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@motion-core/motion-gpu

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Framework-agnostic WebGPU runtime for fullscreen WGSL shaders with explicit Svelte, React, and Vue adapter entrypoints.

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import { FullscreenPass, type FullscreenPassOptions } from './FullscreenPass.js'; export type BlitPassOptions = FullscreenPassOptions; /** * Fullscreen texture blit pass. */ export declare class BlitPass extends FullscreenPass { protected getProgram(): string; constructor(options?: BlitPassOptions); protected getVertexEntryPoint(): string; protected getFragmentEntryPoint(): string; } //# sourceMappingURL=BlitPass.d.ts.map