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@motion-core/motion-gpu

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Framework-agnostic WebGPU runtime for fullscreen WGSL shaders with explicit Svelte, React, and Vue adapter entrypoints.

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/// <reference types="@webgpu/types" /> import type { RenderPass, RenderPassContext, RenderPassFlags, RenderPassInputSlot, RenderPassOutputSlot } from '../core/types.js'; export interface FullscreenPassOptions extends RenderPassFlags { enabled?: boolean; needsSwap?: boolean; input?: RenderPassInputSlot; output?: RenderPassOutputSlot; filter?: GPUFilterMode; } /** * Shared base for fullscreen texture sampling passes. */ export declare abstract class FullscreenPass implements RenderPass { enabled: boolean; needsSwap: boolean; input: RenderPassInputSlot; output: RenderPassOutputSlot; clear: boolean; clearColor: [number, number, number, number]; preserve: boolean; private readonly filter; private device; private sampler; private bindGroupLayout; private shaderModule; private readonly pipelineByFormat; private bindGroupByView; protected constructor(options?: FullscreenPassOptions); protected abstract getProgram(): string; protected abstract getVertexEntryPoint(): string; protected abstract getFragmentEntryPoint(): string; protected invalidateFullscreenCache(): void; private ensureResources; setSize(width: number, height: number): void; protected renderFullscreen(context: RenderPassContext): void; render(context: RenderPassContext): void; dispose(): void; } //# sourceMappingURL=FullscreenPass.d.ts.map