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@motion-core/motion-gpu

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Framework-agnostic WebGPU runtime for fullscreen WGSL shaders with explicit Svelte, React, and Vue adapter entrypoints.

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import { createContext, useContext } from 'react'; import type { RenderMode } from '../core/types.js'; import type { CurrentReadable, CurrentWritable } from '../core/current-value.js'; import type { FrameProfilingSnapshot, FrameRunTimings, FrameScheduleSnapshot } from '../core/frame-registry.js'; import type { MotionGPUScheduler as CoreMotionGPUScheduler } from '../core/scheduler-helpers.js'; /** * React context payload exposed by `<FragCanvas>`. */ export interface MotionGPUContext { /** * Underlying canvas element used by the renderer. */ canvas: HTMLCanvasElement | undefined; /** * Reactive canvas pixel size. */ size: CurrentReadable<{ width: number; height: number }>; /** * Device pixel ratio multiplier. */ dpr: CurrentWritable<number>; /** * Max frame delta clamp passed to scheduled callbacks. */ maxDelta: CurrentWritable<number>; /** * Scheduler render mode (`always`, `on-demand`, `manual`). */ renderMode: CurrentWritable<RenderMode>; /** * Global toggle for automatic rendering. */ autoRender: CurrentWritable<boolean>; /** * Namespaced user context store shared within the canvas subtree. */ user: MotionGPUUserContext; /** * Marks current frame as invalidated. */ invalidate: () => void; /** * Requests one manual frame advance. */ advance: () => void; /** * Public scheduler API. */ scheduler: MotionGPUScheduler; } export type MotionGPUScheduler = CoreMotionGPUScheduler; export type { FrameProfilingSnapshot, FrameRunTimings, FrameScheduleSnapshot }; /** * Namespace identifier for user-owned context entries. */ export type MotionGPUUserNamespace = string | symbol; /** * Shared user context store exposed by `FragCanvas`. */ export type MotionGPUUserContext = CurrentWritable<Record<MotionGPUUserNamespace, unknown>>; /** * Internal React context container. */ export const MotionGPUReactContext = createContext<MotionGPUContext | null>(null); /** * Returns active MotionGPU runtime context. * * @returns Active context. * @throws {Error} When called outside `<FragCanvas>`. */ export function useMotionGPU(): MotionGPUContext { const context = useContext(MotionGPUReactContext); if (!context) { throw new Error('useMotionGPU must be used inside <FragCanvas>'); } return context; }