@mr_hugo/boredom
Version:
Another boring JavaScript framework.
57 lines (51 loc) • 1.5 kB
JavaScript
import { webComponent } from "./boreDOM.min.js";
export const GameBoard = webComponent(({ on, self }) => {
on("play", ({ state: mutableState, e: { event } }) => {
const index = Array.from(self.children).indexOf(
event.currentTarget.parentNode,
);
const isGameWon = mutableState.gameState.winner !== null;
const isEmptySquare = mutableState.gameState.board[index] === undefined;
if (!isGameWon && isEmptySquare) {
mutableState.gameState.board[index] = mutableState.gameState.nextToPlay;
// Update the next to play:
mutableState.gameState.nextToPlay =
mutableState.gameState.nextToPlay === "O" ? "X" : "O";
// Update the winner state
mutableState.gameState.winner = calculateWinner(
mutableState.gameState.board,
);
}
});
return (({ state }) => {
let index = 0;
for (const child of self.children) {
const boardValue = state.gameState.board[index++];
if (boardValue) {
child.slots.valuePlayed = boardValue;
}
}
});
});
/**
* Taken from https://react.dev/learn/tutorial-tic-tac-toe
*/
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}