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@motion-core/motion-gpu

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Framework-agnostic WebGPU runtime for fullscreen WGSL shaders with explicit Svelte, React, and Vue adapter entrypoints.

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/// <reference types="@webgpu/types" /> import type { RenderTargetDefinitionMap } from './types.js'; /** * Concrete render target configuration resolved for current canvas size. */ export interface ResolvedRenderTargetDefinition { /** * Render target key. */ key: string; /** * Resolved width in pixels. */ width: number; /** * Resolved height in pixels. */ height: number; /** * Resolved format. */ format: GPUTextureFormat; } /** * Resolves all render target definitions for a specific canvas size. * * @param definitions - Declarative definitions. * @param canvasWidth - Current canvas width in pixels. * @param canvasHeight - Current canvas height in pixels. * @param defaultFormat - Fallback texture format. * @returns Sorted concrete render target definitions. */ export declare function resolveRenderTargetDefinitions(definitions: RenderTargetDefinitionMap | undefined, canvasWidth: number, canvasHeight: number, defaultFormat: GPUTextureFormat): ResolvedRenderTargetDefinition[]; /** * Builds a deterministic signature used to detect render target topology changes. * * @param resolvedDefinitions - Concrete target definitions. * @returns Stable signature string. */ export declare function buildRenderTargetSignature(resolvedDefinitions: ResolvedRenderTargetDefinition[]): string; //# sourceMappingURL=render-targets.d.ts.map