", ({ local }) => { local.count-- });
};
</script>
<!-- 4. INLINE RUNTIME (here used as src="" for example purposes)-->
<script src="./boreDOM.js" data-state="#initial-state"></script>
</body>
</html>
```
## 🥱 Technical Deep Dive
### How Templates Become Components
boreDOM acts as a "JIT Compiler" for the browser:
1. **Scan**: It finds all `<template>`, `<style>`, and `<script>` tags with `data-component="name"`.
2. **Register**: It defines a custom Web Component (e.g., `<simple-counter>`) in light DOM.
3. **Hydrate**: When the component mounts:
* Styles are injected into `<head>` (use CSS Layers to scope/reuse).
* The Template is cloned into the component element.
* The Script is loaded as a Blob Module and executed.
* Event listeners (`data-dispatch`) are wired up automatically.
### Template Syntax & Directives
| Directive | Usage | Description |
|-----------|-------|-------------|
| `data-text` | `data-text="state.count"` | Sets `textContent` to the result of the expression. |
| `data-show` | `data-show="state.isVisible"` | Toggles `display: none` based on truthiness. |
| `data-value` | `data-value="state.inputValue"` | Two-way binding for assignable paths (falls back to one-way for non-assignable expressions). |
| `data-checked` | `data-checked="state.isOn"` | Sets checkbox/radio checked state. |
| `data-class` | `data-class="active:state.isOn; muted:!state.isOn"` | Toggles one or more classes based on conditions. |
| `data-list` | `data-list="state.items"` or `data-list="item in state.items"` | Renders a list. Must contain a `<template data-item>` |
| `data-list-key` | `data-list-key="item.id"` | Enables keyed updates to keep list nodes stable. |
| `data-list-once` | `data-list-once` | Renders a list only once (static lists, alias: `data-list-static`). |
| `data-dispatch`| `data-dispatch="actionName"` | Dispatches an event to the logic script (e.g., `on('actionName', ...)`). |
| `data-ref` | `data-ref="myInput"` | Captures element into `refs.myInput` for imperative access. |
| `data-arg-*` | `data-arg-id="item.id"` | Passes evaluated args to handlers via `e.args`. |
| `data-attr-*` | `data-attr-aria-label=\"item.name\"` | Sets an attribute from an expression (use for `aria-*`, `style`, etc.). |
Notes:
- `data-class` supports multiple pairs separated by `;` (e.g. `active:expr; muted:expr2`) and class names containing `:`.
- `data-list` requires a `<template data-item>` inside the list element (it can be nested inside wrappers).
- `data-list` supports aliases via `alias in expr` / `alias of expr` and nested lists.
- `data-value` updates state automatically for assignable paths; keep `data-dispatch-input/change` for side effects or custom validation.
- There is no `data-style` or `data-dispatch-stop` built in; use `data-attr-style` or handlers when needed.
### Styling in
Component styles are injected into `<head>` and apply globally. To keep styles reusable:
- Prefix selectors with the component tag name (e.g. `simple-counter .counter`).
- Wrap component rules in a CSS layer, e.g. `@layer components.simple-counter { ... }`.
### List Stability & Performance
Use these options to keep DOM nodes stable under frequent updates:
- **Keyed lists:** add `data-list-key="item.id"` to preserve list item DOM nodes across updates.
- **Static lists:** add `data-list-once` (or `data-list-static`) when the list never changes.
- **No-op writes:** state updates that don’t change values are ignored to avoid unnecessary renders.
### Common Patterns
#### Key Capture (Global Shortcuts)
If you need app-wide key handling, use a scoped global listener with cleanup and editable-target guards:
```javascript
export default ({ onMount, onCleanup, self }) => {
const onKey = (e) => {
const path = e.composedPath ? e.composedPath() : [e.target];
const tag = e.target && e.target.tagName;
const isEditable = path.some(el => el && el.isContentEditable) ||
(tag && ["INPUT", "TEXTAREA", "SELECT"].includes(tag));
if (isEditable) return;
if (self && !path.includes(self)) return;
// handle key
};
document.addEventListener("keydown", onKey);
onCleanup(() => document.removeEventListener("keydown", onKey));
};
```
Alternative: use a hidden input with `data-dispatch-keydown` and focus it on mount.
#### Project Schema (Stable IDs)
Example global state shape for timeline-based apps:
```json
{
"project": {
"id": "proj-1",
"name": "Demo",
"tempo": 120,
"events": [
{ "id": "evt-1", "start": 0.0, "duration": 0.25, "note": "C4", "velocity": 0.9 }
]
}
}
```
Use `data-list-key="item.id"` for events and keep `id` stable across updates.
#### Local Storage (Save/Load)
Minimal pattern for persistence:
```javascript
const STORAGE_KEY = "boredom-project";
export default ({ onMount, onCleanup, state }) => {
onMount(() => {
const raw = localStorage.getItem(STORAGE_KEY);
if (raw) state.project = JSON.parse(raw);
});
const save = () => {
localStorage.setItem(STORAGE_KEY, JSON.stringify(state.project));
};
// call save() after edits, or debounce in onUpdate
};
```
#### State Echo (Audio/Canvas)
When using Audio or Canvas, update a simple state field to make behavior testable:
`state.lastOp = { op: "noteOn", note: "C4", time: 1.25 }`
### Logic Script API
The script must export a default function that receives the component context:
```javascript
export default ({ on, onMount, onUpdate, onCleanup, self, state, local, refs }) => {
// on: Register action handlers
// onMount: Runs once after initial bindings
// onUpdate: Runs after every update (bindings run first)
// onCleanup: Runs on disconnect
// self: Reference to the component element
// state: The global reactive state proxy
// local: Instance-local reactive state (updates only this component)
// refs: Dictionary of elements with data-ref="name"
// 1. Initialize local state
local.inputValue = "";
on("my-event", ({ state, local, refs, self, e }) => {
// state: Mutable global state
// local: Mutable local state
// refs: Access DOM elements (e.g., refs.myInput.focus())
// self: Component element (light DOM)
// e: { event, dispatcher, args }
});
onMount(({ refs }) => {
// DOM-ready initialization
});
onUpdate(({ state, local, refs }) => {
// Custom DOM manipulation if needed
});
onCleanup(() => {
// Remove observers, timers, subscriptions
});
};
```
Notes:
- Action handlers are component-scoped; a `data-dispatch` in a child component must be handled by that child component's script.
## 🥱 Development & Testing
This project uses **Playwright** to ensure the framework's stability across browsers.
### Running Tests
```bash
npm install
npm test
```
### Directory Structure
- `src/boreDOM.js`: The core runtime (minified & documented).
- `src/*.html`: Example applications (Counter, TodoList, TicTacToe).
- `e2e/*.spec.ts`: End-to-end tests verifying reactivity and isolation.