@motion-core/motion-gpu
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Framework-agnostic WebGPU runtime for fullscreen WGSL shaders with explicit Svelte, React, and Vue adapter entrypoints.
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text/typescript
import { useCallback, useEffect, useRef } from 'react';
import {
createCurrentWritable as currentWritable,
type CurrentReadable
} from '../core/current-value.js';
import {
isAbortError,
loadTexturesFromUrls,
type LoadedTexture,
type TextureLoadOptions
} from '../core/texture-loader.js';
import { toMotionGPUErrorReport, type MotionGPUErrorReport } from '../core/error-report.js';
/**
* Reactive state returned by `useTexture`.
*/
export interface UseTextureResult {
/**
* Loaded textures or `null` when unavailable/failed.
*/
textures: CurrentReadable<LoadedTexture[] | null>;
/**
* `true` while an active load request is running.
*/
loading: CurrentReadable<boolean>;
/**
* Last loading error.
*/
error: CurrentReadable<Error | null>;
/**
* Last loading error normalized to MotionGPU diagnostics report shape.
*/
errorReport: CurrentReadable<MotionGPUErrorReport | null>;
/**
* Reloads all textures using current URL input.
*/
reload: () => Promise<void>;
}
/**
* Supported URL input variants for `useTexture`.
*/
export type TextureUrlInput = string[] | (() => string[]);
/**
* Normalizes unknown thrown values to an `Error` instance.
*/
function toError(error: unknown): Error {
if (error instanceof Error) {
return error;
}
return new Error('Unknown texture loading error');
}
/**
* Releases GPU-side resources for a list of loaded textures.
*/
function disposeTextures(list: LoadedTexture[] | null): void {
for (const texture of list ?? []) {
texture.dispose();
}
}
interface MergedAbortSignal {
signal: AbortSignal;
dispose: () => void;
}
function mergeAbortSignals(
primary: AbortSignal,
secondary: AbortSignal | undefined
): MergedAbortSignal {
if (!secondary) {
return {
signal: primary,
dispose: () => {}
};
}
if (typeof AbortSignal.any === 'function') {
return {
signal: AbortSignal.any([primary, secondary]),
dispose: () => {}
};
}
const fallback = new AbortController();
let disposed = false;
const cleanup = (): void => {
if (disposed) {
return;
}
disposed = true;
primary.removeEventListener('abort', abort);
secondary.removeEventListener('abort', abort);
};
const abort = (): void => fallback.abort();
primary.addEventListener('abort', abort, { once: true });
secondary.addEventListener('abort', abort, { once: true });
return {
signal: fallback.signal,
dispose: cleanup
};
}
/**
* Loads textures from URLs and exposes reactive loading/error state.
*
* @param urlInput - URLs array or lazy URL provider.
* @param options - Loader options passed to URL fetch/decode pipeline.
* @returns Reactive texture loading state with reload support.
*/
export function useTexture(
urlInput: TextureUrlInput,
options: TextureLoadOptions = {}
): UseTextureResult {
const texturesRef = useRef(currentWritable<LoadedTexture[] | null>(null));
const loadingRef = useRef(currentWritable(true));
const errorRef = useRef(currentWritable<Error | null>(null));
const errorReportRef = useRef(currentWritable<MotionGPUErrorReport | null>(null));
const activeControllerRef = useRef<AbortController | null>(null);
const runningLoadRef = useRef<Promise<void> | null>(null);
const reloadQueuedRef = useRef(false);
const requestVersionRef = useRef(0);
const disposedRef = useRef(false);
const optionsRef = useRef(options);
const urlInputRef = useRef(urlInput);
optionsRef.current = options;
urlInputRef.current = urlInput;
const getUrls = useCallback((): string[] => {
const currentInput = urlInputRef.current;
return typeof currentInput === 'function' ? currentInput() : currentInput;
}, []);
const executeLoad = useCallback(async (): Promise<void> => {
if (disposedRef.current) {
return;
}
const version = ++requestVersionRef.current;
const controller = new AbortController();
activeControllerRef.current = controller;
loadingRef.current.set(true);
errorRef.current.set(null);
errorReportRef.current.set(null);
const previous = texturesRef.current.current;
const mergedSignal = mergeAbortSignals(controller.signal, optionsRef.current.signal);
try {
const loaded = await loadTexturesFromUrls(getUrls(), {
...optionsRef.current,
signal: mergedSignal.signal
});
if (disposedRef.current || version !== requestVersionRef.current) {
disposeTextures(loaded);
return;
}
texturesRef.current.set(loaded);
disposeTextures(previous);
} catch (nextError) {
if (disposedRef.current || version !== requestVersionRef.current) {
return;
}
if (isAbortError(nextError)) {
return;
}
disposeTextures(previous);
texturesRef.current.set(null);
const normalizedError = toError(nextError);
errorRef.current.set(normalizedError);
errorReportRef.current.set(toMotionGPUErrorReport(normalizedError, 'initialization'));
} finally {
if (!disposedRef.current && version === requestVersionRef.current) {
loadingRef.current.set(false);
}
if (activeControllerRef.current === controller) {
activeControllerRef.current = null;
}
mergedSignal.dispose();
}
}, [getUrls]);
const runLoadLoop = useCallback(async (): Promise<void> => {
do {
reloadQueuedRef.current = false;
await executeLoad();
} while (reloadQueuedRef.current && !disposedRef.current);
}, [executeLoad]);
const load = useCallback((): Promise<void> => {
activeControllerRef.current?.abort();
if (runningLoadRef.current) {
reloadQueuedRef.current = true;
return runningLoadRef.current;
}
const pending = runLoadLoop();
const trackedPending = pending.finally(() => {
if (runningLoadRef.current === trackedPending) {
runningLoadRef.current = null;
}
});
runningLoadRef.current = trackedPending;
return trackedPending;
}, [runLoadLoop]);
useEffect(() => {
void load();
return () => {
disposedRef.current = true;
requestVersionRef.current += 1;
activeControllerRef.current?.abort();
disposeTextures(texturesRef.current.current);
};
}, [load]);
return {
textures: texturesRef.current,
loading: loadingRef.current,
error: errorRef.current,
errorReport: errorReportRef.current,
reload: load
};
}